Moved data integrity check #292_shutdown_procedure
This commit is contained in:
parent
979e0a0e6f
commit
877af6b945
@ -11,6 +11,7 @@ from bot_core.configuration.feature_flags_enum import FeatureFlagsEnum
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from bot_core.events.core_on_ready_event import CoreOnReadyEvent
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from bot_core.pipes.date_time_offset_pipe import DateTimeOffsetPipe
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from bot_core.service.client_utils_service import ClientUtilsService
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from bot_core.service.data_integrity_service import DataIntegrityService
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from bot_core.service.message_service import MessageService
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@ -24,6 +25,7 @@ class CoreModule(ModuleABC):
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def configure_services(self, services: ServiceCollectionABC, env: ApplicationEnvironmentABC):
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services.add_transient(MessageServiceABC, MessageService)
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services.add_transient(ClientUtilsABC, ClientUtilsService)
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services.add_transient(DataIntegrityService)
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# pipes
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services.add_transient(DateTimeOffsetPipe)
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370
kdb-bot/src/bot_core/service/data_integrity_service.py
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370
kdb-bot/src/bot_core/service/data_integrity_service.py
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@ -0,0 +1,370 @@
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from datetime import datetime, timedelta
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from typing import Union
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import discord
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from cpl_core.configuration import ConfigurationABC
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from cpl_core.database.context import DatabaseContextABC
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from cpl_discord.service import DiscordBotServiceABC
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from bot_core.logging.database_logger import DatabaseLogger
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from bot_core.pipes.date_time_offset_pipe import DateTimeOffsetPipe
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from bot_data.abc.client_repository_abc import ClientRepositoryABC
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from bot_data.abc.known_user_repository_abc import KnownUserRepositoryABC
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from bot_data.abc.user_joined_game_server_repository_abc import UserJoinedGameServerRepositoryABC
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from bot_data.abc.user_joined_server_repository_abc import UserJoinedServerRepositoryABC
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from bot_data.abc.user_joined_voice_channel_repository_abc import (
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UserJoinedVoiceChannelRepositoryABC,
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)
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from bot_data.abc.user_repository_abc import UserRepositoryABC
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from bot_data.model.client import Client
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from bot_data.model.known_user import KnownUser
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from bot_data.model.server import Server
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from bot_data.model.user import User
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from bot_data.model.user_joined_server import UserJoinedServer
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from bot_data.model.user_joined_voice_channel import UserJoinedVoiceChannel
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from bot_data.service.seeder_service import SeederService
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from bot_data.service.user_repository_service import ServerRepositoryABC
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from modules.base.configuration.base_server_settings import BaseServerSettings
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class DataIntegrityService:
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def __init__(
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self,
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config: ConfigurationABC,
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logger: DatabaseLogger,
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seeder: SeederService,
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bot: DiscordBotServiceABC,
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db_context: DatabaseContextABC,
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server_repo: ServerRepositoryABC,
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user_repo: UserRepositoryABC,
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client_repo: ClientRepositoryABC,
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known_users: KnownUserRepositoryABC,
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user_joins: UserJoinedServerRepositoryABC,
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user_joins_vc: UserJoinedVoiceChannelRepositoryABC,
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user_joined_gs: UserJoinedGameServerRepositoryABC,
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dtp: DateTimeOffsetPipe,
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):
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self._config = config
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self._logger = logger
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self._seeder = seeder
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self._bot = bot
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self._db_context = db_context
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self._servers = server_repo
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self._users = user_repo
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self._clients = client_repo
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self._known_users = known_users
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self._user_joins = user_joins
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self._user_joins_vc = user_joins_vc
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self._user_joined_gs = user_joined_gs
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self._dtp = dtp
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self._is_for_shutdown = False
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def _check_known_users(self):
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self._logger.debug(__name__, f"Start checking KnownUsers table, {len(self._bot.users)}")
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for u in self._bot.users:
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u: discord.User = u
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try:
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if u.bot:
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self._logger.trace(__name__, f"User {u.id} is ignored, because its a bot")
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continue
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user = self._known_users.find_user_by_discord_id(u.id)
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if user is not None:
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continue
