0.3 #146
@ -62,7 +62,7 @@
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"gold": "Gold",
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"green": "Grün",
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"greyple": "Graugrün",
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"light_gray": "Hellgrau",
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"light_grey": "Hellgrau",
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"magenta": "Magenta",
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"orange": "Orange",
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"purple": "Violett",
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@ -175,6 +175,9 @@
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},
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"level": {
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"new_level_message": "<@{}> ist nun Level {}",
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"seeding_started": "Levelsystem wird neu geladen.",
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"seeding_failed": "Levelsystem konnte nicht neu geladen werden.",
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"seeding_finished": "Levelsystem wurde Erfolgreich neu geladen.",
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"error": {
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"nothing_found": "Keine Level Einträge gefunden.",
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"level_with_name_already_exists": "Ein Level mit dem Namen {} existiert bereits!",
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@ -188,10 +191,7 @@
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"permission_int": "Berechtigungen"
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},
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"create": {
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"created": "Level {} mit Berechtigungen {} wurde erstellt.",
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"seeding_started": "Levelsystem wird neu geladen.",
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"seeding_failed": "Levelsystem konnte nicht neu geladen werden.",
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"seeding_finished": "Levelsystem wurde Erfolgreich neu geladen."
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"created": "Level {} mit Berechtigungen {} wurde erstellt."
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},
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"remove": {
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"success": "Level {} wurde entfernt :D",
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@ -57,6 +57,16 @@ class LevelGroup(DiscordCommandABC):
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self._logger.trace(__name__, f'Loaded command service: {type(self).__name__}')
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async def _seed_levels(self, channel: discord.TextChannel):
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# send message to ctx.channel because send_ctx_msg resolves ctx
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try:
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await self._message_service.send_channel_message(channel, self._t.transform('modules.level.seeding_started'))
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await self._level_seeder.seed()
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await self._message_service.send_channel_message(channel, self._t.transform('modules.level.seeding_finished'))
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except Exception as e:
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self._logger.error(__name__, f'Level seeding failed', e)
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await self._message_service.send_channel_message(channel, self._t.transform('modules.level.seeding_failed'))
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@commands.hybrid_group()
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@commands.guild_only()
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async def level(self, ctx: Context):
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@ -146,15 +156,7 @@ class LevelGroup(DiscordCommandABC):
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self._logger.error(__name__, f'Could not save level {name} with color {color}, min_xp {min_xp} and permissions {permissions}', e)
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else:
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await self._message_service.send_ctx_msg(ctx, self._t.transform('modules.level.create.created').format(name, permissions))
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# send message to ctx.channel because send_ctx_msg resolves ctx
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try:
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await self._message_service.send_channel_message(ctx.channel, self._t.transform('modules.level.create.seeding_started'))
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await self._level_seeder.seed()
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await self._message_service.send_channel_message(ctx.channel, self._t.transform('modules.level.create.seeding_finished'))
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except Exception as e:
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self._logger.error(__name__, f'Level seeding failed', e)
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await self._message_service.send_channel_message(ctx.channel, self._t.transform('modules.level.create.seeding_failed'))
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await self._seed_levels(ctx.channel)
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self._logger.trace(__name__, f'Finished command level create')
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