Moved data integrity check #292_shutdown_procedure

This commit is contained in:
Sven Heidemann 2023-06-14 09:25:54 +02:00
parent 979e0a0e6f
commit 877af6b945
3 changed files with 377 additions and 339 deletions

View File

@ -11,6 +11,7 @@ from bot_core.configuration.feature_flags_enum import FeatureFlagsEnum
from bot_core.events.core_on_ready_event import CoreOnReadyEvent from bot_core.events.core_on_ready_event import CoreOnReadyEvent
from bot_core.pipes.date_time_offset_pipe import DateTimeOffsetPipe from bot_core.pipes.date_time_offset_pipe import DateTimeOffsetPipe
from bot_core.service.client_utils_service import ClientUtilsService from bot_core.service.client_utils_service import ClientUtilsService
from bot_core.service.data_integrity_service import DataIntegrityService
from bot_core.service.message_service import MessageService from bot_core.service.message_service import MessageService
@ -24,6 +25,7 @@ class CoreModule(ModuleABC):
def configure_services(self, services: ServiceCollectionABC, env: ApplicationEnvironmentABC): def configure_services(self, services: ServiceCollectionABC, env: ApplicationEnvironmentABC):
services.add_transient(MessageServiceABC, MessageService) services.add_transient(MessageServiceABC, MessageService)
services.add_transient(ClientUtilsABC, ClientUtilsService) services.add_transient(ClientUtilsABC, ClientUtilsService)
services.add_transient(DataIntegrityService)
# pipes # pipes
services.add_transient(DateTimeOffsetPipe) services.add_transient(DateTimeOffsetPipe)

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@ -0,0 +1,370 @@
from datetime import datetime, timedelta
from typing import Union
import discord
from cpl_core.configuration import ConfigurationABC
from cpl_core.database.context import DatabaseContextABC
from cpl_discord.service import DiscordBotServiceABC
from bot_core.logging.database_logger import DatabaseLogger
from bot_core.pipes.date_time_offset_pipe import DateTimeOffsetPipe
from bot_data.abc.client_repository_abc import ClientRepositoryABC
from bot_data.abc.known_user_repository_abc import KnownUserRepositoryABC
from bot_data.abc.user_joined_game_server_repository_abc import UserJoinedGameServerRepositoryABC
from bot_data.abc.user_joined_server_repository_abc import UserJoinedServerRepositoryABC
from bot_data.abc.user_joined_voice_channel_repository_abc import (
UserJoinedVoiceChannelRepositoryABC,
)
from bot_data.abc.user_repository_abc import UserRepositoryABC
from bot_data.model.client import Client
from bot_data.model.known_user import KnownUser
from bot_data.model.server import Server
from bot_data.model.user import User
from bot_data.model.user_joined_server import UserJoinedServer
from bot_data.model.user_joined_voice_channel import UserJoinedVoiceChannel
from bot_data.service.seeder_service import SeederService
from bot_data.service.user_repository_service import ServerRepositoryABC
from modules.base.configuration.base_server_settings import BaseServerSettings
class DataIntegrityService:
def __init__(
self,
config: ConfigurationABC,
logger: DatabaseLogger,
seeder: SeederService,
bot: DiscordBotServiceABC,
db_context: DatabaseContextABC,
server_repo: ServerRepositoryABC,
user_repo: UserRepositoryABC,
client_repo: ClientRepositoryABC,
known_users: KnownUserRepositoryABC,
user_joins: UserJoinedServerRepositoryABC,
user_joins_vc: UserJoinedVoiceChannelRepositoryABC,
user_joined_gs: UserJoinedGameServerRepositoryABC,
dtp: DateTimeOffsetPipe,
):
self._config = config
self._logger = logger
self._seeder = seeder
self._bot = bot
self._db_context = db_context
self._servers = server_repo
self._users = user_repo
self._clients = client_repo
self._known_users = known_users
self._user_joins = user_joins
self._user_joins_vc = user_joins_vc