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self._logger.warn(__name__, f"Unknown user: {u.id}")
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self._logger.debug(__name__, f"Add user: {u.id}")
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self._known_users.add_user(KnownUser(u.id))
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self._db_context.save_changes()
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user = self._known_users.find_user_by_discord_id(u.id)
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if user is None:
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self._logger.fatal(__name__, f"Cannot add user: {u.id}")
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self._logger.debug(__name__, f"Added user: {u.id}")
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except Exception as e:
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self._logger.error(__name__, f"Cannot get user", e)
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def _check_servers(self):
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self._logger.debug(__name__, f"Start checking Servers table")
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for g in self._bot.guilds:
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g: discord.Guild = g
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try:
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server = self._servers.find_server_by_discord_id(g.id)
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if server is not None:
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continue
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self._logger.warn(__name__, f"Server not found in database: {g.id}")
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self._logger.debug(__name__, f"Add server: {g.id}")
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self._servers.add_server(Server(g.id))
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self._db_context.save_changes()
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server = self._servers.find_server_by_discord_id(g.id)
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if server is None:
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self._logger.fatal(__name__, f"Cannot add server: {g.id}")
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self._logger.debug(__name__, f"Added server: {g.id}")
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except Exception as e:
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self._logger.error(__name__, f"Cannot get server", e)
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results = self._servers.get_servers()
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if results is None or len(results) == 0:
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self._logger.error(__name__, f"Table Servers is empty!")
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def _check_clients(self):
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self._logger.debug(__name__, f"Start checking Clients table")
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for g in self._bot.guilds:
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g: discord.Guild = g
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try:
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server: Server = self._servers.find_server_by_discord_id(g.id)
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if server is None:
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self._logger.fatal(__name__, f"Server not found in database: {g.id}")
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client = self._clients.find_client_by_server_id(server.id)
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if client is not None:
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continue
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self._logger.warn(
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__name__,
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f"Client for server {g.id} not found in database: {self._bot.user.id}",
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)
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self._logger.debug(__name__, f"Add client: {self._bot.user.id}")
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self._clients.add_client(Client(self._bot.user.id, 0, 0, 0, 0, 0, server))
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self._db_context.save_changes()
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client = self._clients.find_client_by_server_id(server.id)
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if client is None:
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self._logger.fatal(
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__name__,
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f"Cannot add client {self._bot.user.id} for server {g.id}",
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)
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self._logger.debug(__name__, f"Added client: {g.id}")
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except Exception as e:
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self._logger.error(__name__, f"Cannot get client", e)
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results = self._servers.get_servers()
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if results is None or len(results) == 0:
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self._logger.error(__name__, f"Table Servers is empty!")
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def _check_users(self):
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self._logger.debug(__name__, f"Start checking Users table")
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for g in self._bot.guilds:
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g: discord.Guild = g
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try:
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server = self._servers.find_server_by_discord_id(g.id)
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if server is None:
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self._logger.fatal(__name__, f"Server not found in database: {g.id}")
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for u in g.members:
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u: Union[discord.Member, discord.User] = u
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if u.bot:
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self._logger.trace(__name__, f"User {u.id} is ignored, because its a bot")
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continue
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user = self._users.find_user_by_discord_id_and_server_id(u.id, server.id)
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if user is not None:
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continue
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self._logger.warn(__name__, f"User not found in database: {u.id}")
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self._logger.debug(__name__, f"Add user: {u.id}")
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self._users.add_user(User(u.id, 0, server))
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self._db_context.save_changes()
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self._logger.debug(__name__, f"Added User: {u.id}")
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except Exception as e:
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self._logger.error(__name__, f"Cannot get User", e)
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results = self._users.get_users()
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if results is None or len(results) == 0:
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self._logger.error(__name__, f"Table Users is empty!")
