Fixed level seeder #28
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@ -29,14 +29,14 @@ class LevelSeeder(DataSeederABC):
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async def _create_level(self, level: Level, guild: Guild, server: Server):
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async def _create_level(self, level: Level, guild: Guild, server: Server):
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level.server = server
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level.server = server
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try:
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try:
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if guild.roles.where(lambda r: r.name == level.name).first_or_default() is not None:
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if guild.roles.where(lambda r: r.name == level.name).first_or_default() is None:
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return
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await guild.create_role(name=level.name, colour=Colour(int(level.color, 16)), hoist=False, mentionable=True, permissions=Permissions(level.permissions))
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self._logger.debug(__name__, f'Created role {level.name}')
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await guild.create_role(name=level.name, colour=Colour(int(level.color, 16)), hoist=False, mentionable=True, permissions=Permissions(level.permissions))
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levels = self._levels.find_levels_by_server_id(server.server_id)
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self._logger.info(__name__, f'Created level {level.name}')
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if levels is None or levels.where(lambda l: l == level).first_or_default() is None:
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if self._levels.find_levels_by_server_id(server.server_id).where(lambda l: l == level).first_or_default() is not None:
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self._levels.add_level(level)
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self._levels.add_level(level)
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self._logger.debug(__name__, f'Saved level {level.name}')
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except discord.errors.Forbidden as e:
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except discord.errors.Forbidden as e:
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self._logger.error(__name__, f'Creating level failed', e)
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self._logger.error(__name__, f'Creating level failed', e)
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level.permissions = 0
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level.permissions = 0
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