0.3 - level up (#27) #99

Merged
edraft merged 2 commits from #27 into 0.3 2022-11-09 19:24:01 +01:00
2 changed files with 52 additions and 10 deletions

View File

@ -193,17 +193,15 @@
"seeding_failed": "Levelsystem konnte nicht neu geladen werden.",
"seeding_finished": "Levelsystem wurde Erfolgreich neu geladen."
},
"remove": {
"success": "Level {} wurde entfernt :D",
"error": {
"not_found": "Level {} nicht gefunden!"
}
},
"down": {
"already_first": "{} hat bereits das erste Level.",
"success": "{} wurde auf Level {} runtergesetzt :)",
"failed": "{} konnte nicht runtergesetzt werden :(",
"created": "Level {} mit Berechtigungen {} wurde erstellt."
"failed": "{} konnte nicht runtergesetzt werden :("
},
"up": {
"already_last": "{} hat bereits das höchste Level.",
"success": "{} wurde auf Level {} hochgesetzt :)",
"failed": "{} konnte nicht hochgesetzt werden :("
}
},
"database": {},

View File

@ -244,12 +244,15 @@ class LevelGroup(DiscordCommandABC):
if not self._permissions.is_member_moderator(ctx.author):
await self._message_service.send_ctx_msg(ctx, self._t.transform('common.no_permission_message'))
self._logger.trace(__name__, f'Finished command level list')
self._logger.trace(__name__, f'Finished command level down')
return
if ctx.guild is None:
return
if member.bot:
return
server = self._servers.get_server_by_discord_id(ctx.guild.id)
user = self._users.get_user_by_discord_id_and_server_id(member.id, server.server_id)
level = self._level_service.get_level(user)
@ -257,7 +260,7 @@ class LevelGroup(DiscordCommandABC):
if level == levels.first():
await self._message_service.send_ctx_msg(ctx, self._t.transform('modules.level.down.already_first').format(member.name))
self._logger.trace(__name__, f'Finished command level list')
self._logger.trace(__name__, f'Finished command level down')
return
try:
@ -272,3 +275,44 @@ class LevelGroup(DiscordCommandABC):
await self._message_service.send_ctx_msg(ctx, self._t.transform('modules.level.down.failed').format(member.name))
self._logger.trace(__name__, f'Finished command level down')
@level.command()
@commands.guild_only()
async def up(self, ctx: Context, member: discord.Member):
self._logger.debug(__name__, f'Received command level up {ctx} {member}')
if not await self._client_utils.check_if_bot_is_ready_yet_and_respond(ctx):
return
if not self._permissions.is_member_moderator(ctx.author):
await self._message_service.send_ctx_msg(ctx, self._t.transform('common.no_permission_message'))
self._logger.trace(__name__, f'Finished command level up')
return
if ctx.guild is None:
return
if member.bot:
return
server = self._servers.get_server_by_discord_id(ctx.guild.id)
user = self._users.get_user_by_discord_id_and_server_id(member.id, server.server_id)
level = self._level_service.get_level(user)
levels = self._levels.get_levels_by_server_id(server.server_id).order_by(lambda l: l.min_xp)
if level.name == levels.last().name:
await self._message_service.send_ctx_msg(ctx, self._t.transform('modules.level.up.already_last').format(member.name))
self._logger.trace(__name__, f'Finished command level up')
return
try:
new_level = levels.where(lambda l: l.min_xp > level.min_xp).first()
user.xp = new_level.min_xp
self._users.update_user(user)
self._db.save_changes()
await self._message_service.send_ctx_msg(ctx, self._t.transform('modules.level.up.success').format(member.name, new_level.name))
await self._level_service.set_level(user)
except Exception as e:
self._logger.error(__name__, f'Cannot level up {member.name} with level {level.name}', e)
await self._message_service.send_ctx_msg(ctx, self._t.transform('modules.level.up.failed').format(member.name))
self._logger.trace(__name__, f'Finished command level up')