self._user_joined_gs = user_joined_gs
self._dtp = dtp
self._is_for_shutdown = False
def _check_known_users(self):
self._logger.debug(__name__, f"Start checking KnownUsers table, {len(self._bot.users)}")
for u in self._bot.users:
u: discord.User = u
try:
if u.bot:
self._logger.trace(__name__, f"User {u.id} is ignored, because its a bot")
continue
user = self._known_users.find_user_by_discord_id(u.id)
if user is not None:
continue
self._logger.warn(__name__, f"Unknown user: {u.id}")
self._logger.debug(__name__, f"Add user: {u.id}")
self._known_users.add_user(KnownUser(u.id))
self._db_context.save_changes()
user = self._known_users.find_user_by_discord_id(u.id)
if user is None:
self._logger.fatal(__name__, f"Cannot add user: {u.id}")
self._logger.debug(__name__, f"Added user: {u.id}")
except Exception as e:
self._logger.error(__name__, f"Cannot get user", e)
def _check_servers(self):
self._logger.debug(__name__, f"Start checking Servers table")
for g in self._bot.guilds:
g: discord.Guild = g
try:
server = self._servers.find_server_by_discord_id(g.id)
if server is not None:
continue
self._logger.warn(__name__, f"Server not found in database: {g.id}")
self._logger.debug(__name__, f"Add server: {g.id}")
self._servers.add_server(Server(g.id))
self._db_context.save_changes()
server = self._servers.find_server_by_discord_id(g.id)
if server is None:
self._logger.fatal(__name__, f"Cannot add server: {g.id}")
self._logger.debug(__name__, f"Added server: {g.id}")
except Exception as e:
self._logger.error(__name__, f"Cannot get server", e)
results = self._servers.get_servers()
if results is None or len(results) == 0:
self._logger.error(__name__, f"Table Servers is empty!")
def _check_clients(self):
self._logger.debug(__name__, f"Start checking Clients table")
for g in self._bot.guilds:
g: discord.Guild = g
try:
server: Server = self._servers.find_server_by_discord_id(g.id)
if server is None:
self._logger.fatal(__name__, f"Server not found in database: {g.id}")
client = self._clients.find_client_by_server_id(server.id)
if client is not None:
continue
self._logger.warn(
__name__,
f"Client for server {g.id} not found in database: {self._bot.user.id}",
)
self._logger.debug(__name__, f"Add client: {self._bot.user.id}")
self._clients.add_client(Client(self._bot.user.id, 0, 0, 0, 0, 0, server))
self._db_context.save_changes()
client = self._clients.find_client_by_server_id(server.id)
if client is None:
self._logger.fatal(
__name__,
f"Cannot add client {self._bot.user.id} for server {g.id}",
)
self._logger.debug(__name__, f"Added client: {g.id}")
except Exception as e:
self._logger.error(__name__, f"Cannot get client", e)
results = self._servers.get_servers()
if results is None or len(results) == 0:
self._logger.error(__name__, f"Table Servers is empty!")
def _check_users(self):
self._logger.debug(__name__, f"Start checking Users table")
for g in self._bot.guilds:
g: discord.Guild = g
try:
server = self._servers.find_server_by_discord_id(g.id)
if server is None:
self._logger.fatal(__name__, f"Server not found in database: {g.id}")
for u in g.members:
u: Union[discord.Member, discord.User] = u
if u.bot:
self._logger.trace(__name__, f"User {u.id} is ignored, because its a bot")
continue
user = self._users.find_user_by_discord_id_and_server_id(u.id, server.id)
if user is not None:
continue
self._logger.warn(__name__, f"User not found in database: {u.id}")
self._logger.debug(__name__, f"Add user: {u.id}")
self._users.add_user(User(u.id, 0, server))
self._db_context.save_changes()
self._logger.debug(__name__, f"Added User: {u.id}")
except Exception as e:
self._logger.error(__name__, f"Cannot get User", e)
results = self._users.get_users()
if results is None or len(results) == 0:
self._logger.error(__name__, f"Table Users is empty!")
