1.0.0 #253

Merged
edraft merged 262 commits from 1.0.0 into master 2023-03-27 09:30:50 +02:00
12 changed files with 339 additions and 36 deletions
Showing only changes of commit 91b2cf7546 - Show all commits

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@ -147,6 +147,23 @@
"base": {
"afk_command_channel_missing_message": "Zu unfähig einem Sprachkanal beizutreten?",
"afk_command_move_message": "Ich verschiebe dich ja schon... (◔_◔)",
"game_server": {
"error": {
"nothing_found": "Keine Level Einträge gefunden."
},
"list": {
"title": "Gameserver",
"description": "Konfigurierte Gameserver:",
"name": "Name",
"api_key": "API Key"
},
"add": {
"success": "Gameserver {} wurde hinzugefügt :)"
},
"remove": {
"success": "Gameserver wurde entfernt :D"
}
},
"goodbye_message": "Schade, dass du uns so schnell verlässt :(",
"info": {
"description": "Informationen über mich",

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@ -0,0 +1,39 @@
from abc import ABC, abstractmethod
from cpl_query.extension import List
from bot_data.model.game_server import GameServer
class GameServerRepositoryABC(ABC):
@abstractmethod
def __init__(self):
pass
@abstractmethod
def get_game_servers(self) -> List[GameServer]:
pass
@abstractmethod
def get_game_server_by_id(self, id: int) -> GameServer:
pass
@abstractmethod
def get_game_servers_by_server_id(self, id: int) -> List[GameServer]:
pass
@abstractmethod
def get_game_server_by_api_key_id(self, id: int) -> GameServer:
pass
@abstractmethod
def add_game_server(self, game_server: GameServer):
pass
@abstractmethod
def update_game_server(self, game_server: GameServer):
pass
@abstractmethod
def delete_game_server(self, game_server: GameServer):
pass

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@ -11,6 +11,10 @@ class UserJoinedGameServerRepositoryABC(ABC):
def __init__(self):
pass
# @abstractmethod
# def get_game_server_by_api_key(self) -> List[UserJoinedGameServer]:
# pass
@abstractmethod
def get_user_joined_game_servers(self) -> List[UserJoinedGameServer]:
pass

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@ -9,6 +9,7 @@ from bot_data.abc.api_key_repository_abc import ApiKeyRepositoryABC
from bot_data.abc.auth_user_repository_abc import AuthUserRepositoryABC
from bot_data.abc.auto_role_repository_abc import AutoRoleRepositoryABC
from bot_data.abc.client_repository_abc import ClientRepositoryABC
from bot_data.abc.game_server_repository_abc import GameServerRepositoryABC
from bot_data.abc.known_user_repository_abc import KnownUserRepositoryABC
from bot_data.abc.level_repository_abc import LevelRepositoryABC
from bot_data.abc.server_repository_abc import ServerRepositoryABC
@ -26,6 +27,7 @@ from bot_data.service.api_key_repository_service import ApiKeyRepositoryService
from bot_data.service.auth_user_repository_service import AuthUserRepositoryService
from bot_data.service.auto_role_repository_service import AutoRoleRepositoryService
from bot_data.service.client_repository_service import ClientRepositoryService
from bot_data.service.game_server_repository_service import GameServerRepositoryService
from bot_data.service.known_user_repository_service import KnownUserRepositoryService
from bot_data.service.level_repository_service import LevelRepositoryService
from bot_data.service.seeder_service import SeederService
@ -68,5 +70,6 @@ class DataModule(ModuleABC):
UserMessageCountPerHourRepositoryABC,
UserMessageCountPerHourRepositoryService,
)
services.add_transient(GameServerRepositoryABC, GameServerRepositoryService)
services.add_transient(SeederService)