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def _check_user_joins(self):
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self._logger.debug(__name__, f"Start checking UserJoinedServers table")
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for guild in self._bot.guilds:
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guild: discord.Guild = guild
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server = self._servers.find_server_by_discord_id(guild.id)
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if server is None:
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self._logger.fatal(__name__, f"Server not found in database: {guild.id}")
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try:
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for u in guild.members:
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u: discord.User = u
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if u.bot:
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self._logger.trace(__name__, f"User {u.id} is ignored, because its a bot")
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continue
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user = self._users.find_user_by_discord_id_and_server_id(u.id, server.id)
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if user is None:
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self._logger.fatal(__name__, f"User not found in database: {u.id}")
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join = self._user_joins.find_active_user_joined_server_by_user_id(user.id)
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if join is not None:
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continue
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m: discord.Member = u
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self._logger.warn(
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__name__,
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f"Active UserJoinedServer not found in database: {guild.id}:{u.id}@{m.joined_at}",
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)
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self._logger.debug(
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__name__,
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f"Add UserJoinedServer: {guild.id}:{u.id}@{m.joined_at}",
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)
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self._user_joins.add_user_joined_server(
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UserJoinedServer(user, self._dtp.transform(m.joined_at), None)
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)
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self._db_context.save_changes()
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self._logger.debug(__name__, f"Added UserJoinedServer: {u.id}")
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except Exception as e:
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self._logger.error(__name__, f"Cannot get UserJoinedServer", e)
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results = self._users.get_users()
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if results is None or len(results) == 0:
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self._logger.error(__name__, f"Table Users is empty!")
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joins = self._user_joins.get_user_joined_servers()
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for join in joins:
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join: UserJoinedServer = join
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if join.user.server.discord_id != guild.id:
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continue
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if join.leaved_on is not None:
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continue
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dc_user = guild.get_member(join.user.discord_id)
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if dc_user is None:
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self._logger.warn(
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__name__,
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f"User {join.user.discord_id} already left the server.",
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)
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join.leaved_on = datetime.now()
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self._user_joins.update_user_joined_server(join)
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self._db_context.save_changes()
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def _check_user_joins_vc(self):
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self._logger.debug(__name__, f"Start checking UserJoinedVoiceChannel table")
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for guild in self._bot.guilds:
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guild: discord.Guild = guild
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settings: BaseServerSettings = self._config.get_configuration(f"BaseServerSettings_{guild.id}")
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server = self._servers.find_server_by_discord_id(guild.id)
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if server is None:
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self._logger.fatal(__name__, f"Server not found in database: {guild.id}")
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try:
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for member in guild.members:
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if member.bot:
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self._logger.trace(__name__, f"User {member.id} is ignored, because its a bot")
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continue
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user = self._users.find_user_by_discord_id_and_server_id(member.id, server.id)
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if user is None:
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self._logger.fatal(__name__, f"User not found in database: {member.id}")
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joins = self._user_joins_vc.find_active_user_joined_voice_channels_by_user_id(user.id)
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if joins is None or len(joins) == 0:
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continue
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for join in joins:
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self._logger.warn(
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__name__,
