#268_achievements #325
@ -94,7 +94,10 @@
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},
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"modules": {
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"achievements": {
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"got_new_achievement": "{} hat die Errungenschaft {} freigeschaltet :D"
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"got_new_achievement": "{} hat die Errungenschaft {} freigeschaltet :D",
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"commands": {
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"check": "Alles klar, ich schaue eben nach... nom nom"
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}
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},
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"auto_role": {
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"add": {
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@ -22,7 +22,7 @@ class AchievementsMigration(MigrationABC):
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`Id` BIGINT NOT NULL AUTO_INCREMENT,
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`Name` VARCHAR(255) NOT NULL,
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`Attribute` VARCHAR(255) NOT NULL,
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`Operator` VARCHAR(2) NOT NULL,
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`Operator` VARCHAR(255) NOT NULL,
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`Value` VARCHAR(255) NOT NULL,
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`ServerId` BIGINT,
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`CreatedAt` DATETIME(6) NULL DEFAULT CURRENT_TIMESTAMP(6),
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@ -43,7 +43,7 @@ class AchievementsMigration(MigrationABC):
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`ServerId` BIGINT,
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`Name` VARCHAR(255) NOT NULL,
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`Attribute` VARCHAR(255) NOT NULL,
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`Operator` VARCHAR(2) NOT NULL,
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`Operator` VARCHAR(255) NOT NULL,
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`Value` VARCHAR(255) NOT NULL,
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`Deleted` BOOL DEFAULT FALSE,
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`DateFrom` DATETIME(6) NOT NULL,
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@ -2,6 +2,7 @@ from datetime import datetime
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from typing import Optional
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from cpl_core.database import TableABC
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from cpl_core.dependency_injection import ServiceProviderABC
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from bot_data.model.server import Server
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@ -22,8 +23,8 @@ class Achievement(TableABC):
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self._name = name
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self._attribute = attribute
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if operator not in ["==", "!=", "<=", ">=", "<", ">"]:
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raise ValueError("operator must be ==,!=,<=,>=,< or >")
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if self._is_operator_valid(operator):
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raise ValueError("Operator invalid")
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self._operator = operator
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self._value = value
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@ -33,6 +34,13 @@ class Achievement(TableABC):
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self._created_at = created_at if created_at is not None else self._created_at
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self._modified_at = modified_at if modified_at is not None else self._modified_at
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@ServiceProviderABC.inject
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def _is_operator_valid(self, operator, service: ServiceProviderABC) -> bool:
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from modules.achievements.achievement_service import AchievementService
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achievements: AchievementService = service.get_service(AchievementService)
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return operator not in achievements.get_operators()
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@property
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def id(self) -> int:
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return self._id
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@ -26,6 +26,7 @@ from bot_graphql.mutations.auto_role_rule_mutation import AutoRoleRuleMutation
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from bot_graphql.mutations.level_mutation import LevelMutation
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from bot_graphql.mutations.user_joined_game_server_mutation import UserJoinedGameServerMutation
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from bot_graphql.mutations.user_mutation import UserMutation
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from bot_graphql.queries.achievement_attribute_query import AchievementAttributeQuery
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from bot_graphql.queries.achievement_query import AchievementQuery
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from bot_graphql.queries.auto_role_history_query import AutoRoleHistoryQuery
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from bot_graphql.queries.auto_role_query import AutoRoleQuery
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@ -33,6 +34,7 @@ from bot_graphql.queries.auto_role_rule_history_query import AutoRoleRuleHistory
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from bot_graphql.queries.auto_role_rule_query import AutoRoleRuleQuery