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@ -57,7 +57,7 @@ class GameServer(TableABC):
def get_select_all_string() -> str:
return str(
f"""
SELECT * FROM `GameServer`;
SELECT * FROM `GameServers`;
"""
)
@ -65,16 +65,34 @@ class GameServer(TableABC):
def get_select_by_id_string(id: int) -> str:
return str(
f"""
SELECT * FROM `GameServer`
SELECT * FROM `GameServers`
WHERE `Id` = {id};
"""
)
@staticmethod
def get_select_by_api_key_id_string(id: int) -> str:
return str(
f"""
SELECT * FROM `GameServers`
WHERE `ApiKeyId` = {id};
"""
)
@staticmethod
def get_select_by_server_id_string(id: int) -> str:
return str(
f"""
SELECT * FROM `GameServers`
WHERE `ServerId` = {id};
"""
)
@staticmethod
def get_select_by_user_id_string(id: int) -> str:
return str(
f"""
SELECT * FROM `GameServer`
SELECT * FROM `GameServers`
WHERE `UserId` = {id};
"""
)
@ -83,8 +101,8 @@ class GameServer(TableABC):
def insert_string(self) -> str:
return str(
f"""
INSERT INTO `GameServer` (
`Name`, `ServerId`, `ApiKeyId`, CreatedAt`, `LastModifiedAt`
INSERT INTO `GameServers` (
`Name`, `ServerId`, `ApiKeyId`, `CreatedAt`, `LastModifiedAt`
) VALUES (
'{self._name}',
{self._server.id},
@ -99,7 +117,7 @@ class GameServer(TableABC):
def udpate_string(self) -> str:
return str(
f"""
UPDATE `GameServer`
UPDATE `GameServers`
SET `LastModifiedAt` = '{self._modified_at}'
WHERE `Id` = {self._id};
"""
@ -109,7 +127,7 @@ class GameServer(TableABC):
def delete_string(self) -> str:
return str(
f"""
DELETE FROM `GameServer`
DELETE FROM `GameServers`
WHERE `Id` = {self._id};
"""
)
@ -118,7 +136,7 @@ class GameServer(TableABC):
def delete_by_user_id_string(id: int) -> str:
return str(
f"""
DELETE FROM `GameServer`
DELETE FROM `GameServers`
WHERE `UserId` = {id}
"""
)

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@ -0,0 +1,89 @@
from cpl_core.database.context import DatabaseContextABC
from cpl_query.extension import List
from bot_core.logging.database_logger import DatabaseLogger
from bot_data.abc.api_key_repository_abc import ApiKeyRepositoryABC
from bot_data.abc.game_server_repository_abc import GameServerRepositoryABC
from bot_data.abc.server_repository_abc import ServerRepositoryABC
from bot_data.model.game_server import GameServer
class GameServerRepositoryService(GameServerRepositoryABC):
def __init__(
self,
logger: DatabaseLogger,
db_context: DatabaseContextABC,
servers: ServerRepositoryABC,
api_keys: ApiKeyRepositoryABC,
):
self._logger = logger
self._context = db_context
self._servers = servers
self._api_keys = api_keys
GameServerRepositoryABC.__init__(self)
def _from_result(self, result: tuple):
return GameServer(
result[1],
self._servers.get_server_by_id(result[2]),
self._api_keys.get_api_key_by_id(result[3]),
result[4],
result[5],
id=result[0],
)
def get_game_servers(self) -> List[GameServer]:
game_servers = List(GameServer)
self._logger.trace(
__name__,
f"Send SQL command: {GameServer.get_select_all_string()}",
)
results = self._context.select(GameServer.get_select_all_string())
for result in results:
self._logger.trace(__name__, f"Get user-joined-game-server with id {result[0]}")
game_servers.append(self._from_result(result))
return game_servers
def get_game_servers_by_server_id(self, id: int) -> List[GameServer]:
game_servers = List(GameServer)
self._logger.trace(
__name__,
f"Send SQL command: {GameServer.get_select_by_server_id_string(id)}",
)
results = self._context.select(GameServer.get_select_by_server_id_string(id))
for result in results:
self._logger.trace(__name__, f"Get user-joined-game-server with id {result[0]}")
game_servers.append(self._from_result(result))
return game_servers
def get_game_server_by_id(self, id: int) -> GameServer:
self._logger.trace(
__name__,
f"Send SQL command: {GameServer.get_select_by_id_string(id)}",
)
result = self._context.select(GameServer.get_select_by_id_string(id))[0]
return self._from_result(result)
def get_game_server_by_api_key_id(self, id: int) -> GameServer:
self._logger.trace(
__name__,
f"Send SQL command: {GameServer.get_select_by_api_key_id_string(id)}",
)
result = self._context.select(GameServer.get_select_by_api_key_id_string(id))[0]
return self._from_result(result)
def add_game_server(self, game_server: GameServer):
self._logger.trace(__name__, f"Send SQL command: {game_server.insert_string}")
self._context.cursor.execute(game_server.insert_string)
def update_game_server(self, game_server: GameServer):
self._logger.trace(__name__, f"Send SQL command: {game_server.udpate_string}")
self._context.cursor.execute(game_server.udpate_string)
def delete_game_server(self, game_server: GameServer):
self._logger.trace(__name__, f"Send SQL command: {game_server.delete_string}")
self._context.cursor.execute(game_server.delete_string)

