#268_achievements #325
@ -24,6 +24,7 @@ from bot_data.model.user_joined_server import UserJoinedServer
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from bot_data.model.user_joined_voice_channel import UserJoinedVoiceChannel
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from bot_data.service.seeder_service import SeederService
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from bot_data.service.user_repository_service import ServerRepositoryABC
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from modules.achievements.achievement_service import AchievementService
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from modules.base.configuration.base_server_settings import BaseServerSettings
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@ -42,6 +43,7 @@ class DataIntegrityService:
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user_joins: UserJoinedServerRepositoryABC,
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user_joins_vc: UserJoinedVoiceChannelRepositoryABC,
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user_joined_gs: UserJoinedGameServerRepositoryABC,
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achievement_service: AchievementService,
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dtp: DateTimeOffsetPipe,
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):
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self._config = config
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@ -57,6 +59,7 @@ class DataIntegrityService:
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self._user_joins = user_joins
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self._user_joins_vc = user_joins_vc
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self._user_joined_gs = user_joined_gs
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self._achievements = achievement_service
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self._dtp = dtp
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self._is_for_shutdown = False
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@ -360,6 +363,25 @@ class DataIntegrityService:
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except Exception as e:
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self._logger.error(__name__, f"Cannot get UserJoinedGameServer", e)
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def _check_for_user_achievements(self):
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self._logger.debug(__name__, f"Start checking UserGotAchievement table")
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for guild in self._bot.guilds:
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server = self._servers.find_server_by_discord_id(guild.id)
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if server is None:
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self._logger.fatal(__name__, f"Server not found in database: {guild.id}")
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for member in guild.members:
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if member.bot:
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self._logger.trace(__name__, f"User {member.id} is ignored, because its a bot")
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continue
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user = self._users.find_user_by_discord_id_and_server_id(member.id, server.id)
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if user is None:
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self._logger.fatal(__name__, f"User not found in database: {member.id}")
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self._bot.loop.create_task(self._achievements.validate_achievements_for_user(user))
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def check_data_integrity(self, is_for_shutdown=False):
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if is_for_shutdown != self._is_for_shutdown:
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self._is_for_shutdown = is_for_shutdown
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@ -371,3 +393,4 @@ class DataIntegrityService:
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self._check_user_joins()
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self._check_user_joins_vc()
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self._check_user_joined_gs()
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self._check_for_user_achievements()
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@ -78,7 +78,7 @@ class AchievementService:
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return self._attributes
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def _match(self, value: any, operator: str, expected_value: str) -> bool:
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return self._operators[operator](value, expected_value)
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return self._operators[operator](str(value), expected_value)
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def has_user_achievement_already(self, user: User, achievement: Achievement) -> bool:
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user_achievements = self._achievements.get_achievements_by_user_id(user.id)
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@ -96,10 +96,10 @@ class AchievementService:
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self._achievements.add_user_got_achievement(UserGotAchievement(user, achievement, user.server))
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self._db.save_changes()
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await self._give_user_xp(user)
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self._give_user_xp(user)
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await self._send_achievement_notification(user.server.discord_id, user.discord_id, achievement.name)
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async def _give_user_xp(self, user: User):
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def _give_user_xp(self, user: User):
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settings: BaseServerSettings = self._config.get_configuration(f"BaseServerSettings_{user.server.discord_id}")
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user.xp += settings.xp_per_achievement
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self._users.update_user(user)
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