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from bot_graphql.queries.client_history_query import ClientHistoryQuery
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from bot_graphql.queries.client_query import ClientQuery
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from bot_graphql.queries.game_server_query import GameServerQuery
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from bot_graphql.queries.known_user_history_query import KnownUserHistoryQuery
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from bot_graphql.queries.known_user_query import KnownUserQuery
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from bot_graphql.queries.level_history_query import LevelHistoryQuery
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@ -65,6 +67,8 @@ class GraphQLModule(ModuleABC):
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services.add_singleton(Mutation)
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# queries
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services.add_transient(QueryABC, AchievementAttributeQuery)
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services.add_transient(QueryABC, AchievementQuery)
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services.add_transient(QueryABC, AutoRoleHistoryQuery)
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services.add_transient(QueryABC, AutoRoleQuery)
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services.add_transient(QueryABC, AutoRoleRuleHistoryQuery)
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@ -77,9 +81,9 @@ class GraphQLModule(ModuleABC):
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services.add_transient(QueryABC, LevelQuery)
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services.add_transient(QueryABC, ServerHistoryQuery)
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services.add_transient(QueryABC, ServerQuery)
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services.add_transient(QueryABC, GameServerQuery)
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services.add_transient(QueryABC, UserHistoryQuery)
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services.add_transient(QueryABC, UserQuery)
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services.add_transient(QueryABC, AchievementQuery)
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services.add_transient(QueryABC, UserJoinedServerHistoryQuery)
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services.add_transient(QueryABC, UserJoinedServerQuery)
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services.add_transient(QueryABC, UserJoinedVoiceChannelHistoryQuery)
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@ -1,6 +1,9 @@
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type AchievementAttribute {
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name: String
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type: String
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createdAt: String
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modifiedAt: String
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}
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type Achievement implements TableWithHistoryQuery {
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@ -17,6 +17,9 @@ type Query {
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serverCount: Int
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servers(filter: ServerFilter, page: Page, sort: Sort): [Server]
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gameServerCount: Int
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gameServers: [GameServer]
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userJoinedServerCount: Int
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userJoinedServers(filter: UserJoinedServerFilter, page: Page, sort: Sort): [UserJoinedServer]
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@ -31,8 +34,8 @@ type Query {
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achievementCount: Int
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achievements(filter: AchievementFilter, page: Page, sort: Sort): [Achievement]
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AchievementAttributes: [AchievementAttribute]
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AchievementOperators: [String]
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achievementAttributes: [AchievementAttribute]
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achievementOperators: [String]
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guilds(filter: GuildFilter): [Guild]
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}
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@ -1,3 +1,12 @@
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type GameServer {
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id: ID
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name: String
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server: Server
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createdAt: String
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modifiedAt: String
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}
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type Server implements TableWithHistoryQuery {
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id: ID
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discordId: String
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@ -13,6 +22,9 @@ type Server implements TableWithHistoryQuery {
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levelCount: Int
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levels(filter: LevelFilter, page: Page, sort: Sort): [Level]
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gameServerCount: Int
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gameServers: [GameServer]
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userCount: Int
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users(filter: UserFilter, page: Page, sort: Sort): [User]
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@ -1,7 +1,7 @@