def _check_user_joins(self):
self._logger.debug(__name__, f"Start checking UserJoinedServers table")
for guild in self._bot.guilds:
guild: discord.Guild = guild
server = self._servers.find_server_by_discord_id(guild.id)
if server is None:
self._logger.fatal(__name__, f"Server not found in database: {guild.id}")
try:
for u in guild.members:
u: discord.User = u
if u.bot:
self._logger.trace(__name__, f"User {u.id} is ignored, because its a bot")
continue
user = self._users.find_user_by_discord_id_and_server_id(u.id, server.id)
if user is None:
self._logger.fatal(__name__, f"User not found in database: {u.id}")
join = self._user_joins.find_active_user_joined_server_by_user_id(user.id)
if join is not None:
continue
m: discord.Member = u
self._logger.warn(
__name__,
f"Active UserJoinedServer not found in database: {guild.id}:{u.id}@{m.joined_at}",
)
self._logger.debug(
__name__,
f"Add UserJoinedServer: {guild.id}:{u.id}@{m.joined_at}",
)
self._user_joins.add_user_joined_server(
UserJoinedServer(user, self._dtp.transform(m.joined_at), None)
)
self._db_context.save_changes()
self._logger.debug(__name__, f"Added UserJoinedServer: {u.id}")
except Exception as e:
self._logger.error(__name__, f"Cannot get UserJoinedServer", e)
results = self._users.get_users()
if results is None or len(results) == 0:
self._logger.error(__name__, f"Table Users is empty!")
joins = self._user_joins.get_user_joined_servers()
for join in joins:
join: UserJoinedServer = join
if join.user.server.discord_id != guild.id:
continue
if join.leaved_on is not None:
continue
dc_user = guild.get_member(join.user.discord_id)
if dc_user is None:
self._logger.warn(
__name__,
f"User {join.user.discord_id} already left the server.",
)
join.leaved_on = datetime.now()
self._user_joins.update_user_joined_server(join)
self._db_context.save_changes()
def _check_user_joins_vc(self):
self._logger.debug(__name__, f"Start checking UserJoinedVoiceChannel table")
for guild in self._bot.guilds:
guild: discord.Guild = guild
settings: BaseServerSettings = self._config.get_configuration(f"BaseServerSettings_{guild.id}")
server = self._servers.find_server_by_discord_id(guild.id)
if server is None:
self._logger.fatal(__name__, f"Server not found in database: {guild.id}")
try:
for member in guild.members:
if member.bot:
self._logger.trace(__name__, f"User {member.id} is ignored, because its a bot")
continue
user = self._users.find_user_by_discord_id_and_server_id(member.id, server.id)
if user is None:
self._logger.fatal(__name__, f"User not found in database: {member.id}")
joins = self._user_joins_vc.find_active_user_joined_voice_channels_by_user_id(user.id)
if joins is None or len(joins) == 0:
continue
for join in joins:
self._logger.warn(
__name__,
f"Active UserJoinedVoiceChannel found in database: {guild.id}:{member.id}@{join.joined_on}",
)
join.leaved_on = datetime.now()
if (
(join.leaved_on - join.joined_on).total_seconds() / 60 / 60
) > settings.max_voice_state_hours:
join.leaved_on = join.joined_on + timedelta(hours=settings.max_voice_state_hours)
self._user_joins_vc.update_user_joined_voice_channel(join)
if self._is_for_shutdown:
user.xp = round(join.time * settings.xp_per_ontime_hour)
self._users.update_user(user)
self._db_context.save_changes()
for member in guild.members:
if member.bot:
self._logger.trace(__name__, f"User {member.id} is ignored, because its a bot")
continue
if member.voice is None or member.voice.channel.id in settings.afk_channel_ids:
continue
user = self._users.find_user_by_discord_id_and_server_id(member.id, server.id)
if user is None:
self._logger.fatal(__name__, f"User not found in database: {member.id}")
join = UserJoinedVoiceChannel(user, member.voice.channel.id, datetime.now())
self._user_joins_vc.add_user_joined_voice_channel(join)
self._db_context.save_changes()
self._logger.warn(__name__, f"VS {member.voice}")
except Exception as e:
self._logger.error(__name__, f"Cannot get UserJoinedVoiceChannel", e)
def _check_user_joined_gs(self):
self._logger.debug(__name__, f"Start checking UserJoinedGameServer table")
for guild in self._bot.guilds:
guild: discord.Guild = guild
server = self._servers.find_server_by_discord_id(guild.id)
if server is None:
self._logger.fatal(__name__, f"Server not found in database: {guild.id}")
try:
for member in guild.members:
if member.bot:
self._logger.trace(__name__, f"User {member.id} is ignored, because its a bot")
continue
user = self._users.find_user_by_discord_id_and_server_id(member.id, server.id)
if user is None:
self._logger.fatal(__name__, f"User not found in database: {member.id}")
joins = self._user_joined_gs.find_active_user_joined_game_servers_by_user_id(user.id)
if joins is None or len(joins) == 0:
continue
for join in joins:
self._logger.warn(
__name__,
f"Active UserJoinedGameServer found in database: {guild.id}:{member.id}@{join.joined_on}",
)
join.leaved_on = datetime.now()
settings: BaseServerSettings = self._config.get_configuration(f"BaseServerSettings_{guild.id}")
if (
(join.leaved_on - join.joined_on).total_seconds() / 60 / 60
) > settings.max_voice_state_hours:
join.leaved_on = join.joined_on + timedelta(hours=settings.max_voice_state_hours)
self._user_joined_gs.update_user_joined_game_server(join)
if self._is_for_shutdown:
user.xp = round(join.time * settings.xp_per_ontime_hour)
self._users.update_user(user)
self._db_context.save_changes()
except Exception as e:
self._logger.error(__name__, f"Cannot get UserJoinedGameServer", e)
def check_data_integrity(self, is_for_shutdown=False):
if is_for_shutdown != self._is_for_shutdown:
self._is_for_shutdown = is_for_shutdown
self._check_known_users()
self._check_servers()
self._check_clients()
self._check_users()
self._check_user_joins()
self._check_user_joins_vc()
self._check_user_joined_gs()

View File

@ -1,31 +1,11 @@
from ctypes import Union from datetime import datetime
from datetime import datetime, timedelta
import discord
from cpl_core.configuration import ConfigurationABC from cpl_core.configuration import ConfigurationABC
from cpl_core.database.context import DatabaseContextABC
from cpl_discord.events import OnReadyABC from cpl_discord.events import OnReadyABC
from cpl_discord.service import DiscordBotServiceABC
from bot_core.logging.database_logger import DatabaseLogger from bot_core.logging.database_logger import DatabaseLogger
from bot_core.pipes.date_time_offset_pipe import DateTimeOffsetPipe from bot_core.service.data_integrity_service import DataIntegrityService
from bot_data.abc.client_repository_abc import ClientRepositoryABC
from bot_data.abc.known_user_repository_abc import KnownUserRepositoryABC
from bot_data.abc.user_joined_game_server_repository_abc import UserJoinedGameServerRepositoryABC
from bot_data.abc.user_joined_server_repository_abc import UserJoinedServerRepositoryABC
from bot_data.abc.user_joined_voice_channel_repository_abc import (
UserJoinedVoiceChannelRepositoryABC,
)
from bot_data.abc.user_repository_abc import UserRepositoryABC
from bot_data.model.client import Client
from bot_data.model.known_user import KnownUser
from bot_data.model.server import Server
from bot_data.model.user import User
