Added logic to list game ident users #366

This commit is contained in:
Sven Heidemann 2023-09-25 20:37:30 +02:00
parent ca5a6c81b8
commit b53ddb1351
7 changed files with 108 additions and 0 deletions

View File

@ -21,6 +21,7 @@
}
},
"common": {
"feature_not_activated": "Diese Funktion ist deaktiviert",
"bot_has_no_permission_message": "Ey!!!\nWas soll das?\nIch habe keine Berechtigungen :(\nScheiß System...",
"colors": {
"blue": "Blau",
@ -170,6 +171,11 @@
"error": {
"nothing_found": "Keine Gameserver gefunden."
},
"list_members": {
"title": "Mitglieder",
"description": "Konfigurierte Mitglieder:",
"users": "Mitglieder"
},
"list": {
"title": "Gameserver",
"description": "Konfigurierte Gameserver:",

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@ -20,3 +20,4 @@ class FeatureFlagsEnum(Enum):
api_only = "ApiOnly"
presence = "Presence"
version_in_presence = "VersionInPresence"
game_server = "GameServer"

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@ -22,6 +22,7 @@ class FeatureFlagsSettings(ConfigurationModelABC):
FeatureFlagsEnum.api_only.value: False, # 13.10.2022 #70
FeatureFlagsEnum.presence.value: True, # 03.10.2022 #56
FeatureFlagsEnum.version_in_presence.value: False, # 21.03.2023 #253
FeatureFlagsEnum.game_server.value: False, # 25.09.2023 #366
}
def __init__(self, **kwargs: dict):

View File

@ -14,6 +14,10 @@ class UserGameIdentRepositoryABC(ABC):
def get_user_game_idents(self) -> List[UserGameIdent]:
pass
@abstractmethod
def get_user_game_idents_by_game_server_id(self, id: int) -> List[UserGameIdent]:
pass
@abstractmethod
def get_user_game_ident_by_id(self, id: int) -> UserGameIdent:
pass

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@ -49,6 +49,15 @@ class UserGameIdent(TableABC):
"""
)
@staticmethod
def get_select_by_game_server_id_string(id: int) -> str:
return str(
f"""
SELECT * FROM `UserGameIdents`
WHERE `GameServerId` = {id};
"""
)
@staticmethod
def get_select_by_id_string(id: int) -> str:
return str(

View File

@ -51,6 +51,19 @@ class UserGameIdentRepositoryService(UserGameIdentRepositoryABC):
return joins
def get_user_game_idents_by_game_server_id(self, game_server_id: int) -> List[UserGameIdent]:
joins = List(UserGameIdent)
self._logger.trace(
__name__,
f"Send SQL command: {UserGameIdent.get_select_by_game_server_id_string(game_server_id)}",
)
results = self._context.select(UserGameIdent.get_select_by_game_server_id_string(game_server_id))
for result in results:
self._logger.trace(__name__, f"Get UserGameIdent with id {result[0]}")
joins.append(self._from_result(result))
return joins
def get_user_game_ident_by_id(self, id: int) -> UserGameIdent:
self._logger.trace(
__name__,