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from bot_graphql.abc.data_query_abc import DataQueryABC
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class AchievementQuery(DataQueryABC):
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class AchievementAttributeQuery(DataQueryABC):
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def __init__(
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self,
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):
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10
kdb-bot/src/bot_graphql/queries/game_server_query.py
Normal file
10
kdb-bot/src/bot_graphql/queries/game_server_query.py
Normal file
@ -0,0 +1,10 @@
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from bot_graphql.abc.data_query_abc import DataQueryABC
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class GameServerQuery(DataQueryABC):
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def __init__(self):
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DataQueryABC.__init__(self, "GameServer")
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self.set_field("id", lambda x, *_: x.id)
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self.set_field("name", lambda x, *_: x.name)
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self.set_field("server", lambda x, *_: x.server)
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@ -4,6 +4,7 @@ from cpl_discord.service import DiscordBotServiceABC
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from bot_data.abc.achievement_repository_abc import AchievementRepositoryABC
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from bot_data.abc.auto_role_repository_abc import AutoRoleRepositoryABC
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from bot_data.abc.client_repository_abc import ClientRepositoryABC
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from bot_data.abc.game_server_repository_abc import GameServerRepositoryABC
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from bot_data.abc.level_repository_abc import LevelRepositoryABC
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from bot_data.abc.user_joined_server_repository_abc import UserJoinedServerRepositoryABC
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from bot_data.abc.user_joined_voice_channel_repository_abc import UserJoinedVoiceChannelRepositoryABC
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@ -26,6 +27,7 @@ class ServerQuery(DataQueryWithHistoryABC):
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auto_roles: AutoRoleRepositoryABC,
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clients: ClientRepositoryABC,
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levels: LevelRepositoryABC,
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game_servers: GameServerRepositoryABC,
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users: UserRepositoryABC,
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ujs: UserJoinedServerRepositoryABC,
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ujvs: UserJoinedVoiceChannelRepositoryABC,
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@ -56,6 +58,7 @@ class ServerQuery(DataQueryWithHistoryABC):
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)
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self.add_collection("level", lambda server, *_: self._levels.get_levels_by_server_id(server.id), LevelFilter)
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self.add_collection("user", lambda server, *_: self._users.get_users_by_server_id(server.id), UserFilter)
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self.add_collection("gameServer", lambda server, *_: game_servers.get_game_servers_by_server_id(server.id))
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self.add_collection(
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"achievement", lambda server, *_: achievements.get_achievements_by_server_id(server.id), AchievementFilter
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)
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@ -3,6 +3,7 @@ from cpl_discord.service import DiscordBotServiceABC
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from bot_data.abc.achievement_repository_abc import AchievementRepositoryABC
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from bot_data.abc.auto_role_repository_abc import AutoRoleRepositoryABC
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from bot_data.abc.client_repository_abc import ClientRepositoryABC
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from bot_data.abc.game_server_repository_abc import GameServerRepositoryABC
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from bot_data.abc.known_user_repository_abc import KnownUserRepositoryABC
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from bot_data.abc.level_repository_abc import LevelRepositoryABC
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from bot_data.abc.server_repository_abc import ServerRepositoryABC
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@ -33,6 +34,7 @@ class Query(QueryABC):
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known_users: KnownUserRepositoryABC,
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levels: LevelRepositoryABC,
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servers: ServerRepositoryABC,
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game_servers: GameServerRepositoryABC,
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user_joined_servers: UserJoinedServerRepositoryABC,
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user_joined_voice_channels: UserJoinedVoiceChannelRepositoryABC,
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user_joined_game_server: UserJoinedGameServerRepositoryABC,
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@ -50,6 +52,7 @@ class Query(QueryABC):
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self.add_collection("knownUser", lambda *_: known_users.get_users())
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self.add_collection("level", lambda *_: levels.get_levels(), LevelFilter)