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f"Active UserJoinedVoiceChannel found in database: {guild.id}:{member.id}@{join.joined_on}",
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)
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join.leaved_on = datetime.now()
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if (
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(join.leaved_on - join.joined_on).total_seconds() / 60 / 60
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) > settings.max_voice_state_hours:
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join.leaved_on = join.joined_on + timedelta(hours=settings.max_voice_state_hours)
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self._user_joins_vc.update_user_joined_voice_channel(join)
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if self._is_for_shutdown:
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user.xp = round(join.time * settings.xp_per_ontime_hour)
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self._users.update_user(user)
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self._db_context.save_changes()
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for member in guild.members:
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if member.bot:
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self._logger.trace(__name__, f"User {member.id} is ignored, because its a bot")
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continue
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if member.voice is None or member.voice.channel.id in settings.afk_channel_ids:
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continue
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user = self._users.find_user_by_discord_id_and_server_id(member.id, server.id)
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if user is None:
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self._logger.fatal(__name__, f"User not found in database: {member.id}")
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join = UserJoinedVoiceChannel(user, member.voice.channel.id, datetime.now())
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self._user_joins_vc.add_user_joined_voice_channel(join)
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self._db_context.save_changes()
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self._logger.warn(__name__, f"VS {member.voice}")
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except Exception as e:
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self._logger.error(__name__, f"Cannot get UserJoinedVoiceChannel", e)
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def _check_user_joined_gs(self):
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self._logger.debug(__name__, f"Start checking UserJoinedGameServer table")
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for guild in self._bot.guilds:
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guild: discord.Guild = guild
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server = self._servers.find_server_by_discord_id(guild.id)
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if server is None:
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self._logger.fatal(__name__, f"Server not found in database: {guild.id}")
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try:
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for member in guild.members:
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if member.bot:
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self._logger.trace(__name__, f"User {member.id} is ignored, because its a bot")
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continue
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user = self._users.find_user_by_discord_id_and_server_id(member.id, server.id)
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if user is None:
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self._logger.fatal(__name__, f"User not found in database: {member.id}")
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joins = self._user_joined_gs.find_active_user_joined_game_servers_by_user_id(user.id)
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if joins is None or len(joins) == 0:
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continue
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for join in joins:
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self._logger.warn(
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__name__,
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f"Active UserJoinedGameServer found in database: {guild.id}:{member.id}@{join.joined_on}",
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)
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join.leaved_on = datetime.now()
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settings: BaseServerSettings = self._config.get_configuration(f"BaseServerSettings_{guild.id}")
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if (
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(join.leaved_on - join.joined_on).total_seconds() / 60 / 60
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) > settings.max_voice_state_hours:
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join.leaved_on = join.joined_on + timedelta(hours=settings.max_voice_state_hours)
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self._user_joined_gs.update_user_joined_game_server(join)
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if self._is_for_shutdown:
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user.xp = round(join.time * settings.xp_per_ontime_hour)
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self._users.update_user(user)
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self._db_context.save_changes()
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except Exception as e:
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self._logger.error(__name__, f"Cannot get UserJoinedGameServer", e)
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def check_data_integrity(self, is_for_shutdown=False):
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if is_for_shutdown != self._is_for_shutdown:
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self._is_for_shutdown = is_for_shutdown
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self._check_known_users()
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self._check_servers()
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self._check_clients()
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self._check_users()
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self._check_user_joins()
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self._check_user_joins_vc()
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self._check_user_joined_gs()
