0.3 #146
@ -45,6 +45,30 @@
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"no_entry_point_error": "Fehler: Kein Eintrittspunkt!",
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"extension_failed": "Fehler: Erweiterung ist fehlgeschlagen!",
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"bot_not_ready_yet": "Ey Alter! Gedulde dich doch mal! ..."
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},
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"colors": {
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"blue": "Blau",
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"dark_blue": "Dunkelblau",
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"dark_gold": "Dunkelgold",
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"dark_gray": "Dunkelgrau",
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"dark_green": "Dunkelgrün",
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"dark_grey": "Dunkelgrau",
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"dark_magenta": "Dunkelmagenta",
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"dark_orange": "Dunkelorange",
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"dark_purple": "Dunkelviolett",
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"dark_red": "Dunkelrot",
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"dark_teal": "Dunkelblaugrün",
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"default": "Standard",
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"gold": "Gold",
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"green": "Grün",
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"greyple": "Graugrün",
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"light_gray": "Hellgrau",
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"magenta": "Magenta",
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"orange": "Orange",
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"purple": "Violett",
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"red": "Rot",
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"teal": "Blaugrün",
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"yellow": "Gelb"
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}
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},
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"modules": {
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@ -152,7 +176,9 @@
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"level": {
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"new_level_message": "<@{}> ist nun Level {}",
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"error": {
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"nothing_found": "Keine auto-role Einträge gefunden."
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"nothing_found": "Keine Level Einträge gefunden.",
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"level_with_name_already_exists": "Ein Level mit dem Namen {} existiert bereits!",
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"level_with_xp_already_exists": "Das Level {} hat bereits die Mindest XP {}!"
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},
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"list": {
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"title": "Level:",
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@ -160,6 +186,12 @@
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"name": "Name",
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"min_xp": "Mindest XP",
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"permission_int": "Berechtigungen"
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},
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"create": {
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"created": "Level {} mit Berechtigungen {} wurde erstellt.",
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"seeding_started": "Levelsystem wird neu geladen.",
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"seeding_failed": "Levelsystem konnte nicht neu geladen werden.",
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"seeding_finished": "Levelsystem wurde Erfolgreich neu geladen."
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}
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},
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"database": {},
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@ -1,8 +1,11 @@
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from typing import List as TList
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import discord
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from cpl_core.database.context import DatabaseContextABC
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from cpl_discord.command import DiscordCommandABC
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from cpl_discord.service import DiscordBotServiceABC
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from cpl_translation import TranslatePipe
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from discord import app_commands
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from discord.ext import commands
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from discord.ext.commands import Context
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@ -11,6 +14,9 @@ from bot_core.abc.message_service_abc import MessageServiceABC
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from bot_core.logging.command_logger import CommandLogger
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from bot_data.abc.level_repository_abc import LevelRepositoryABC
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from bot_data.abc.server_repository_abc import ServerRepositoryABC
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from bot_data.model.level import Level
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from modules.level.level_seeder import LevelSeeder
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from modules.level.service.level_service import LevelService
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from modules.permission.abc.permission_service_abc import PermissionServiceABC
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@ -27,6 +33,8 @@ class LevelGroup(DiscordCommandABC):
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db_context: DatabaseContextABC,
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levels: LevelRepositoryABC,
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servers: ServerRepositoryABC,
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level_service: LevelService,
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level_seeder: LevelSeeder,
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):
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DiscordCommandABC.__init__(self)
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@ -40,6 +48,9 @@ class LevelGroup(DiscordCommandABC):
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self._levels = levels
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self._servers = servers
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self._level_service = level_service
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self._level_seeder = level_seeder
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self._logger.trace(__name__, f'Loaded command service: {type(self).__name__}')
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@commands.hybrid_group()
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@ -87,3 +98,88 @@ class LevelGroup(DiscordCommandABC):
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embed.add_field(name=self._t.transform('modules.level.list.permission_int'), value=permissions, inline=True)
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await self._message_service.send_ctx_msg(ctx, embed, wait_before_delete=wait)
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self._logger.trace(__name__, f'Finished command level list')
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@level.command()
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@commands.guild_only()
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async def create(self, ctx: Context, name: str, color: str, min_xp: int, permissions: int):
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self._logger.debug(__name__, f'Received command level create {ctx}')
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try:
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color = hex(discord.Colour.from_str(color).value)
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except Exception as e:
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self._logger.error(__name__, f'Error parsing color {color}', e)
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return
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try:
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permissions = discord.Permissions(permissions).value
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except Exception as e:
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self._logger.error(__name__, f'Error parsing permissions {permissions}', e)
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return
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if not await self._client_utils.check_if_bot_is_ready_yet_and_respond(ctx):
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return
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if ctx.guild is None:
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return
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server = self._servers.get_server_by_discord_id(ctx.guild.id)
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level = Level(name, color, min_xp, permissions, server)
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levels = self._levels.get_levels_by_server_id(server.server_id)
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if levels.where(lambda l: l.name == level.name).first_or_default() is not None:
