0.3 #146
@ -8,7 +8,7 @@
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"LoggingSettings": {
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"Path": "logs/",
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"Filename": "bot.log",
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"ConsoleLogLevel": "TRACE",
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"ConsoleLogLevel": "DEBUG",
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"FileLogLevel": "TRACE"
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},
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"BotLoggingSettings": {
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@ -76,7 +76,12 @@
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},
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"BootLog": {
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"910199451145076828": {
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"LoginMessageChannelId": "910199452915093588"
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"LoginMessageChannelId": 910199452915093588
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}
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},
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"Level": {
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"910199451145076828": {
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"ChangedLevelNotificationChannelId": 910199452667637892
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}
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},
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"Permission": {
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@ -175,9 +175,6 @@
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},
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"level": {
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"new_level_message": "<@{}> ist nun Level {}",
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"seeding_started": "Levelsystem wird neu geladen.",
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"seeding_failed": "Levelsystem konnte nicht neu geladen werden.",
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"seeding_finished": "Levelsystem wurde erfolgreich neu geladen.",
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"error": {
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"nothing_found": "Keine Level Einträge gefunden.",
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"level_with_name_already_exists": "Ein Level mit dem Namen {} existiert bereits!",
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@ -191,13 +188,22 @@
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"permission_int": "Berechtigungen"
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},
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"create": {
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"created": "Level {} mit Berechtigungen {} wurde erstellt."
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"created": "Level {} mit Berechtigungen {} wurde erstellt.",
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"seeding_started": "Levelsystem wird neu geladen.",
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"seeding_failed": "Levelsystem konnte nicht neu geladen werden.",
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"seeding_finished": "Levelsystem wurde Erfolgreich neu geladen."
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},
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"remove": {
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"success": "Level {} wurde entfernt :D",
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"error": {
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"not_found": "Level {} nicht gefunden!"
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}
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},
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"down": {
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"already_first": "{} hat bereits das erste Level.",
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"success": "{} wurde auf Level {} runtergesetzt :)",
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"failed": "{} konnte nicht runtergesetzt werden :(",
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"created": "Level {} mit Berechtigungen {} wurde erstellt."
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}
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},
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"database": {},
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@ -15,6 +15,7 @@ from bot_core.abc.message_service_abc import MessageServiceABC
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from bot_core.logging.command_logger import CommandLogger
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from bot_data.abc.level_repository_abc import LevelRepositoryABC
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from bot_data.abc.server_repository_abc import ServerRepositoryABC
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from bot_data.abc.user_repository_abc import UserRepositoryABC
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from bot_data.model.level import Level
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from modules.level.level_seeder import LevelSeeder
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from modules.level.service.level_service import LevelService
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@ -31,9 +32,10 @@ class LevelGroup(DiscordCommandABC):
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client_utils: ClientUtilsServiceABC,
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permission_service: PermissionServiceABC,
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translate: TranslatePipe,
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db_context: DatabaseContextABC,
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db: DatabaseContextABC,
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levels: LevelRepositoryABC,
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servers: ServerRepositoryABC,
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users: UserRepositoryABC,
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level_service: LevelService,
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level_seeder: LevelSeeder,
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):
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@ -45,25 +47,16 @@ class LevelGroup(DiscordCommandABC):
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self._client_utils = client_utils
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self._permissions = permission_service
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self._t = translate
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self._db_context = db_context
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self._db = db
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self._levels = levels
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self._servers = servers
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self._users = users
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self._level_service = level_service
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self._level_seeder = level_seeder
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self._logger.trace(__name__, f'Loaded command service: {type(self).__name__}')
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async def _seed_levels(self, channel: discord.TextChannel):
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# send message to ctx.channel because send_ctx_msg resolves ctx
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try:
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await self._message_service.send_channel_message(channel, self._t.transform('modules.level.seeding_started'))
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await self._level_seeder.seed()
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await self._message_service.send_channel_message(channel, self._t.transform('modules.level.seeding_finished'))
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except Exception as e:
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self._logger.error(__name__, f'Level seeding failed', e)
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await self._message_service.send_channel_message(channel, self._t.transform('modules.level.seeding_failed'))
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@commands.hybrid_group()
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@commands.guild_only()
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async def level(self, ctx: Context):
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@ -115,14 +108,6 @@ class LevelGroup(DiscordCommandABC):
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async def create(self, ctx: Context, name: str, color: str, min_xp: int, permissions: int):
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self._logger.debug(__name__, f'Received command level create {ctx}')
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if not await self._client_utils.check_if_bot_is_ready_yet_and_respond(ctx):
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return
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if not self._permissions.is_member_admin(ctx.author):
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await self._message_service.send_ctx_msg(ctx, self._t.transform('common.no_permission_message'))
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self._logger.trace(__name__, f'Finished command level remove')
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return
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try:
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color = hex(discord.Colour.from_str(color).value)
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except Exception as e:
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@ -135,6 +120,9 @@ class LevelGroup(DiscordCommandABC):
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self._logger.error(__name__, f'Error parsing permissions {permissions}', e)
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return
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if not await self._client_utils.check_if_bot_is_ready_yet_and_respond(ctx):
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return
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if ctx.guild is None:
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return
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@ -152,13 +140,21 @@ class LevelGroup(DiscordCommandABC):
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else:
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try:
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self._levels.add_level(level)
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self._db_context.save_changes()
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self._db.save_changes()
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self._logger.info(__name__, f'Saved level {name} with color {color}, min_xp {min_xp} and permissions {permissions}')
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except Exception as e:
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self._logger.error(__name__, f'Could not save level {name} with color {color}, min_xp {min_xp} and permissions {permissions}', e)
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else:
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await self._message_service.send_ctx_msg(ctx, self._t.transform('modules.level.create.created').format(name, permissions))
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await self._seed_levels(ctx.channel)
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# send message to ctx.channel because send_ctx_msg resolves ctx
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try:
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await self._message_service.send_channel_message(ctx.channel, self._t.transform('modules.level.create.seeding_started'))
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await self._level_seeder.seed()
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await self._message_service.send_channel_message(ctx.channel, self._t.transform('modules.level.create.seeding_finished'))
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except Exception as e:
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self._logger.error(__name__, f'Level seeding failed', e)
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await self._message_service.send_channel_message(ctx.channel, self._t.transform('modules.level.create.seeding_failed'))
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self._logger.trace(__name__, f'Finished command level create')
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@ -219,7 +215,7 @@ class LevelGroup(DiscordCommandABC):
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try:
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self._levels.delete_level(level_from_db)
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self._db_context.save_changes()
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self._db.save_changes()
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guild: Guild = self._bot.guilds.where(lambda g: g == ctx.guild).single()
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role: Role = guild.roles.where(lambda r: r.name == level).single_or_default()
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if role is not None:
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@ -238,3 +234,41 @@ class LevelGroup(DiscordCommandABC):
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server = self._servers.get_server_by_discord_id(interaction.guild.id)
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levels = self._levels.get_levels_by_server_id(server.server_id).select(lambda l: l.name)
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return [app_commands.Choice(name=level, value=level) for level in levels]
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@level.command()
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@commands.guild_only()
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async def down(self, ctx: Context, member: discord.Member):
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self._logger.debug(__name__, f'Received command level down {ctx} {member}')
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if not await self._client_utils.check_if_bot_is_ready_yet_and_respond(ctx):
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return
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if not self._permissions.is_member_moderator(ctx.author):
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await self._message_service.send_ctx_msg(ctx, self._t.transform('common.no_permission_message'))
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self._logger.trace(__name__, f'Finished command level list')
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return
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if ctx.guild is None:
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return
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server = self._servers.get_server_by_discord_id(ctx.guild.id)
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user = self._users.get_user_by_discord_id_and_server_id(member.id, server.server_id)
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level = self._level_service.get_level(user)
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levels = self._levels.get_levels_by_server_id(server.server_id).order_by(lambda l: l.min_xp)
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if level == levels.first():
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await self._message_service.send_ctx_msg(ctx, self._t.transform('modules.level.down.already_first').format(member.name))
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self._logger.trace(__name__, f'Finished command level list')
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return
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try:
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new_level = levels.where(lambda l: l.min_xp < level.min_xp).last()
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user.xp = new_level.min_xp
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self._users.update_user(user)
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self._db.save_changes()
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await self._message_service.send_ctx_msg(ctx, self._t.transform('modules.level.down.success').format(member.name, new_level.name))
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await self._level_service.set_level(user)
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except Exception as e:
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self._logger.error(__name__, f'Cannot level down {member.name} with level {level.name}', e)
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await self._message_service.send_ctx_msg(ctx, self._t.transform('modules.level.down.failed').format(member.name))
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self._logger.trace(__name__, f'Finished command level down')
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@ -29,14 +29,14 @@ class LevelSeeder(DataSeederABC):
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async def _create_level(self, level: Level, guild: Guild, server: Server):
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level.server = server
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try:
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if guild.roles.where(lambda r: r.name == level.name).first_or_default() is not None:
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return
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if guild.roles.where(lambda r: r.name == level.name).first_or_default() is None:
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await guild.create_role(name=level.name, colour=Colour(int(level.color, 16)), hoist=False, mentionable=True, permissions=Permissions(level.permissions))
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self._logger.debug(__name__, f'Created role {level.name}')
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await guild.create_role(name=level.name, colour=Colour(int(level.color, 16)), hoist=False, mentionable=True, permissions=Permissions(level.permissions))
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self._logger.info(__name__, f'Created level {level.name}')
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if self._levels.find_levels_by_server_id(server.server_id).where(lambda l: l == level).first_or_default() is not None:
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levels = self._levels.find_levels_by_server_id(server.server_id)
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if levels is None or levels.where(lambda l: l == level).first_or_default() is None:
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self._levels.add_level(level)
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self._logger.debug(__name__, f'Saved level {level.name}')
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except discord.errors.Forbidden as e:
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self._logger.error(__name__, f'Creating level failed', e)
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level.permissions = 0
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Loading…
Reference in New Issue
Block a user