0.3 #146
@ -62,7 +62,7 @@
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"gold": "Gold",
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"green": "Grün",
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"greyple": "Graugrün",
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"light_gray": "Hellgrau",
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"light_grey": "Hellgrau",
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"magenta": "Magenta",
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"orange": "Orange",
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"purple": "Violett",
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@ -175,6 +175,9 @@
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},
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"level": {
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"new_level_message": "<@{}> ist nun Level {}",
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"seeding_started": "Levelsystem wird neu geladen.",
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"seeding_failed": "Levelsystem konnte nicht neu geladen werden.",
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"seeding_finished": "Levelsystem wurde Erfolgreich neu geladen.",
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"error": {
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"nothing_found": "Keine Level Einträge gefunden.",
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"level_with_name_already_exists": "Ein Level mit dem Namen {} existiert bereits!",
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@ -188,10 +191,13 @@
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"permission_int": "Berechtigungen"
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},
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"create": {
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"created": "Level {} mit Berechtigungen {} wurde erstellt.",
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"seeding_started": "Levelsystem wird neu geladen.",
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"seeding_failed": "Levelsystem konnte nicht neu geladen werden.",
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"seeding_finished": "Levelsystem wurde Erfolgreich neu geladen."
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"created": "Level {} mit Berechtigungen {} wurde erstellt."
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},
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"remove": {
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"success": "Level {} wurde entfernt :D",
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"error": {
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"not_found": "Level {} nicht gefunden!"
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}
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},
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"down": {
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"already_first": "{} hat bereits das erste Level.",
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@ -202,6 +208,12 @@
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"already_last": "{} hat bereits das höchste Level.",
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"success": "{} wurde auf Level {} hochgesetzt :)",
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"failed": "{} konnte nicht hochgesetzt werden :("
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},
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"set": {
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"already_level": "{} hat bereits das Level {} :/",
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"success": "{} ist nun Level {} :)",
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"failed": "Das Level von {} konnte nicht auf {} gesetzt werden :(",
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"not_found": "Das Level {} konnte nicht gefunden werden :("
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}
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},
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"database": {},
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@ -57,6 +57,16 @@ class LevelGroup(DiscordCommandABC):
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self._logger.trace(__name__, f'Loaded command service: {type(self).__name__}')
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async def _seed_levels(self, channel: discord.TextChannel):
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# send message to ctx.channel because send_ctx_msg resolves ctx
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try:
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await self._message_service.send_channel_message(channel, self._t.transform('modules.level.seeding_started'))
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await self._level_seeder.seed()
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await self._message_service.send_channel_message(channel, self._t.transform('modules.level.seeding_finished'))
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except Exception as e:
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self._logger.error(__name__, f'Level seeding failed', e)
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await self._message_service.send_channel_message(channel, self._t.transform('modules.level.seeding_failed'))
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@commands.hybrid_group()
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@commands.guild_only()
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async def level(self, ctx: Context):
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@ -146,15 +156,7 @@ class LevelGroup(DiscordCommandABC):
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self._logger.error(__name__, f'Could not save level {name} with color {color}, min_xp {min_xp} and permissions {permissions}', e)
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else:
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await self._message_service.send_ctx_msg(ctx, self._t.transform('modules.level.create.created').format(name, permissions))
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# send message to ctx.channel because send_ctx_msg resolves ctx
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try:
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await self._message_service.send_channel_message(ctx.channel, self._t.transform('modules.level.create.seeding_started'))
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await self._level_seeder.seed()
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await self._message_service.send_channel_message(ctx.channel, self._t.transform('modules.level.create.seeding_finished'))
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except Exception as e:
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self._logger.error(__name__, f'Level seeding failed', e)
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await self._message_service.send_channel_message(ctx.channel, self._t.transform('modules.level.create.seeding_failed'))
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await self._seed_levels(ctx.channel)
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self._logger.trace(__name__, f'Finished command level create')
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@ -316,3 +318,54 @@ class LevelGroup(DiscordCommandABC):
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await self._message_service.send_ctx_msg(ctx, self._t.transform('modules.level.up.failed').format(member.name))
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self._logger.trace(__name__, f'Finished command level up')
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@level.command()
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@commands.guild_only()
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async def set(self, ctx: Context, member: discord.Member, level: str):
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self._logger.debug(__name__, f'Received command level up {ctx} {member}')
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if not await self._client_utils.check_if_bot_is_ready_yet_and_respond(ctx):
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return
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if not self._permissions.is_member_moderator(ctx.author):
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await self._message_service.send_ctx_msg(ctx, self._t.transform('common.no_permission_message'))
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self._logger.trace(__name__, f'Finished command level up')
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return
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if ctx.guild is None:
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return
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if member.bot:
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return
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server = self._servers.get_server_by_discord_id(ctx.guild.id)
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user = self._users.get_user_by_discord_id_and_server_id(member.id, server.server_id)
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current_level = self._level_service.get_level(user)
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new_level = self._levels.get_levels_by_server_id(server.server_id).where(lambda l: l.name == level).single_or_default()
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if new_level is None:
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await self._message_service.send_ctx_msg(ctx, self._t.transform('modules.level.set.not_found').format(level))
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self._logger.trace(__name__, f'Finished command level set')
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return
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if current_level.name == level:
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await self._message_service.send_ctx_msg(ctx, self._t.transform('modules.level.set.already_level').format(member.name, level))
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self._logger.trace(__name__, f'Finished command level set')
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return
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try:
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user.xp = new_level.min_xp
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self._users.update_user(user)
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self._db.save_changes()
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await self._message_service.send_ctx_msg(ctx, self._t.transform('modules.level.set.success').format(member.name, new_level.name))
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await self._level_service.set_level(user)
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except Exception as e:
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self._logger.error(__name__, f'Cannot set level {level} for {member.name}', e)
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await self._message_service.send_ctx_msg(ctx, self._t.transform('modules.level.set.failed').format(member.name))
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self._logger.trace(__name__, f'Finished command level set')
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@set.autocomplete('level')
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async def set_autocomplete(self, interaction: discord.Interaction, current: str) -> TList[app_commands.Choice[str]]:
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server = self._servers.get_server_by_discord_id(interaction.guild.id)
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levels = self._levels.get_levels_by_server_id(server.server_id).select(lambda l: l.name)
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return [app_commands.Choice(name=level, value=level) for level in levels]
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@ -1,7 +1,6 @@
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import discord
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from cpl_discord.container import Guild, Role
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from cpl_discord.container import Guild
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from cpl_discord.service import DiscordBotServiceABC
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from cpl_query.extension import List
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from discord import Permissions, Colour
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from bot_core.logging.database_logger import DatabaseLogger
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@ -34,7 +33,7 @@ class LevelSeeder(DataSeederABC):
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self._logger.debug(__name__, f'Created role {level.name}')
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levels = self._levels.find_levels_by_server_id(server.server_id)
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if levels is None or levels.where(lambda l: l == level).first_or_default() is None:
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if levels is None or levels.where(lambda l: l.name == level.name).first_or_default() is None:
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self._levels.add_level(level)
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self._logger.debug(__name__, f'Saved level {level.name}')
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except discord.errors.Forbidden as e:
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