from bot_data.model.user_joined_server import UserJoinedServer
from bot_data.model.user_joined_voice_channel import UserJoinedVoiceChannel
from bot_data.service.seeder_service import SeederService from bot_data.service.seeder_service import SeederService
from bot_data.service.user_repository_service import ServerRepositoryABC
from modules.base.configuration.base_server_settings import BaseServerSettings
class DatabaseOnReadyEvent(OnReadyABC): class DatabaseOnReadyEvent(OnReadyABC):
@ -34,31 +14,13 @@ class DatabaseOnReadyEvent(OnReadyABC):
config: ConfigurationABC, config: ConfigurationABC,
logger: DatabaseLogger, logger: DatabaseLogger,
seeder: SeederService, seeder: SeederService,
bot: DiscordBotServiceABC, data_integrity: DataIntegrityService,
db_context: DatabaseContextABC,
server_repo: ServerRepositoryABC,
user_repo: UserRepositoryABC,
client_repo: ClientRepositoryABC,
known_users: KnownUserRepositoryABC,
user_joins: UserJoinedServerRepositoryABC,
user_joins_vc: UserJoinedVoiceChannelRepositoryABC,
user_joined_gs: UserJoinedGameServerRepositoryABC,
dtp: DateTimeOffsetPipe,
): ):
self._config = config self._config = config
self._logger = logger self._logger = logger
self._seeder = seeder self._seeder = seeder
self._bot = bot self._data_integrity = data_integrity
self._db_context = db_context
self._servers = server_repo
self._users = user_repo
self._clients = client_repo
self._known_users = known_users
self._user_joins = user_joins
self._user_joins_vc = user_joins_vc
self._user_joined_gs = user_joined_gs
self._dtp = dtp
OnReadyABC.__init__(self) OnReadyABC.__init__(self)
self._logger.info(__name__, f"Module {type(self)} loaded") self._logger.info(__name__, f"Module {type(self)} loaded")
@ -83,306 +45,10 @@ class DatabaseOnReadyEvent(OnReadyABC):
self._logger.error(__name__, "Database init time calculation failed", e) self._logger.error(__name__, "Database init time calculation failed", e)
return return
def _check_known_users(self):
self._logger.debug(__name__, f"Start checking KnownUsers table, {len(self._bot.users)}")
for u in self._bot.users:
u: discord.User = u
try:
if u.bot:
self._logger.trace(__name__, f"User {u.id} is ignored, because its a bot")
continue
user = self._known_users.find_user_by_discord_id(u.id)
if user is not None:
continue
self._logger.warn(__name__, f"Unknown user: {u.id}")
self._logger.debug(__name__, f"Add user: {u.id}")
self._known_users.add_user(KnownUser(u.id))
self._db_context.save_changes()
user = self._known_users.find_user_by_discord_id(u.id)
if user is None:
self._logger.fatal(__name__, f"Cannot add user: {u.id}")
self._logger.debug(__name__, f"Added user: {u.id}")
except Exception as e:
self._logger.error(__name__, f"Cannot get user", e)
def _check_servers(self):
self._logger.debug(__name__, f"Start checking Servers table")
for g in self._bot.guilds:
g: discord.Guild = g
try:
server = self._servers.find_server_by_discord_id(g.id)
if server is not None:
continue
self._logger.warn(__name__, f"Server not found in database: {g.id}")
self._logger.debug(__name__, f"Add server: {g.id}")
self._servers.add_server(Server(g.id))
self._db_context.save_changes()
server = self._servers.find_server_by_discord_id(g.id)
if server is None:
self._logger.fatal(__name__, f"Cannot add server: {g.id}")
self._logger.debug(__name__, f"Added server: {g.id}")
except Exception as e:
self._logger.error(__name__, f"Cannot get server", e)
results = self._servers.get_servers()
if results is None or len(results) == 0:
self._logger.error(__name__, f"Table Servers is empty!")
