0.3 - level remove Befehl (#91) #96

Merged
edraft merged 6 commits from #91 into 0.3 2022-11-08 21:47:47 +01:00
2 changed files with 77 additions and 16 deletions
Showing only changes of commit 7f2cdc5b1c - Show all commits

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@ -175,6 +175,9 @@
},
"level": {
"new_level_message": "<@{}> ist nun Level {}",
"seeding_started": "Levelsystem wird neu geladen.",
"seeding_failed": "Levelsystem konnte nicht neu geladen werden.",
"seeding_finished": "Levelsystem wurde Erfolgreich neu geladen.",
edraft marked this conversation as resolved Outdated

"Levelsystem wurde Erfolgreich neu geladen." zu "Levelsystem wurde erfolgreich neu geladen."
Erfolgreich ist in dem Fall ein Adjektiv. 😄

```"Levelsystem wurde Erfolgreich neu geladen."``` zu ```"Levelsystem wurde erfolgreich neu geladen."``` Erfolgreich ist in dem Fall ein Adjektiv. 😄
"error": {
"nothing_found": "Keine Level Einträge gefunden.",
"level_with_name_already_exists": "Ein Level mit dem Namen {} existiert bereits!",
@ -188,10 +191,13 @@
"permission_int": "Berechtigungen"
},
"create": {
"created": "Level {} mit Berechtigungen {} wurde erstellt.",
"seeding_started": "Levelsystem wird neu geladen.",
"seeding_failed": "Levelsystem konnte nicht neu geladen werden.",
"seeding_finished": "Levelsystem wurde Erfolgreich neu geladen."
"created": "Level {} mit Berechtigungen {} wurde erstellt."
},
"remove": {
"success": "Level {} wurde entfernt :D",
"error": {
"not_found": "Level {} nicht gefunden!"
}
}
},
"database": {},

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@ -3,6 +3,7 @@ from typing import List as TList
import discord
from cpl_core.database.context import DatabaseContextABC
from cpl_discord.command import DiscordCommandABC
from cpl_discord.container import Guild, Role
from cpl_discord.service import DiscordBotServiceABC
from cpl_translation import TranslatePipe
from discord import app_commands
@ -53,6 +54,16 @@ class LevelGroup(DiscordCommandABC):
self._logger.trace(__name__, f'Loaded command service: {type(self).__name__}')
async def _seed_levels(self, channel: discord.TextChannel):
# send message to ctx.channel because send_ctx_msg resolves ctx
try:
await self._message_service.send_channel_message(channel, self._t.transform('modules.level.seeding_started'))
await self._level_seeder.seed()
await self._message_service.send_channel_message(channel, self._t.transform('modules.level.seeding_finished'))
except Exception as e:
self._logger.error(__name__, f'Level seeding failed', e)
await self._message_service.send_channel_message(channel, self._t.transform('modules.level.seeding_failed'))
@commands.hybrid_group()
@commands.guild_only()
async def level(self, ctx: Context):
@ -104,6 +115,14 @@ class LevelGroup(DiscordCommandABC):
async def create(self, ctx: Context, name: str, color: str, min_xp: int, permissions: int):
self._logger.debug(__name__, f'Received command level create {ctx}')
if not await self._client_utils.check_if_bot_is_ready_yet_and_respond(ctx):
return
if not self._permissions.is_member_admin(ctx.author):
await self._message_service.send_ctx_msg(ctx, self._t.transform('common.no_permission_message'))
self._logger.trace(__name__, f'Finished command level remove')
return
try:
color = hex(discord.Colour.from_str(color).value)
except Exception as e:
@ -116,9 +135,6 @@ class LevelGroup(DiscordCommandABC):
self._logger.error(__name__, f'Error parsing permissions {permissions}', e)
return
if not await self._client_utils.check_if_bot_is_ready_yet_and_respond(ctx):
return
if ctx.guild is None:
return
@ -142,15 +158,7 @@ class LevelGroup(DiscordCommandABC):
self._logger.error(__name__, f'Could not save level {name} with color {color}, min_xp {min_xp} and permissions {permissions}', e)
else:
await self._message_service.send_ctx_msg(ctx, self._t.transform('modules.level.create.created').format(name, permissions))
# send message to ctx.channel because send_ctx_msg resolves ctx
try:
await self._message_service.send_channel_message(ctx.channel, self._t.transform('modules.level.create.seeding_started'))
await self._level_seeder.seed()
await self._message_service.send_channel_message(ctx.channel, self._t.transform('modules.level.create.seeding_finished'))
except Exception as e:
self._logger.error(__name__, f'Level seeding failed', e)
await self._message_service.send_channel_message(ctx.channel, self._t.transform('modules.level.create.seeding_failed'))
await self._seed_levels(ctx.channel)
self._logger.trace(__name__, f'Finished command level create')
@ -183,3 +191,50 @@ class LevelGroup(DiscordCommandABC):
# value in rg format see:
# https://discordpy.readthedocs.io/en/latest/api.html#discord.Colour.to_rgb
return [app_commands.Choice(name=self._t.transform(f'common.colors.{color}'), value=f'rgb({code[0]}, {code[1]}, {code[2]})') for color, code in colors]
@level.command()
@commands.guild_only()
async def remove(self, ctx: Context, level: str):
self._logger.debug(__name__, f'Received command level remove {ctx}')
if not await self._client_utils.check_if_bot_is_ready_yet_and_respond(ctx):
return
if not self._permissions.is_member_admin(ctx.author):
await self._message_service.send_ctx_msg(ctx, self._t.transform('common.no_permission_message'))
self._logger.trace(__name__, f'Finished command level remove')
return
if ctx.guild is None:
self._logger.trace(__name__, f'Finished command level remove')
return
server = self._servers.get_server_by_discord_id(ctx.guild.id)
level_from_db = self._levels.get_levels_by_server_id(server.server_id).where(lambda l: l.name == level).first_or_default()
if level_from_db is None:
self._logger.debug(__name__, f'level {level} not found')
await self._message_service.send_ctx_msg(ctx, self._t.transform('modules.level.remove.error.not_found').format(level))
self._logger.trace(__name__, f'Finished command level remove')
return
try:
self._levels.delete_level(level_from_db)
self._db_context.save_changes()
guild: Guild = self._bot.guilds.where(lambda g: g == ctx.guild).single()
role: Role = guild.roles.where(lambda r: r.name == level).single_or_default()
if role is not None:
await role.delete()
self._logger.info(__name__, f'Removed level {level}')
except Exception as e:
self._logger.error(__name__, f'Could not remove level {level}', e)
else:
await self._message_service.send_ctx_msg(ctx, self._t.transform('modules.level.remove.success').format(level))
await self._seed_levels(ctx.channel)
self._logger.trace(__name__, f'Finished command level remove')
@remove.autocomplete('level')
async def remove_autocomplete(self, interaction: discord.Interaction, current: str) -> TList[app_commands.Choice[str]]:
server = self._servers.get_server_by_discord_id(interaction.guild.id)
levels = self._levels.get_levels_by_server_id(server.server_id).select(lambda l: l.name)
return [app_commands.Choice(name=level, value=level) for level in levels]