Fixed voice state update (ontime) handling

This commit is contained in:
2023-01-19 20:02:56 +01:00
parent 53cdaf3fa0
commit e1c89814da
5 changed files with 70 additions and 28 deletions

View File

@@ -271,6 +271,7 @@ class DatabaseOnReadyEvent(OnReadyABC):
self._logger.debug(__name__, f"Start checking UserJoinedVoiceChannel table")
for guild in self._bot.guilds:
guild: discord.Guild = guild
settings: BaseServerSettings = self._config.get_configuration(f"BaseServerSettings_{guild.id}")
server = self._servers.find_server_by_discord_id(guild.id)
if server is None:
@@ -296,7 +297,6 @@ class DatabaseOnReadyEvent(OnReadyABC):
f"Active UserJoinedVoiceChannel found in database: {guild.id}:{member.id}@{join.joined_on}",
)
join.leaved_on = datetime.now()
settings: BaseServerSettings = self._config.get_configuration(f"BaseServerSettings_{guild.id}")
if (
(join.leaved_on - join.joined_on).total_seconds() / 60 / 60
@@ -312,7 +312,7 @@ class DatabaseOnReadyEvent(OnReadyABC):
self._logger.trace(__name__, f"User {member.id} is ignored, because its a bot")
continue
if member.voice is None:
if member.voice is None or member.voice.channel.id in settings.afk_channel_ids:
continue
user = self._users.find_user_by_discord_id_and_server_id(member.id, server.server_id)