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sh_gismo/src/modules/database/database.py

299 lines
13 KiB
Python

from ctypes import Union
from datetime import datetime
import discord
from cpl_core.configuration import ConfigurationABC
from cpl_core.database.context import DatabaseContextABC
from cpl_core.logging import LoggerABC
from gismo_core.abc.bot_service_abc import BotServiceABC
from gismo_core.configuration.server_settings import ServerSettings
from gismo_data.abc.client_repository_abc import ClientRepositoryABC
from gismo_data.abc.known_user_repository_abc import KnownUserRepositoryABC
from gismo_data.abc.user_joined_server_repository_abc import \
UserJoinedServerRepositoryABC
from gismo_data.abc.user_joined_voice_channel_abc import UserJoinedVoiceChannelRepositoryABC
from gismo_data.abc.user_repository_abc import UserRepositoryABC
from gismo_data.model.client import Client
from gismo_data.model.known_user import KnownUser
from gismo_data.model.server import Server
from gismo_data.model.user import User
from gismo_data.model.user_joined_server import UserJoinedServer
from gismo_data.service.user_repository_service import ServerRepositoryABC
from modules_core.abc.events.on_ready_abc import OnReadyABC
from modules_core.abc.module_abc import ModuleABC
class Database(ModuleABC, OnReadyABC):
def __init__(
self,
config: ConfigurationABC,
logger: LoggerABC,
bot: BotServiceABC,
db_context: DatabaseContextABC,
server_repo: ServerRepositoryABC,
user_repo: UserRepositoryABC,
client_repo: ClientRepositoryABC,
known_users: KnownUserRepositoryABC,
user_joins: UserJoinedServerRepositoryABC,
user_joins_vc: UserJoinedVoiceChannelRepositoryABC
):
self._config = config
self._logger = logger
self._bot = bot
self._db_context = db_context
self._servers = server_repo
self._users = user_repo
self._clients = client_repo
self._known_users = known_users
self._user_joins = user_joins
self._user_joins_vc = user_joins_vc
ModuleABC.__init__(self)
self._priorities[OnReadyABC] = 0
self._logger.trace(__name__, f'Module {type(self)} loaded')
def _validate_init_time(self):
try:
start_time = self._config.get_configuration('Database_StartTime')
init_time = round((datetime.now() - start_time).total_seconds(), 2)
self._config.add_configuration('Database_InitTime', init_time)
self._logger.debug(__name__, f'Database Init time: {init_time}s')
# print warning if initialisation took too long
if init_time >= 30:
self._logger.warn(
__name__, 'It takes long time to start the bot!')
# print error if initialisation took way too long
elif init_time >= 90:
self._logger.error(
__name__, 'It takes very long time to start the bot!!!')
except Exception as e:#
self._logger.error(__name__, 'Database init time calculation failed', e)
return
def _check_known_users(self):
self._logger.debug(__name__, f'Start checking KnownUsers table, {len(self._bot.users)}')
for u in self._bot.users:
u: discord.User = u
try:
if u.bot:
self._logger.trace(__name__, f'User {u.id} is ignored, because its a bot')
continue
user = self._known_users.find_user_by_discord_id(u.id)
if user is not None:
continue
self._logger.warn(__name__, f'Unknown user: {u.id}')
self._logger.debug(__name__, f'Add user: {u.id}')
self._known_users.add_user(KnownUser(u.id))
self._db_context.save_changes()
user = self._known_users.find_user_by_discord_id(u.id)
if user is None:
self._logger.fatal(__name__, f'Cannot add user: {u.id}')
self._logger.debug(__name__, f'Added user: {u.id}')
except Exception as e:
self._logger.error(__name__, f'Cannot get user', e)
def _check_servers(self):
self._logger.debug(__name__, f'Start checking Servers table')
for g in self._bot.guilds:
g: discord.Guild = g
try:
server = self._servers.find_server_by_discord_id(g.id)
if server is not None:
continue
self._logger.warn(__name__, f'Server not found in database: {g.id}')
self._logger.debug(__name__, f'Add server: {g.id}')
self._servers.add_server(Server(g.id))
self._db_context.save_changes()
server = self._servers.find_server_by_discord_id(g.id)
if server is None:
self._logger.fatal(__name__, f'Cannot add server: {g.id}')
self._logger.debug(__name__, f'Added server: {g.id}')
except Exception as e:
self._logger.error(__name__, f'Cannot get server', e)
results = self._servers.get_servers()
if results is None or len(results) == 0:
self._logger.error(__name__, f'Table Servers is empty!')
def _check_clients(self):
self._logger.debug(__name__, f'Start checking Clients table')
for g in self._bot.guilds:
g: discord.Guild = g
try:
server: Server = self._servers.find_server_by_discord_id(g.id)
if server is None:
self._logger.fatal(__name__, f'Server not found in database: {g.id}')
client = self._clients.find_client_by_server_id(server.server_id)
if client is not None:
continue
self._logger.warn(__name__, f'Client for server {g.id} not found in database: {self._bot.user.id}')
self._logger.debug(__name__, f'Add client: {self._bot.user.id}')
self._clients.add_client(Client(self._bot.user.id, 0, 0, 0, 0, 0, server))
self._db_context.save_changes()
client = self._clients.find_client_by_server_id(server.server_id)
if client is None:
self._logger.fatal(__name__, f'Cannot add client {self._bot.user.id} for server {g.id}')
self._logger.debug(__name__, f'Added client: {g.id}')
except Exception as e:
self._logger.error(__name__, f'Cannot get client', e)
results = self._servers.get_servers()
if results is None or len(results) == 0:
self._logger.error(__name__, f'Table Servers is empty!')