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@ -1,31 +1,11 @@
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from ctypes import Union
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from datetime import datetime, timedelta
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from datetime import datetime
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import discord
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from cpl_core.configuration import ConfigurationABC
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from cpl_core.database.context import DatabaseContextABC
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from cpl_discord.events import OnReadyABC
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from cpl_discord.service import DiscordBotServiceABC
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from bot_core.logging.database_logger import DatabaseLogger
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from bot_core.pipes.date_time_offset_pipe import DateTimeOffsetPipe
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from bot_data.abc.client_repository_abc import ClientRepositoryABC
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from bot_data.abc.known_user_repository_abc import KnownUserRepositoryABC
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from bot_data.abc.user_joined_game_server_repository_abc import UserJoinedGameServerRepositoryABC
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from bot_data.abc.user_joined_server_repository_abc import UserJoinedServerRepositoryABC
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from bot_data.abc.user_joined_voice_channel_repository_abc import (
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UserJoinedVoiceChannelRepositoryABC,
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)
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from bot_data.abc.user_repository_abc import UserRepositoryABC
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from bot_data.model.client import Client
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from bot_data.model.known_user import KnownUser
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from bot_data.model.server import Server
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from bot_data.model.user import User
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from bot_data.model.user_joined_server import UserJoinedServer
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from bot_data.model.user_joined_voice_channel import UserJoinedVoiceChannel
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from bot_core.service.data_integrity_service import DataIntegrityService
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from bot_data.service.seeder_service import SeederService
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from bot_data.service.user_repository_service import ServerRepositoryABC
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from modules.base.configuration.base_server_settings import BaseServerSettings
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class DatabaseOnReadyEvent(OnReadyABC):
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@ -34,31 +14,13 @@ class DatabaseOnReadyEvent(OnReadyABC):
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config: ConfigurationABC,
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logger: DatabaseLogger,
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seeder: SeederService,
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bot: DiscordBotServiceABC,
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||||
db_context: DatabaseContextABC,
|
||||
server_repo: ServerRepositoryABC,
|
||||
user_repo: UserRepositoryABC,
|
||||
client_repo: ClientRepositoryABC,
|
||||
known_users: KnownUserRepositoryABC,
|
||||
user_joins: UserJoinedServerRepositoryABC,
|
||||
user_joins_vc: UserJoinedVoiceChannelRepositoryABC,
|
||||
user_joined_gs: UserJoinedGameServerRepositoryABC,
|
||||
dtp: DateTimeOffsetPipe,
|
||||
data_integrity: DataIntegrityService,
|
||||
):
|
||||
self._config = config
|
||||
|
||||
self._logger = logger
|
||||
self._seeder = seeder
|
||||
self._bot = bot
|
||||
self._db_context = db_context
|
||||
self._servers = server_repo
|
||||
self._users = user_repo
|
||||
self._clients = client_repo
|
||||
self._known_users = known_users
|
||||
self._user_joins = user_joins
|
||||
self._user_joins_vc = user_joins_vc
|
||||
self._user_joined_gs = user_joined_gs
|
||||
self._dtp = dtp
|
||||
self._data_integrity = data_integrity
|
||||
|
||||
OnReadyABC.__init__(self)
|
||||
self._logger.info(__name__, f"Module {type(self)} loaded")
|
||||
@ -83,306 +45,10 @@ class DatabaseOnReadyEvent(OnReadyABC):
|
||||
self._logger.error(__name__, "Database init time calculation failed", e)
|
||||
return
|
||||
|
||||
def _check_known_users(self):
|
||||
self._logger.debug(__name__, f"Start checking KnownUsers table, {len(self._bot.users)}")
|
||||
for u in self._bot.users:
|
||||
u: discord.User = u
|
||||
try:
|
||||
if u.bot:
|
||||
self._logger.trace(__name__, f"User {u.id} is ignored, because its a bot")
|
||||
continue
|
||||
|
||||
user = self._known_users.find_user_by_discord_id(u.id)
|
||||
if user is not None:
|
||||
continue
|
||||
|
||||
self._logger.warn(__name__, f"Unknown user: {u.id}")
|
||||
self._logger.debug(__name__, f"Add user: {u.id}")
|
||||
self._known_users.add_user(KnownUser(u.id))
|
||||
self._db_context.save_changes()
|
||||
|
||||
user = self._known_users.find_user_by_discord_id(u.id)
|
||||
if user is None:
|
||||
self._logger.fatal(__name__, f"Cannot add user: {u.id}")
|
||||
|
||||
self._logger.debug(__name__, f"Added user: {u.id}")
|
||||
except Exception as e:
|
||||
self._logger.error(__name__, f"Cannot get user", e)
|
||||
|
||||
def _check_servers(self):
|
||||
self._logger.debug(__name__, f"Start checking Servers table")
|
||||
for g in self._bot.guilds:
|
||||
g: discord.Guild = g
|
||||
try:
|
||||
server = self._servers.find_server_by_discord_id(g.id)
|
||||
if server is not None:
|
||||
continue
|
||||
|
||||
self._logger.warn(__name__, f"Server not found in database: {g.id}")
|
||||
self._logger.debug(__name__, f"Add server: {g.id}")
|
||||
self._servers.add_server(Server(g.id))
|
||||
self._db_context.save_changes()
|
||||
|
||||
server = self._servers.find_server_by_discord_id(g.id)
|
||||
if server is None:
|
||||
self._logger.fatal(__name__, f"Cannot add server: {g.id}")
|
||||
|
||||
self._logger.debug(__name__, f"Added server: {g.id}")
|
||||
except Exception as e:
|
||||
self._logger.error(__name__, f"Cannot get server", e)
|
||||
|
||||
results = self._servers.get_servers()
|
||||
if results is None or len(results) == 0:
|
||||
self._logger.error(__name__, f"Table Servers is empty!")