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self._logger.debug(__name__, f'Level with name {level.name} already exists')
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await self._message_service.send_ctx_msg(ctx, self._t.transform('modules.level.error.level_with_name_already_exists').format(level.name))
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elif levels.where(lambda l: l.min_xp == level.min_xp).first_or_default() is not None:
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self._logger.debug(__name__, f'Level with min_xp {level.min_xp} already exists {level.name}')
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found_level = levels.where(lambda l: l.min_xp == level.min_xp).first_or_default()
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await self._message_service.send_ctx_msg(ctx, self._t.transform('modules.level.error.level_with_xp_already_exists').format(found_level.name, found_level.min_xp))
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else:
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try:
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self._levels.add_level(level)
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self._db_context.save_changes()
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self._logger.info(__name__, f'Saved level {name} with color {color}, min_xp {min_xp} and permissions {permissions}')
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except Exception as e:
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self._logger.error(__name__, f'Could not save level {name} with color {color}, min_xp {min_xp} and permissions {permissions}', e)
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else:
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await self._message_service.send_ctx_msg(ctx, self._t.transform('modules.level.create.created').format(name, permissions))
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# send message to ctx.channel because send_ctx_msg resolves ctx
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try:
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await self._message_service.send_channel_message(ctx.channel, self._t.transform('modules.level.create.seeding_started'))
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await self._level_seeder.seed()
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await self._message_service.send_channel_message(ctx.channel, self._t.transform('modules.level.create.seeding_finished'))
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except Exception as e:
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self._logger.error(__name__, f'Level seeding failed', e)
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await self._message_service.send_channel_message(ctx.channel, self._t.transform('modules.level.create.seeding_failed'))
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self._logger.trace(__name__, f'Finished command level create')
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@create.autocomplete('color')
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async def create_color_autocomplete(self, interaction: discord.Interaction, current: str) -> TList[app_commands.Choice[str]]:
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colors = [
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('blue', discord.Colour.blue().to_rgb()),
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('dark_blue', discord.Colour.dark_blue().to_rgb()),
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('dark_gold', discord.Colour.dark_gold().to_rgb()),
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('dark_gray', discord.Colour.dark_gray().to_rgb()),
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('dark_green', discord.Colour.dark_green().to_rgb()),
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('dark_grey', discord.Colour.dark_grey().to_rgb()),
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('dark_magenta', discord.Colour.dark_magenta().to_rgb()),
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('dark_orange', discord.Colour.dark_orange().to_rgb()),
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('dark_purple', discord.Colour.dark_purple().to_rgb()),
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('dark_red', discord.Colour.dark_red().to_rgb()),
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('dark_teal', discord.Colour.dark_teal().to_rgb()),
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('default', discord.Colour.default().to_rgb()),
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('gold', discord.Colour.gold().to_rgb()),
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('green', discord.Colour.green().to_rgb()),
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('greyple', discord.Colour.greyple().to_rgb()),
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('light_grey', discord.Colour.light_grey().to_rgb()),
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('magenta', discord.Colour.magenta().to_rgb()),
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('orange', discord.Colour.orange().to_rgb()),
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('purple', discord.Colour.purple().to_rgb()),
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('red', discord.Colour.red().to_rgb()),
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('teal', discord.Colour.teal().to_rgb()),
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('yellow', discord.Colour.yellow().to_rgb())
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]
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# value in rg format see:
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# https://discordpy.readthedocs.io/en/latest/api.html#discord.Colour.to_rgb
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return [app_commands.Choice(name=self._t.transform(f'common.colors.{color}'), value=f'rgb({code[0]}, {code[1]}, {code[2]})') for color, code in colors]
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@ -1,3 +1,4 @@
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import discord
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from cpl_discord.container import Guild, Role
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from cpl_discord.service import DiscordBotServiceABC
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from cpl_query.extension import List
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@ -26,14 +27,20 @@ class LevelSeeder(DataSeederABC):
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self._default_levels = levels.levels.order_by_descending(lambda l: l.min_xp)
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async def _create_level(self, level: Level, guild: Guild, server: Server):
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level.server = server
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try:
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if guild.roles.where(lambda r: r.name == level.name).first_or_default() is not None:
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return
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await guild.create_role(name=level.name, colour=Colour(int(level.color, 16)), hoist=False, mentionable=True, permissions=Permissions(level.permissions))
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self._logger.info(__name__, f'Created level {level.name}')
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level.server = server
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self._levels.add_level(level)
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if self._levels.find_levels_by_server_id(server.server_id).where(lambda l: l == level).first_or_default() is not None:
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self._levels.add_level(level)
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except discord.errors.Forbidden as e:
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self._logger.error(__name__, f'Creating level failed', e)
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level.permissions = 0
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self._levels.update_level(level)
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except Exception as e:
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self._logger.error(__name__, f'Creating level failed', e)
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@ -66,6 +73,7 @@ class LevelSeeder(DataSeederABC):
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if created_default:
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continue
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levels = levels.order_by_descending(lambda l: l.min_xp)
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position_above_levels = guild.roles.where(lambda r: r.name == self._level_header).single().position
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for role in guild.roles.order_by_descending(lambda r: r.position):
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if levels.where(lambda l: l.name == role.name).count() == 0:
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|
@ -76,7 +76,7 @@ class LevelService:
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level_settings: LevelServerSettings = self._config.get_configuration(f'LevelServerSettings_{guild.id}')
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await self._message_service.send_channel_message(
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self._bot.get_channel(level_settings.changed_level_notification_channel),
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self._t.transform('modules.level.new_level_message'.format(member.id, level.name)),
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self._t.transform('modules.level.new_level_message').format(member.id, level.name),
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is_persistent=True
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)
|
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|
Loading…
Reference in New Issue
Block a user