def _check_users(self):
self._logger.debug(__name__, f'Start checking Users table')
for g in self._bot.guilds:
g: discord.Guild = g
try:
server = self._servers.find_server_by_discord_id(g.id)
if server is None:
self._logger.fatal(__name__, f'Server not found in database: {g.id}')
for u in g.members:
u: Union[discord.Member, discord.User] = u
if u.bot:
self._logger.trace(__name__, f'User {u.id} is ignored, because its a bot')
continue
user = self._users.find_user_by_discord_id_and_server_id(u.id, server.server_id)
if user is not None:
continue
self._logger.warn(__name__, f'User not found in database: {u.id}')
self._logger.debug(__name__, f'Add user: {u.id}')
self._users.add_user(User(u.id, 0, server))
self._db_context.save_changes()
self._logger.debug(__name__, f'Added User: {u.id}')
except Exception as e:
self._logger.error(__name__, f'Cannot get User', e)
results = self._users.get_users()
if results is None or len(results) == 0:
self._logger.error(__name__, f'Table Users is empty!')
def _check_user_joins(self):
self._logger.debug(__name__, f'Start checking UserJoinedServers table')
for guild in self._bot.guilds:
guild: discord.Guild = guild
server = self._servers.find_server_by_discord_id(guild.id)
if server is None:
self._logger.fatal(__name__, f'Server not found in database: {guild.id}')
try:
for u in guild.members:
u: discord.User = u
if u.bot:
self._logger.trace(__name__, f'User {u.id} is ignored, because its a bot')
continue
user = self._users.find_user_by_discord_id_and_server_id(u.id, server.server_id)
if user is None:
self._logger.fatal(__name__, f'User not found in database: {u.id}')
join = self._user_joins.find_active_user_joined_server_by_user_id(user.user_id)
if join is not None:
continue
m: discord.Member = u
self._logger.warn(__name__, f'Active UserJoinedServer not found in database: {guild.id}:{u.id}@{m.joined_at}')
self._logger.debug(__name__, f'Add UserJoinedServer: {guild.id}:{u.id}@{m.joined_at}')
self._user_joins.add_user_joined_server(UserJoinedServer(user, m.joined_at, None))
self._db_context.save_changes()
self._logger.debug(__name__, f'Added UserJoinedServer: {u.id}')
except Exception as e:
self._logger.error(__name__, f'Cannot get UserJoinedServer', e)
results = self._users.get_users()
if results is None or len(results) == 0:
self._logger.error(__name__, f'Table Users is empty!')
joins = self._user_joins.get_user_joined_servers()
for join in joins:
join: UserJoinedServer = join
if join.user.server.discord_server_id != guild.id:
continue
if join.leaved_on is not None:
continue
dc_user = guild.get_member(join.user.discord_id)
if dc_user is None:
self._logger.warn(__name__, f'User {join.user.discord_id} already left the server.')
join.leaved_on = datetime.now()
self._user_joins.update_user_joined_server(join)
self._db_context.save_changes()
def _check_user_joins_vc(self):
self._logger.debug(__name__, f'Start checking UserJoinedVoiceChannel table')
for guild in self._bot.guilds:
guild: discord.Guild = guild
server = self._servers.find_server_by_discord_id(guild.id)
if server is None:
self._logger.fatal(__name__, f'Server not found in database: {guild.id}')
try:
for u in guild.members:
u: discord.User = u
if u.bot:
self._logger.trace(__name__, f'User {u.id} is ignored, because its a bot')
continue
user = self._users.find_user_by_discord_id_and_server_id(u.id, server.server_id)
if user is None:
self._logger.fatal(__name__, f'User not found in database: {u.id}')
join = self._user_joins_vc.find_active_user_joined_voice_channel_by_user_id(user.user_id)
if join is None:
continue
m: discord.Member = u
self._logger.warn(__name__, f'Active UserJoinedVoiceChannel found in database: {guild.id}:{u.id}@{m.joined_at}')
join.leaved_on = datetime.now()
server_st: ServerSettings = self._config.get_configuration(f'DSERVER_{guild.id}')
if ((join.leaved_on - join.joined_on).total_seconds()/60/60) > server_st.max_voice_state_hours:
join.leaved_on = join.joined_on + datetime.timedelta(hours=server_st.max_voice_state_hours)
self._user_joins_vc.update_user_joined_voice_channel(join)
# todo: maybe add XP
self._db_context.save_changes()
except Exception as e:
self._logger.error(__name__, f'Cannot get UserJoinedVoiceChannel', e)
async def on_ready(self):
self._logger.debug(__name__, f'Module {type(self)} started')
self._check_known_users()
self._check_servers()
self._check_clients()
self._check_users()
self._check_user_joins()
self._check_user_joins_vc()
self._validate_init_time()
self._logger.trace(__name__, f'Module {type(self)} stopped')