5 Commits

Author SHA1 Message Date
266dacb301 Fixed deps
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2023-12-13 12:11:09 +01:00
280cd9827d shutdown correct stack
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2023-12-13 11:59:21 +01:00
36998470e8 Try filtering scheduled events
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2023-12-13 11:25:51 +01:00
53c6bf4208 Merge pull request 'Added gmod support #277' (#459) from #277 into staging
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Reviewed-on: #459
2023-12-12 11:49:43 +01:00
4e80e3ccb7 Added gmod support #277 2023-12-11 21:34:38 +01:00
5 changed files with 62 additions and 11 deletions

View File

@@ -11,7 +11,7 @@ jobs:
container: git.sh-edraft.de/sh-edraft.de/act-runner:latest
steps:
- name: Shutdown stack
run: docker stack rm sdb_test
run: docker stack rm sdb_staging
build-bot:
needs: pre-build

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@@ -33,7 +33,8 @@
"cryptography==41.0.4",
"discord==2.3.2",
"bs4==0.0.1",
"lxml==4.9.3"
"lxml==4.9.3",
"python-valve==0.2.1"
],
"DevDependencies": [
"cpl-cli==2023.4.0.post3",

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@@ -11,6 +11,7 @@ from flask import request
from bot_api.configuration.authentication_settings import AuthenticationSettings
from bot_core.configuration.feature_flags_enum import FeatureFlagsEnum
from bot_core.configuration.feature_flags_settings import FeatureFlagsSettings
from bot_core.service.permission_service import PermissionService
from bot_data.abc.api_key_repository_abc import ApiKeyRepositoryABC
from bot_data.abc.game_server_repository_abc import GameServerRepositoryABC
from bot_data.abc.server_repository_abc import ServerRepositoryABC
@@ -24,7 +25,6 @@ from bot_data.model.server_config import ServerConfig
from bot_data.model.user_joined_game_server import UserJoinedGameServer
from bot_data.model.user_role_enum import UserRoleEnum
from bot_graphql.abc.query_abc import QueryABC
from bot_core.service.permission_service import PermissionService
class UserJoinedGameServerMutation(QueryABC):
@@ -79,7 +79,10 @@ class UserJoinedGameServerMutation(QueryABC):
)
def resolve_user_joined(self, *_, input: dict):
game_ident = self._user_game_idents.get_user_game_ident_by_ident(input["ident"])
game_ident = self._user_game_idents.find_user_game_ident_by_ident(input["ident"])
if game_ident is None:
return
user = game_ident.user
settings: ServerConfig = self._config.get_configuration(f"ServerConfig_{user.server.discord_id}")

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@@ -9,6 +9,7 @@ from cpl_translation import TranslatePipe
from discord import app_commands
from discord.ext import commands
from discord.ext.commands import Context
from valve.steam.id import SteamID
from bot_core.abc.client_utils_abc import ClientUtilsABC
from bot_core.abc.message_service_abc import MessageServiceABC
@@ -50,6 +51,17 @@ class RegisterGroup(DiscordCommandABC):
self._logger.trace(__name__, f"Loaded command service: {type(self).__name__}")
async def _game_server_autocomplete(
self, interaction: discord.Interaction, current: str
) -> TList[app_commands.Choice[str]]:
server = self._servers.get_server_by_discord_id(interaction.guild.id)
game_servers = self._game_server.get_game_servers_by_server_id(server.id)
return [
app_commands.Choice(name=gs.name, value=gs.id)
for gs in self._client_utils.get_auto_complete_list(game_servers, current, lambda x: x.name)
]
@commands.hybrid_group()
@commands.guild_only()
async def register(self, ctx: Context):
@@ -101,10 +113,44 @@ class RegisterGroup(DiscordCommandABC):
async def game_server_autocomplete(
self, interaction: discord.Interaction, current: str
) -> TList[app_commands.Choice[str]]:
server = self._servers.get_server_by_discord_id(interaction.guild.id)
game_servers = self._game_server.get_game_servers_by_server_id(server.id)
return await self._game_server_autocomplete(interaction, current)
return [
app_commands.Choice(name=gs.name, value=gs.id)
for gs in self._client_utils.get_auto_complete_list(game_servers, current, lambda x: x.name)
]
@register.command()
@commands.guild_only()
@CommandChecks.check_is_ready()
@CommandChecks.check_is_member_moderator()
async def gmod(self, ctx: Context, member: discord.Member, game_server: int, steam_url: str):
self._logger.debug(__name__, f"Received command register gmod {ctx}")
steam_id = None
try:
self._logger.debug(__name__, f"Try to get steam id for {id}")
steam_id = SteamID.from_community_url(steam_url)
except Exception as e:
self._logger.error(__name__, f"Get steam id for {steam_id} failed", e)
await self._message_service.send_interaction_msg(
ctx.interaction, self._t.transform("modules.base.register.not_found")
)
if steam_id is None:
return
server = self._servers.get_server_by_discord_id(ctx.guild.id)
user = self._users.get_user_by_discord_id_and_server_id(member.id, server.id)
gs = self._game_server.get_game_server_by_id(game_server)
game_ident = UserGameIdent(user, gs, steam_id)
self._user_game_ident.add_user_game_ident(game_ident)
self._db.save_changes()
await self._message_service.send_interaction_msg(
ctx.interaction, self._t.transform("modules.base.register.success")
)
self._logger.trace(__name__, f"Finished register gmod command")
@gmod.autocomplete("game_server")
async def game_server_autocomplete(
self, interaction: discord.Interaction, current: str
) -> TList[app_commands.Choice[str]]:
return await self._game_server_autocomplete(interaction, current)

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@@ -9,7 +9,7 @@ from cpl_core.database.context import DatabaseContextABC
from cpl_core.logging import LoggerABC
from cpl_discord.container import Guild
from cpl_query.extension import List
from discord import PrivacyLevel
from discord import PrivacyLevel, EventStatus
from discord.scheduled_event import ScheduledEvent as DiscordEvent
from bot_data.abc.scheduled_event_repository_abc import ScheduledEventRepositoryABC
@@ -106,6 +106,7 @@ class EventService:
lambda x: x.name == scheduled_event.name
and x.description == scheduled_event.description
and x.entity_type == scheduled_event.entity_type
and x.status == EventStatus.scheduled
)
if from_guild.count() != 0:
self._logger.debug(__name__, f"Event {scheduled_event.name} already exists on discord server")