|
||||
|
||||
def _check_clients(self):
|
||||
self._logger.debug(__name__, f"Start checking Clients table")
|
||||
for g in self._bot.guilds:
|
||||
g: discord.Guild = g
|
||||
try:
|
||||
server: Server = self._servers.find_server_by_discord_id(g.id)
|
||||
if server is None:
|
||||
self._logger.fatal(__name__, f"Server not found in database: {g.id}")
|
||||
|
||||
client = self._clients.find_client_by_server_id(server.id)
|
||||
if client is not None:
|
||||
continue
|
||||
|
||||
self._logger.warn(
|
||||
__name__,
|
||||
f"Client for server {g.id} not found in database: {self._bot.user.id}",
|
||||
)
|
||||
self._logger.debug(__name__, f"Add client: {self._bot.user.id}")
|
||||
self._clients.add_client(Client(self._bot.user.id, 0, 0, 0, 0, 0, server))
|
||||
self._db_context.save_changes()
|
||||
|
||||
client = self._clients.find_client_by_server_id(server.id)
|
||||
if client is None:
|
||||
self._logger.fatal(
|
||||
__name__,
|
||||
f"Cannot add client {self._bot.user.id} for server {g.id}",
|
||||
)
|
||||
|
||||
self._logger.debug(__name__, f"Added client: {g.id}")
|
||||
except Exception as e:
|
||||
self._logger.error(__name__, f"Cannot get client", e)
|
||||
|
||||
results = self._servers.get_servers()
|
||||
if results is None or len(results) == 0:
|
||||
self._logger.error(__name__, f"Table Servers is empty!")
|
||||
|
||||
def _check_users(self):
|
||||
self._logger.debug(__name__, f"Start checking Users table")
|
||||
for g in self._bot.guilds:
|
||||
g: discord.Guild = g
|
||||
|
||||
try:
|
||||
server = self._servers.find_server_by_discord_id(g.id)
|
||||
if server is None:
|
||||
self._logger.fatal(__name__, f"Server not found in database: {g.id}")
|
||||
|
||||
for u in g.members:
|
||||
u: Union[discord.Member, discord.User] = u
|
||||
if u.bot:
|
||||
self._logger.trace(__name__, f"User {u.id} is ignored, because its a bot")
|
||||
continue
|
||||
|
||||
user = self._users.find_user_by_discord_id_and_server_id(u.id, server.id)
|
||||
if user is not None:
|
||||
continue
|
||||
|
||||
self._logger.warn(__name__, f"User not found in database: {u.id}")
|
||||
self._logger.debug(__name__, f"Add user: {u.id}")
|
||||
self._users.add_user(User(u.id, 0, server))
|
||||
self._db_context.save_changes()
|
||||
|
||||
self._logger.debug(__name__, f"Added User: {u.id}")
|
||||
except Exception as e:
|
||||
self._logger.error(__name__, f"Cannot get User", e)
|
||||
|
||||
results = self._users.get_users()
|
||||
if results is None or len(results) == 0:
|
||||
self._logger.error(__name__, f"Table Users is empty!")
