#364 #365
@ -23,7 +23,7 @@ class GameServerRepositoryABC(ABC):
|
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pass
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|
||||
@abstractmethod
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def get_game_server_by_api_key_id(self, id: int) -> GameServer:
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def get_game_servers_by_api_key_id(self, id: int) -> List[GameServer]:
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pass
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||||
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||||
@abstractmethod
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|
@ -68,13 +68,16 @@ class GameServerRepositoryService(GameServerRepositoryABC):
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result = self._context.select(GameServer.get_select_by_id_string(id))[0]
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return self._from_result(result)
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||||
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def get_game_server_by_api_key_id(self, id: int) -> GameServer:
|
||||
def get_game_servers_by_api_key_id(self, id: int) -> List[GameServer]:
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self._logger.trace(
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__name__,
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f"Send SQL command: {GameServer.get_select_by_api_key_id_string(id)}",
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)
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result = self._context.select(GameServer.get_select_by_api_key_id_string(id))[0]
|
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return self._from_result(result)
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game_servers = List(GameServer)
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results = self._context.select(GameServer.get_select_by_api_key_id_string(id))
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for result in results:
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game_servers.append(self._from_result(result))
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return game_servers
|
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|
||||
def add_game_server(self, game_server: GameServer):
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self._logger.trace(__name__, f"Send SQL command: {game_server.insert_string}")
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|
@ -75,12 +75,6 @@ class UserJoinedGameServerMutation(QueryABC):
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)
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||||
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def resolve_user_joined(self, *_, input: dict):
|
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api_key = self._get_api_key()
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if api_key is None:
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self._logger.warn(__name__, f"UserJoinedGameServer not saved. Api-Key not available!")
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return
|
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|
||||
game_server = self._game_servers.get_game_server_by_api_key_id(api_key.id)
|
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game_ident = self._user_game_idents.get_user_game_ident_by_ident(input["ident"])
|
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user = game_ident.user
|
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self._can_user_mutate_data(user.server, UserRoleEnum.admin)
|
||||
@ -93,18 +87,13 @@ class UserJoinedGameServerMutation(QueryABC):
|
||||
)
|
||||
return
|
||||
|
||||
new = UserJoinedGameServer(user, game_server, datetime.now())
|
||||
new = UserJoinedGameServer(user, game_ident.game_server, datetime.now())
|
||||
self._user_joined_game_servers.add_user_joined_game_server(new)
|
||||
self._db.save_changes()
|
||||
|
||||
return self._user_joined_game_servers.get_active_user_joined_game_server_by_user_id(user.id)
|
||||
|
||||
def resolve_user_left(self, *_, input: dict):
|
||||
api_key = self._get_api_key()
|
||||
if api_key is None:
|
||||
self._logger.warn(__name__, f"UserJoinedGameServer not saved. Api-Key not available!")
|
||||
return
|
||||
|
||||
game_ident = self._user_game_idents.find_user_game_ident_by_ident(input["ident"])
|
||||
if game_ident is None:
|
||||
return
|
||||
|
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