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@ -4,13 +4,11 @@ from cpl_core.database.context import DatabaseContextABC
from cpl_query.extension import List
from bot_core.logging.database_logger import DatabaseLogger
from bot_data.abc.api_key_repository_abc import ApiKeyRepositoryABC
from bot_data.abc.server_repository_abc import ServerRepositoryABC
from bot_data.abc.game_server_repository_abc import GameServerRepositoryABC
from bot_data.abc.user_joined_game_server_repository_abc import (
UserJoinedGameServerRepositoryABC,
)
from bot_data.abc.user_repository_abc import UserRepositoryABC
from bot_data.model.game_server import GameServer
from bot_data.model.user_joined_game_server import UserJoinedGameServer
@ -20,38 +18,20 @@ class UserJoinedGameServerRepositoryService(UserJoinedGameServerRepositoryABC):
logger: DatabaseLogger,
db_context: DatabaseContextABC,
users: UserRepositoryABC,
servers: ServerRepositoryABC,
api_keys: ApiKeyRepositoryABC,
game_servers: GameServerRepositoryABC,
):
self._logger = logger
self._context = db_context
self._users = users
self._servers = servers
self._api_keys = api_keys
self._game_servers = game_servers
UserJoinedGameServerRepositoryABC.__init__(self)
def _game_server_from_id(self, id: int):
self._logger.trace(
__name__,
f"Send SQL command: {GameServer.get_select_by_id_string(id)}",
)
result = self._context.select(GameServer.get_select_by_id_string(id))[0]
return GameServer(
result[1],
self._servers.get_server_by_id(result[2]),
self._api_keys.get_api_key_by_id(result[3]),
result[4],
result[5],
id=result[0],
)
def _from_result(self, result: tuple) -> UserJoinedGameServer:
return UserJoinedGameServer(
self._users.get_user_by_id(result[1]),
self._game_server_from_id(result[2]),
self._game_servers.get_game_server_by_id(result[2]),
result[3],
result[4],
result[5],

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@ -82,7 +82,7 @@ class QueryABC(ObjectType):
break
elif type(element) == AutoRoleRule:
element: AutoRole = element.auto_role
element: AutoRole = element.game_server
for u in user.users:
u: User = u
guild = bot.get_guild(u.server.discord_id)

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@ -57,7 +57,7 @@ class AutoRoleRuleFilter(FilterABC):
query = query.where(get_role_name)
if self._auto_role is not None:
auto_roles = self._auto_role.filter(query.select(lambda x: x.auto_role)).select(lambda x: x.id)
query = query.where(lambda x: x.auto_role.id in auto_roles)
auto_roles = self._auto_role.filter(query.select(lambda x: x.game_server)).select(lambda x: x.id)
query = query.where(lambda x: x.game_server.id in auto_roles)
return query

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@ -22,7 +22,7 @@ class UserJoinedGameServerQuery(DataQueryABC):
@staticmethod
def resolve_game_server(x: UserJoinedGameServer, *_):
return x.game_server
return x.game_server.name
@staticmethod
def resolve_user(x: UserJoinedGameServer, *_):

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@ -8,6 +8,7 @@ from bot_core.abc.module_abc import ModuleABC
from bot_core.configuration.feature_flags_enum import FeatureFlagsEnum
from modules.base.abc.base_helper_abc import BaseHelperABC
from modules.base.command.afk_command import AFKCommand
from modules.base.command.game_server_group import GameServerGroup
from modules.base.command.help_command import HelpCommand
from modules.base.command.info_command import InfoCommand
from modules.base.command.mass_move_command import MassMoveCommand
@ -66,6 +67,7 @@ class BaseModule(ModuleABC):
self._dc.add_command(UserGroup)
self._dc.add_command(RegisterGroup)
self._dc.add_command(UnregisterGroup)
self._dc.add_command(GameServerGroup)
# events
self._dc.add_event(DiscordEventTypesEnum.on_command.value, BaseOnCommandEvent)
self._dc.add_event(DiscordEventTypesEnum.on_command_error.value, BaseOnCommandErrorEvent)