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self.add_collection("server", lambda *_: servers.get_servers(), ServerFilter)
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self.add_collection("gameServer", lambda *_: game_servers.get_game_servers())
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self.add_collection(
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"userJoinedServer", lambda *_: user_joined_servers.get_user_joined_servers(), UserJoinedServerFilter
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)
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@ -67,8 +70,8 @@ class Query(QueryABC):
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self.add_collection("achievement", lambda *_: achievements.get_achievements(), AchievementFilter)
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self.set_field("guilds", self._resolve_guilds)
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self.set_field("AchievementAttributes", lambda x, *_: achievement_service.get_attributes())
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self.set_field("AchievementOperators", lambda x, *_: ["==", "!=", "<=", ">=", "<", ">"])
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self.set_field("achievementAttributes", lambda x, *_: achievement_service.get_attributes())
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self.set_field("achievementOperators", lambda x, *_: achievement_service.get_operators())
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def _resolve_guilds(self, *_, filter=None):
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if filter is None or "id" not in filter:
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|
@ -3,6 +3,7 @@ from typing import List
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from bot_data.abc.achievement_repository_abc import AchievementRepositoryABC
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from bot_data.abc.auto_role_repository_abc import AutoRoleRepositoryABC
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from bot_data.abc.client_repository_abc import ClientRepositoryABC
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from bot_data.abc.game_server_repository_abc import GameServerRepositoryABC
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from bot_data.abc.known_user_repository_abc import KnownUserRepositoryABC
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from bot_data.abc.level_repository_abc import LevelRepositoryABC
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from bot_data.abc.server_repository_abc import ServerRepositoryABC
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@ -21,6 +22,7 @@ class AchievementAttributeResolver:
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known_users: KnownUserRepositoryABC,
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levels: LevelRepositoryABC,
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servers: ServerRepositoryABC,
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game_servers: GameServerRepositoryABC,
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user_joined_servers: UserJoinedServerRepositoryABC,
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user_joined_voice_channels: UserJoinedVoiceChannelRepositoryABC,
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user_joined_game_server: UserJoinedGameServerRepositoryABC,
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@ -32,6 +34,7 @@ class AchievementAttributeResolver:
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self._known_users = known_users
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self._levels = levels
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self._servers = servers
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self._game_servers = game_servers
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self._user_joined_servers = user_joined_servers
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self._user_joined_voice_channels = user_joined_voice_channels
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self._user_joined_game_server = user_joined_game_server
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@ -40,4 +43,4 @@ class AchievementAttributeResolver:
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def get_played_on_game_server(self, user: User) -> List[str]:
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joins = self._user_joined_game_server.get_user_joined_game_servers_by_user_id(user.id)
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return joins.select(lambda x: x.name)
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return joins.select(lambda x: x.game_server.name)
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|
@ -68,7 +68,7 @@ class AchievementService:
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def get_attributes(self) -> List[AchievementAttribute]:
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return self._attributes
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def _match(self, value: str, operator: str, expected_value: str) -> bool:
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def _match(self, value: any, operator: str, expected_value: str) -> bool:
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return self._operators[operator](value, expected_value)
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def has_user_achievement_already(self, user: User, achievement: Achievement) -> bool:
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@ -77,7 +77,7 @@ class AchievementService:
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def has_user_achievement(self, user: User, achievement: Achievement) -> bool:
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attribute: AchievementAttribute = self._attributes.where(lambda x: x.name == achievement.attribute).single()
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return self._match(str(attribute.resolve(user)), achievement.operator, achievement.value)
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return self._match(attribute.resolve(user), achievement.operator, achievement.value)