def _check_clients(self):
self._logger.debug(__name__, f"Start checking Clients table")
for g in self._bot.guilds:
g: discord.Guild = g
try:
server: Server = self._servers.find_server_by_discord_id(g.id)
if server is None:
self._logger.fatal(__name__, f"Server not found in database: {g.id}")
client = self._clients.find_client_by_server_id(server.id)
if client is not None:
continue
self._logger.warn(
__name__,
f"Client for server {g.id} not found in database: {self._bot.user.id}",
)
self._logger.debug(__name__, f"Add client: {self._bot.user.id}")
self._clients.add_client(Client(self._bot.user.id, 0, 0, 0, 0, 0, server))
self._db_context.save_changes()
client = self._clients.find_client_by_server_id(server.id)
if client is None:
self._logger.fatal(
__name__,
f"Cannot add client {self._bot.user.id} for server {g.id}",
)
self._logger.debug(__name__, f"Added client: {g.id}")
except Exception as e:
self._logger.error(__name__, f"Cannot get client", e)
results = self._servers.get_servers()
if results is None or len(results) == 0:
self._logger.error(__name__, f"Table Servers is empty!")
def _check_users(self):
self._logger.debug(__name__, f"Start checking Users table")
for g in self._bot.guilds:
g: discord.Guild = g
try:
server = self._servers.find_server_by_discord_id(g.id)
if server is None:
self._logger.fatal(__name__, f"Server not found in database: {g.id}")
for u in g.members:
u: Union[discord.Member, discord.User] = u
if u.bot:
self._logger.trace(__name__, f"User {u.id} is ignored, because its a bot")
continue
user = self._users.find_user_by_discord_id_and_server_id(u.id, server.id)
if user is not None:
continue
self._logger.warn(__name__, f"User not found in database: {u.id}")
self._logger.debug(__name__, f"Add user: {u.id}")
self._users.add_user(User(u.id, 0, server))
self._db_context.save_changes()
self._logger.debug(__name__, f"Added User: {u.id}")
except Exception as e:
self._logger.error(__name__, f"Cannot get User", e)
results = self._users.get_users()
if results is None or len(results) == 0:
self._logger.error(__name__, f"Table Users is empty!")
def _check_user_joins(self):
self._logger.debug(__name__, f"Start checking UserJoinedServers table")
for guild in self._bot.guilds:
guild: discord.Guild = guild
server = self._servers.find_server_by_discord_id(guild.id)
if server is None:
self._logger.fatal(__name__, f"Server not found in database: {guild.id}")
try:
for u in guild.members:
u: discord.User = u
if u.bot:
self._logger.trace(__name__, f"User {u.id} is ignored, because its a bot")
continue
user = self._users.find_user_by_discord_id_and_server_id(u.id, server.id)
if user is None:
self._logger.fatal(__name__, f"User not found in database: {u.id}")
join = self._user_joins.find_active_user_joined_server_by_user_id(user.id)
if join is not None:
continue
m: discord.Member = u
self._logger.warn(
__name__,
f"Active UserJoinedServer not found in database: {guild.id}:{u.id}@{m.joined_at}",
)
self._logger.debug(
__name__,
f"Add UserJoinedServer: {guild.id}:{u.id}@{m.joined_at}",
)
self._user_joins.add_user_joined_server(
UserJoinedServer(user, self._dtp.transform(m.joined_at), None)
)
self._db_context.save_changes()
self._logger.debug(__name__, f"Added UserJoinedServer: {u.id}")
except Exception as e:
self._logger.error(__name__, f"Cannot get UserJoinedServer", e)
results = self._users.get_users()
if results is None or len(results) == 0:
self._logger.error(__name__, f"Table Users is empty!")