|
||||
|
||||
def _check_user_joins(self):
|
||||
self._logger.debug(__name__, f"Start checking UserJoinedServers table")
|
||||
for guild in self._bot.guilds:
|
||||
guild: discord.Guild = guild
|
||||
|
||||
server = self._servers.find_server_by_discord_id(guild.id)
|
||||
if server is None:
|
||||
self._logger.fatal(__name__, f"Server not found in database: {guild.id}")
|
||||
|
||||
try:
|
||||
for u in guild.members:
|
||||
u: discord.User = u
|
||||
if u.bot:
|
||||
self._logger.trace(__name__, f"User {u.id} is ignored, because its a bot")
|
||||
continue
|
||||
|
||||
user = self._users.find_user_by_discord_id_and_server_id(u.id, server.id)
|
||||
if user is None:
|
||||
self._logger.fatal(__name__, f"User not found in database: {u.id}")
|
||||
|
||||
join = self._user_joins.find_active_user_joined_server_by_user_id(user.id)
|
||||
if join is not None:
|
||||
continue
|
||||
|
||||
m: discord.Member = u
|
||||
self._logger.warn(
|
||||
__name__,
|
||||
f"Active UserJoinedServer not found in database: {guild.id}:{u.id}@{m.joined_at}",
|
||||
)
|
||||
self._logger.debug(
|
||||
__name__,
|
||||
f"Add UserJoinedServer: {guild.id}:{u.id}@{m.joined_at}",
|
||||
)
|
||||
self._user_joins.add_user_joined_server(
|
||||
UserJoinedServer(user, self._dtp.transform(m.joined_at), None)
|
||||
)
|
||||
self._db_context.save_changes()
|
||||
|
||||
self._logger.debug(__name__, f"Added UserJoinedServer: {u.id}")
|
||||
except Exception as e:
|
||||
self._logger.error(__name__, f"Cannot get UserJoinedServer", e)
|
||||
|
||||
results = self._users.get_users()
|
||||
if results is None or len(results) == 0:
|
||||
self._logger.error(__name__, f"Table Users is empty!")
|
||||
|
||||
joins = self._user_joins.get_user_joined_servers()
|
||||
for join in joins:
|
||||
join: UserJoinedServer = join
|
||||
if join.user.server.discord_id != guild.id:
|
||||
continue
|
||||
|
||||
if join.leaved_on is not None:
|
||||
continue
|
||||
|
||||
dc_user = guild.get_member(join.user.discord_id)
|
||||
if dc_user is None:
|
||||
self._logger.warn(
|
||||
__name__,
|
||||
f"User {join.user.discord_id} already left the server.",
|
||||
)
|
||||
join.leaved_on = datetime.now()
|
||||
self._user_joins.update_user_joined_server(join)
|
||||
|
||||
self._db_context.save_changes()
|
||||
|
||||
def _check_user_joins_vc(self):
|
||||
self._logger.debug(__name__, f"Start checking UserJoinedVoiceChannel table")
|
||||
for guild in self._bot.guilds:
|
||||
guild: discord.Guild = guild
|
||||
settings: BaseServerSettings = self._config.get_configuration(f"BaseServerSettings_{guild.id}")
|
||||
|
||||
server = self._servers.find_server_by_discord_id(guild.id)
|
||||
if server is None:
|
||||
self._logger.fatal(__name__, f"Server not found in database: {guild.id}")
|
||||
|
||||
try:
|
||||
for member in guild.members:
|
||||
if member.bot:
|
||||
self._logger.trace(__name__, f"User {member.id} is ignored, because its a bot")
|
||||
continue
|
||||
|
||||
user = self._users.find_user_by_discord_id_and_server_id(member.id, server.id)
|
||||
if user is None:
|
||||
self._logger.fatal(__name__, f"User not found in database: {member.id}")
|
||||
|
||||
joins = self._user_joins_vc.find_active_user_joined_voice_channels_by_user_id(user.id)
|
||||
if joins is None or len(joins) == 0:
|
||||
continue
|
||||
|
||||
for join in joins:
|
||||
self._logger.warn(
|
||||
__name__,
|
||||
f"Active UserJoinedVoiceChannel found in database: {guild.id}:{member.id}@{join.joined_on}",