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async def validate_achievements_for_user(self, user: User):
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achievements = self._achievements.get_achievements_by_server_id(user.server.id)
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|
@ -6,7 +6,9 @@ from cpl_discord.service.discord_collection_abc import DiscordCollectionABC
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from bot_core.abc.module_abc import ModuleABC
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from bot_core.configuration.feature_flags_enum import FeatureFlagsEnum
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from modules.achievements.achievement_attribute_resolver import AchievementAttributeResolver
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from modules.achievements.achievement_service import AchievementService
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from modules.achievements.commands.achievements_group import AchievementGroup
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from modules.achievements.events.achievement_on_message_event import AchievementOnMessageEvent
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@ -18,5 +20,9 @@ class AchievementsModule(ModuleABC):
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pass
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def configure_services(self, services: ServiceCollectionABC, env: ApplicationEnvironmentABC):
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services.add_transient(AchievementAttributeResolver)
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services.add_transient(AchievementService)
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self._dc.add_command(AchievementGroup)
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self._dc.add_event(DiscordEventTypesEnum.on_message.value, AchievementOnMessageEvent)
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|
1
kdb-bot/src/modules/achievements/commands/__init__.py
Normal file
1
kdb-bot/src/modules/achievements/commands/__init__.py
Normal file
@ -0,0 +1 @@
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# imports
|
@ -0,0 +1,57 @@
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import discord
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from cpl_discord.command import DiscordCommandABC
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from cpl_discord.service import DiscordBotServiceABC
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from cpl_translation import TranslatePipe
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from discord.ext import commands
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from discord.ext.commands import Context
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from bot_core.abc.message_service_abc import MessageServiceABC
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from bot_core.helper.command_checks import CommandChecks
|
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from bot_core.logging.command_logger import CommandLogger
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from bot_data.abc.server_repository_abc import ServerRepositoryABC
|
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from bot_data.abc.user_repository_abc import UserRepositoryABC
|
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from modules.achievements.achievement_service import AchievementService
|
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|
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|
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class AchievementGroup(DiscordCommandABC):
|
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def __init__(
|
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self,
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logger: CommandLogger,
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message_service: MessageServiceABC,
|
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bot: DiscordBotServiceABC,
|
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servers: ServerRepositoryABC,
|
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users: UserRepositoryABC,
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achievement_service: AchievementService,
|
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translate: TranslatePipe,
|
||||
):
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DiscordCommandABC.__init__(self)
|
||||
|
||||
self._logger = logger
|
||||
self._message_service = message_service
|
||||
self._bot = bot
|
||||
self._servers = servers
|
||||
self._users = users
|
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self._achievement_service = achievement_service
|
||||
self._t = translate
|
||||
|
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@commands.hybrid_group()
|
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@commands.guild_only()
|
||||
async def achievement(self, ctx: Context):
|
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pass
|
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|
||||
@achievement.command()
|
||||
@commands.guild_only()
|
||||
@CommandChecks.check_is_ready()
|
||||
@CommandChecks.check_is_member_moderator()
|
||||
async def check(self, ctx: Context, member: discord.Member):
|
||||
self._logger.debug(__name__, f"Received command achievement check {ctx}")
|
||||
|
||||
server = self._servers.get_server_by_discord_id(member.guild.id)
|
||||
user = self._users.get_user_by_discord_id_and_server_id(member.id, server.id)
|
||||
await self._message_service.send_ctx_msg(
|
||||
ctx,
|
||||
self._t.transform("modules.achievements.commands.check"),
|
||||
)
|
||||
await self._achievement_service.validate_achievements_for_user(user)
|
||||
|
||||
self._logger.trace(__name__, f"Finished command achievement check")
|
@ -4,6 +4,11 @@ import {Level} from "./level.model";
|
||||
import {Client} from "./client.model";
|
||||
import { AutoRole } from "./auto_role.model";
|
||||
|
||||
export interface GameServer {
|
||||
id?: number;
|
||||
name?: string;
|
||||
}
|
||||
|
||||
export interface Server extends Data {
|
||||
id?: number;
|
||||
discordId?: String;
|
||||
|
@ -46,6 +46,16 @@ export class Queries {