joins = self._user_joins.get_user_joined_servers()
for join in joins:
join: UserJoinedServer = join
if join.user.server.discord_id != guild.id:
continue
if join.leaved_on is not None:
continue
dc_user = guild.get_member(join.user.discord_id)
if dc_user is None:
self._logger.warn(
__name__,
f"User {join.user.discord_id} already left the server.",
)
join.leaved_on = datetime.now()
self._user_joins.update_user_joined_server(join)
self._db_context.save_changes()
def _check_user_joins_vc(self):
self._logger.debug(__name__, f"Start checking UserJoinedVoiceChannel table")
for guild in self._bot.guilds:
guild: discord.Guild = guild
settings: BaseServerSettings = self._config.get_configuration(f"BaseServerSettings_{guild.id}")
server = self._servers.find_server_by_discord_id(guild.id)
if server is None:
self._logger.fatal(__name__, f"Server not found in database: {guild.id}")
try:
for member in guild.members:
if member.bot:
self._logger.trace(__name__, f"User {member.id} is ignored, because its a bot")
continue
user = self._users.find_user_by_discord_id_and_server_id(member.id, server.id)
if user is None:
self._logger.fatal(__name__, f"User not found in database: {member.id}")
joins = self._user_joins_vc.find_active_user_joined_voice_channels_by_user_id(user.id)
if joins is None or len(joins) == 0:
continue
for join in joins:
self._logger.warn(
__name__,
f"Active UserJoinedVoiceChannel found in database: {guild.id}:{member.id}@{join.joined_on}",
)
join.leaved_on = datetime.now()
if (
(join.leaved_on - join.joined_on).total_seconds() / 60 / 60
) > settings.max_voice_state_hours:
join.leaved_on = join.joined_on + timedelta(hours=settings.max_voice_state_hours)
self._user_joins_vc.update_user_joined_voice_channel(join)
# todo: maybe add XP
self._db_context.save_changes()
for member in guild.members:
if member.bot:
self._logger.trace(__name__, f"User {member.id} is ignored, because its a bot")
continue
if member.voice is None or member.voice.channel.id in settings.afk_channel_ids:
continue
user = self._users.find_user_by_discord_id_and_server_id(member.id, server.id)
if user is None:
self._logger.fatal(__name__, f"User not found in database: {member.id}")
join = UserJoinedVoiceChannel(user, member.voice.channel.id, datetime.now())
self._user_joins_vc.add_user_joined_voice_channel(join)
self._db_context.save_changes()
self._logger.warn(__name__, f"VS {member.voice}")
except Exception as e:
self._logger.error(__name__, f"Cannot get UserJoinedVoiceChannel", e)
def _check_user_joined_gs(self):
self._logger.debug(__name__, f"Start checking UserJoinedGameServer table")
for guild in self._bot.guilds:
guild: discord.Guild = guild
server = self._servers.find_server_by_discord_id(guild.id)
if server is None:
self._logger.fatal(__name__, f"Server not found in database: {guild.id}")
try:
for member in guild.members:
if member.bot:
self._logger.trace(__name__, f"User {member.id} is ignored, because its a bot")
continue
user = self._users.find_user_by_discord_id_and_server_id(member.id, server.id)
if user is None:
self._logger.fatal(__name__, f"User not found in database: {member.id}")
joins = self._user_joined_gs.find_active_user_joined_game_servers_by_user_id(user.id)
if joins is None or len(joins) == 0:
continue
for join in joins:
self._logger.warn(
__name__,
f"Active UserJoinedGameServer found in database: {guild.id}:{member.id}@{join.joined_on}",
)
join.leaved_on = datetime.now()
settings: BaseServerSettings = self._config.get_configuration(f"BaseServerSettings_{guild.id}")
if (
(join.leaved_on - join.joined_on).total_seconds() / 60 / 60
) > settings.max_voice_state_hours:
join.leaved_on = join.joined_on + timedelta(hours=settings.max_voice_state_hours)
self._user_joined_gs.update_user_joined_game_server(join)
# todo: maybe add XP
self._db_context.save_changes()
except Exception as e:
self._logger.error(__name__, f"Cannot get UserJoinedGameServer", e)
async def on_ready(self): async def on_ready(self):
self._logger.debug(__name__, f"Module {type(self)} started") self._logger.debug(__name__, f"Module {type(self)} started")
self._check_known_users() self._data_integrity.check_data_integrity()
self._check_servers()
self._check_clients()
self._check_users()
self._check_user_joins()
self._check_user_joins_vc()
self._check_user_joined_gs()
await self._seeder.seed() await self._seeder.seed()
self._validate_init_time() self._validate_init_time()