|
||||
)
|
||||
join.leaved_on = datetime.now()
|
||||
|
||||
if (
|
||||
(join.leaved_on - join.joined_on).total_seconds() / 60 / 60
|
||||
) > settings.max_voice_state_hours:
|
||||
join.leaved_on = join.joined_on + timedelta(hours=settings.max_voice_state_hours)
|
||||
|
||||
self._user_joins_vc.update_user_joined_voice_channel(join)
|
||||
# todo: maybe add XP
|
||||
self._db_context.save_changes()
|
||||
|
||||
for member in guild.members:
|
||||
if member.bot:
|
||||
self._logger.trace(__name__, f"User {member.id} is ignored, because its a bot")
|
||||
continue
|
||||
|
||||
if member.voice is None or member.voice.channel.id in settings.afk_channel_ids:
|
||||
continue
|
||||
|
||||
user = self._users.find_user_by_discord_id_and_server_id(member.id, server.id)
|
||||
if user is None:
|
||||
self._logger.fatal(__name__, f"User not found in database: {member.id}")
|
||||
|
||||
join = UserJoinedVoiceChannel(user, member.voice.channel.id, datetime.now())
|
||||
self._user_joins_vc.add_user_joined_voice_channel(join)
|
||||
self._db_context.save_changes()
|
||||
self._logger.warn(__name__, f"VS {member.voice}")
|
||||
|
||||
except Exception as e:
|
||||
self._logger.error(__name__, f"Cannot get UserJoinedVoiceChannel", e)
|
||||
|
||||
def _check_user_joined_gs(self):
|
||||
self._logger.debug(__name__, f"Start checking UserJoinedGameServer table")
|
||||
for guild in self._bot.guilds:
|
||||
guild: discord.Guild = guild
|
||||
|
||||
server = self._servers.find_server_by_discord_id(guild.id)
|
||||
if server is None:
|
||||
self._logger.fatal(__name__, f"Server not found in database: {guild.id}")
|
||||
|
||||
try:
|
||||
for member in guild.members:
|
||||
if member.bot:
|
||||
self._logger.trace(__name__, f"User {member.id} is ignored, because its a bot")
|
||||
continue
|
||||
|
||||
user = self._users.find_user_by_discord_id_and_server_id(member.id, server.id)
|
||||
if user is None:
|
||||
self._logger.fatal(__name__, f"User not found in database: {member.id}")
|
||||
|
||||
joins = self._user_joined_gs.find_active_user_joined_game_servers_by_user_id(user.id)
|
||||
if joins is None or len(joins) == 0:
|
||||
continue
|
||||
|
||||
for join in joins:
|
||||
self._logger.warn(
|
||||
__name__,
|
||||
f"Active UserJoinedGameServer found in database: {guild.id}:{member.id}@{join.joined_on}",
|
||||
)
|
||||
join.leaved_on = datetime.now()
|
||||
settings: BaseServerSettings = self._config.get_configuration(f"BaseServerSettings_{guild.id}")
|
||||
|
||||
if (
|
||||
(join.leaved_on - join.joined_on).total_seconds() / 60 / 60
|
||||
) > settings.max_voice_state_hours:
|
||||
join.leaved_on = join.joined_on + timedelta(hours=settings.max_voice_state_hours)
|
||||
|
||||
self._user_joined_gs.update_user_joined_game_server(join)
|
||||
# todo: maybe add XP
|
||||
self._db_context.save_changes()
|
||||
except Exception as e:
|
||||
self._logger.error(__name__, f"Cannot get UserJoinedGameServer", e)
|
||||
|
||||
async def on_ready(self):
|
||||
self._logger.debug(__name__, f"Module {type(self)} started")
|
||||
|
||||
self._check_known_users()
|
||||
self._check_servers()
|
||||
self._check_clients()
|
||||
self._check_users()
|
||||
self._check_user_joins()
|
||||
self._check_user_joins_vc()
|
||||
self._check_user_joined_gs()
|
||||
|
||||
self._data_integrity.check_data_integrity()
|
||||
await self._seeder.seed()
|
||||
|
||||
self._validate_init_time()
|
||||
|
Loading…
Reference in New Issue
Block a user