|
||||
}
|
||||
`;
|
||||
|
||||
static gameServerQuery = `
|
||||
query GameServersList($serverId: ID) {
|
||||
servers(filter: {id: $serverId}) {
|
||||
gameServers {
|
||||
name
|
||||
}
|
||||
}
|
||||
}
|
||||
`
|
||||
|
||||
static levelQuery = `
|
||||
query LevelsList($serverId: ID, $filter: LevelFilter, $page: Page, $sort: Sort) {
|
||||
servers(filter: {id: $serverId}) {
|
||||
@ -92,8 +102,8 @@ export class Queries {
|
||||
|
||||
static achievementTypeQuery = `
|
||||
query AchievementType {
|
||||
AchievementOperators
|
||||
AchievementAttributes {
|
||||
achievementOperators
|
||||
achievementAttributes {
|
||||
name
|
||||
type
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { Server } from "../data/server.model";
|
||||
import { GameServer, Server } from "../data/server.model";
|
||||
import { User } from "../data/user.model";
|
||||
import { AutoRole, AutoRoleRule } from "../data/auto_role.model";
|
||||
import { Guild } from "../data/discord.model";
|
||||
@ -19,14 +19,19 @@ export interface UserListQuery {
|
||||
users: User[];
|
||||
}
|
||||
|
||||
export interface GameServerListQuery {
|
||||
gameServerCount: number;
|
||||
gameServers: GameServer[];
|
||||
}
|
||||
|
||||
export interface LevelListQuery {
|
||||
levelCount: number;
|
||||
levels: Level[];
|
||||
}
|
||||
|
||||
export interface AchievementTypeQuery {
|
||||
AchievementAttributes: AchievementAttribute[];
|
||||
AchievementOperators: string[];
|
||||
achievementAttributes: AchievementAttribute[];
|
||||
achievementOperators: string[];
|
||||
}
|
||||
|
||||
export interface AchievementListQuery {
|
||||
|
@ -153,7 +153,7 @@
|
||||
</td>
|
||||
|
||||
<td>
|
||||
<p-cellEditor *ngIf="getAchievementAttributeByName(achievement.attribute).type === 'number'">
|
||||
<p-cellEditor *ngIf="getAchievementAttributeByName(achievement.attribute)?.type === 'number'">
|
||||
<ng-template pTemplate="input">
|
||||
<input class="table-edit-input" pInputText min="0" type="number" [(ngModel)]="achievement.value">
|
||||
</ng-template>
|
||||
@ -162,7 +162,7 @@
|
||||
</ng-template>
|
||||
</p-cellEditor>
|
||||
|
||||
<p-cellEditor *ngIf="getAchievementAttributeByName(achievement.attribute).type === 'Level'">
|
||||
<p-cellEditor *ngIf="getAchievementAttributeByName(achievement.attribute)?.type === 'Level'">
|
||||
<ng-template pTemplate="input">
|
||||
<p-dropdown [options]="levels" [(ngModel)]="achievement.value" placeholder="{{'view.server.members.headers.level' | translate}}"></p-dropdown>
|
||||
</ng-template>
|
||||
@ -170,6 +170,15 @@
|
||||
{{achievement.value}}
|
||||
</ng-template>
|
||||
</p-cellEditor>
|
||||
|
||||
<p-cellEditor *ngIf="getAchievementAttributeByName(achievement.attribute)?.type === 'GameServer'">
|
||||
<ng-template pTemplate="input">
|
||||
<p-dropdown [options]="gameServers" [(ngModel)]="achievement.value" placeholder="{{'view.server.profile.joined_game_server.name' | translate}}"></p-dropdown>
|
||||
</ng-template>
|
||||
<ng-template pTemplate="output">
|
||||
{{achievement.value}}
|
||||
</ng-template>
|
||||
</p-cellEditor>
|
||||
</td>
|
||||
|
||||
<td>
|
||||
|
@ -15,7 +15,7 @@ import { TranslateService } from "@ngx-translate/core";
|
||||
import { DataService } from "../../../../../../services/data/data.service";
|
||||
import { SidebarService } from "../../../../../../services/sidebar/sidebar.service";
|
||||
import { ActivatedRoute } from "@angular/router";
|
||||
import { AchievementListQuery, AchievementTypeQuery, LevelListQuery, Query } from "../../../../../../models/graphql/query.model";
|
||||
import { AchievementListQuery, AchievementTypeQuery, GameServerListQuery, LevelListQuery, Query } from "../../../../../../models/graphql/query.model";
|
||||
import { catchError, debounceTime, takeUntil } from "rxjs/operators";
|
||||
import { LazyLoadEvent, MenuItem } from "primeng/api";
|
||||
import { Table } from "primeng/table";
|
||||
@ -63,7 +63,9 @@ export class AchievementComponent implements OnInit, OnDestroy {
|
||||
public operators: string[] = [];
|
||||
public attributes: MenuItem[] = [];
|
||||
private achievementsAttributes: AchievementAttribute[] = [];
|
||||
levels!: MenuItem[];
|
||||
|
||||
public levels!: MenuItem[];
|
||||
public gameServers!: MenuItem[];
|
||||
|
||||
query: string = Queries.achievementWithHistoryQuery;
|
||||
|
||||
@ -94,7 +96,6 @@ export class AchievementComponent implements OnInit, OnDestroy {
|
||||
this.unsubscriber.complete();
|
||||
}
|
||||
|
||||
|
||||
private loadLevels() {
|
||||
this.data.query<LevelListQuery>(Queries.levelQuery, {
|
||||
serverId: this.server.id
|
||||
@ -109,6 +110,20 @@ export class AchievementComponent implements OnInit, OnDestroy {
|
||||
});
|
||||
}
|
||||
|
||||
private loadGameServers() {
|
||||
this.data.query<GameServerListQuery>(Queries.gameServerQuery, {
|
||||
serverId: this.server.id
|
||||
},
|
||||
(data: Query) => {
|
||||
return data.servers[0];
|
||||
}
|
||||
).subscribe(data => {
|
||||
this.gameServers = data.gameServers.map(gameServer => {
|
||||
return { label: gameServer.name, value: gameServer.name };
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
private loadNextData() {
|
||||
this.data.query<AchievementListQuery>(Queries.achievementQuery, {
|
||||
serverId: this.server.id, filter: this.filter, page: this.page, sort: this.sort
|
||||
@ -127,12 +142,13 @@ export class AchievementComponent implements OnInit, OnDestroy {
|
||||
public loadNextPage(): void {
|
||||
this.data.query<AchievementTypeQuery>(Queries.achievementTypeQuery
|
||||
).subscribe(data => {
|
||||
this.operators = data.AchievementOperators;
|
||||
this.achievementsAttributes = data.AchievementAttributes;
|
||||
this.attributes = data.AchievementAttributes.map(attribute => {
|
||||
this.operators = data.achievementOperators;
|
||||
this.achievementsAttributes = data.achievementAttributes;
|
||||
this.attributes = data.achievementAttributes.map(attribute => {
|
||||
return { label: attribute.name, value: attribute.name };
|
||||
});
|
||||
this.loadLevels();
|
||||
this.loadGameServers();
|
||||
this.loadNextData();
|
||||
});
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user