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@ -0,0 +1,151 @@
from typing import List as TList
import discord
from cpl_core.database.context import DatabaseContextABC
from cpl_discord.command import DiscordCommandABC
from cpl_discord.service import DiscordBotServiceABC
from cpl_translation import TranslatePipe
from discord import app_commands
from discord.ext import commands
from discord.ext.commands import Context
from bot_core.abc.client_utils_abc import ClientUtilsABC
from bot_core.abc.message_service_abc import MessageServiceABC
from bot_core.helper.command_checks import CommandChecks
from bot_core.logging.command_logger import CommandLogger
from bot_data.abc.api_key_repository_abc import ApiKeyRepositoryABC
from bot_data.abc.game_server_repository_abc import GameServerRepositoryABC
from bot_data.abc.server_repository_abc import ServerRepositoryABC
from bot_data.model.game_server import GameServer
from modules.permission.abc.permission_service_abc import PermissionServiceABC
class GameServerGroup(DiscordCommandABC):
def __init__(
self,
logger: CommandLogger,
message_service: MessageServiceABC,
bot: DiscordBotServiceABC,
client_utils: ClientUtilsABC,
translate: TranslatePipe,
servers: ServerRepositoryABC,
game_servers: GameServerRepositoryABC,
api_keys: ApiKeyRepositoryABC,
db: DatabaseContextABC,
permission_service: PermissionServiceABC,
):
DiscordCommandABC.__init__(self)
self._logger = logger
self._message_service = message_service
self._bot = bot
self._client_utils = client_utils
self._t = translate
self._servers = servers
self._game_servers = game_servers
self._api_keys = api_keys
self._db = db
self._permissions = permission_service
self._logger.trace(__name__, f"Loaded command service: {type(self).__name__}")
@commands.hybrid_group(name="game-server")
@commands.guild_only()
async def game_server(self, ctx: Context):
pass
@game_server.command(alias="game-servers")
@commands.guild_only()
@CommandChecks.check_is_ready()
@CommandChecks.check_is_member_moderator()
async def list(self, ctx: Context, wait: int = None):
self._logger.debug(__name__, f"Received command game_server list {ctx}")
if ctx.guild is None:
return
server = self._servers.get_server_by_discord_id(ctx.guild.id)
game_servers = self._game_servers.get_game_servers_by_server_id(server.id)
if game_servers.count() < 1:
await self._message_service.send_ctx_msg(
ctx, self._t.transform("modules.base.game_server.error.nothing_found")
)
self._logger.trace(__name__, f"Finished command game_server list")
return
game_server_name = ""
api_key = ""
for game_server in game_servers:
game_server: GameServer = game_server
game_server_name += f"\n{game_server.name}"
api_key += f"\n{game_server.api_key.identifier}"
embed = discord.Embed(
title=self._t.transform("modules.base.game_server.list.title"),
description=self._t.transform("modules.base.game_server.list.description"),
color=int("ef9d0d", 16),
)
embed.add_field(
name=self._t.transform("modules.base.game_server.list.name"),
value=game_server_name,
inline=True,
)
embed.add_field(name=self._t.transform("modules.base.game_server.list.api_key"), value=api_key, inline=True)
await self._message_service.send_ctx_msg(ctx, embed, wait_before_delete=wait)
self._logger.trace(__name__, f"Finished command game_server list")
@game_server.command()
@commands.guild_only()
@CommandChecks.check_is_ready()
@CommandChecks.check_is_member_admin()
async def add(self, ctx: Context, name: str, api_key_id: int):
self._logger.debug(__name__, f"Received command game-server add {ctx}: {name} {api_key_id}")
server = self._servers.get_server_by_discord_id(ctx.guild.id)
api_key = self._api_keys.get_api_key_by_id(api_key_id)
game_server = GameServer(name, server, api_key)
self._game_servers.add_game_server(game_server)
self._db.save_changes()
await self._message_service.send_ctx_msg(
ctx,
self._t.transform("modules.base.game_server.add.success").format(name),
)
self._logger.trace(__name__, f"Finished command game-server add")
@add.autocomplete("api_key_id")
async def api_key_id_autocomplete(
self, interaction: discord.Interaction, current: str
) -> TList[app_commands.Choice[str]]:
keys = self._api_keys.get_api_keys()
return [
app_commands.Choice(name=f"{key.identifier}: {key.key}", value=key.id)
for key in self._client_utils.get_auto_complete_list(keys, current, lambda x: x.key)
]
@game_server.command()
@commands.guild_only()
@CommandChecks.check_is_ready()
@CommandChecks.check_is_member_admin()
async def remove(self, ctx: Context, id: int):
self._logger.debug(__name__, f"Received command game-server remove {ctx}: {id}")
game_server = self._game_servers.get_game_server_by_id(id)
self._game_servers.delete_game_server(game_server)
self._db.save_changes()
await self._message_service.send_ctx_msg(ctx, self._t.transform("modules.base.game_server.remove.success"))
self._logger.trace(__name__, f"Finished command game-server remove")
@remove.autocomplete("id")
async def id_autocomplete(self, interaction: discord.Interaction, current: str) -> TList[app_commands.Choice[str]]:
server = self._servers.get_server_by_discord_id(interaction.guild.id)
game_servers = self._game_servers.get_game_servers_by_server_id(server.id)
return [
app_commands.Choice(name=gs.name, value=gs.id)
for gs in self._client_utils.get_auto_complete_list(game_servers, current, lambda x: x.name)
]