View File

@ -1,6 +1,7 @@
from typing import List as TList
import discord
from cpl_core.configuration import ConfigurationABC
from cpl_core.database.context import DatabaseContextABC
from cpl_discord.command import DiscordCommandABC
from cpl_discord.service import DiscordBotServiceABC
@ -11,38 +12,49 @@ from discord.ext.commands import Context
from bot_core.abc.client_utils_abc import ClientUtilsABC
from bot_core.abc.message_service_abc import MessageServiceABC
from bot_core.configuration.feature_flags_enum import FeatureFlagsEnum
from bot_core.configuration.feature_flags_settings import FeatureFlagsSettings
from bot_core.helper.command_checks import CommandChecks
from bot_core.logging.command_logger import CommandLogger
from bot_data.abc.api_key_repository_abc import ApiKeyRepositoryABC
from bot_data.abc.game_server_repository_abc import GameServerRepositoryABC
from bot_data.abc.server_repository_abc import ServerRepositoryABC
from bot_data.abc.user_game_ident_repository_abc import UserGameIdentRepositoryABC
from bot_data.abc.user_repository_abc import UserRepositoryABC
from bot_data.model.game_server import GameServer
from bot_data.model.server_config import ServerConfig
from modules.permission.abc.permission_service_abc import PermissionServiceABC
class GameServerGroup(DiscordCommandABC):
def __init__(
self,
config: ConfigurationABC,
logger: CommandLogger,
message_service: MessageServiceABC,
bot: DiscordBotServiceABC,
client_utils: ClientUtilsABC,
translate: TranslatePipe,
servers: ServerRepositoryABC,
user: UserRepositoryABC,
game_servers: GameServerRepositoryABC,
user_game_idents: UserGameIdentRepositoryABC,
api_keys: ApiKeyRepositoryABC,
db: DatabaseContextABC,
permission_service: PermissionServiceABC,
):
DiscordCommandABC.__init__(self)
self._config = config
self._logger = logger
self._message_service = message_service
self._bot = bot
self._client_utils = client_utils
self._t = translate
self._servers = servers
self._user = user
self._game_servers = game_servers
self._user_game_idents = user_game_idents
self._api_keys = api_keys
self._db = db
self._permissions = permission_service
@ -64,6 +76,11 @@ class GameServerGroup(DiscordCommandABC):
if ctx.guild is None:
return
settings: ServerConfig = self._config.get_configuration(f"ServerConfig_{ctx.guild.id}")
if not FeatureFlagsSettings.get_flag_from_dict(settings.feature_flags, FeatureFlagsEnum.game_server):
await self._message_service.send_ctx_msg(ctx, self._t.transform("common.feature_not_activated"))
return
server = self._servers.get_server_by_discord_id(ctx.guild.id)
game_servers = self._game_servers.get_game_servers_by_server_id(server.id)
if game_servers.count() < 1:
@ -102,6 +119,14 @@ class GameServerGroup(DiscordCommandABC):
async def add(self, ctx: Context, name: str, api_key_id: int):
self._logger.debug(__name__, f"Received command game-server add {ctx}: {name} {api_key_id}")
if ctx.guild is None:
return
settings: ServerConfig = self._config.get_configuration(f"ServerConfig_{ctx.guild.id}")
if not FeatureFlagsSettings.get_flag_from_dict(settings.feature_flags, FeatureFlagsEnum.game_server):
await self._message_service.send_ctx_msg(ctx, self._t.transform("common.feature_not_activated"))
return
server = self._servers.get_server_by_discord_id(ctx.guild.id)
api_key = self._api_keys.get_api_key_by_id(api_key_id)
game_server = GameServer(name, server, api_key)
@ -133,6 +158,14 @@ class GameServerGroup(DiscordCommandABC):
async def remove(self, ctx: Context, id: int):
self._logger.debug(__name__, f"Received command game-server remove {ctx}: {id}")
if ctx.guild is None:
return
settings: ServerConfig = self._config.get_configuration(f"ServerConfig_{ctx.guild.id}")
if not FeatureFlagsSettings.get_flag_from_dict(settings.feature_flags, FeatureFlagsEnum.game_server):
await self._message_service.send_ctx_msg(ctx, self._t.transform("common.feature_not_activated"))
return
game_server = self._game_servers.get_game_server_by_id(id)
self._game_servers.delete_game_server(game_server)
self._db.save_changes()
@ -149,3 +182,44 @@ class GameServerGroup(DiscordCommandABC):
app_commands.Choice(name=gs.name, value=gs.id)
for gs in self._client_utils.get_auto_complete_list(game_servers, current, lambda x: x.name)
]
@game_server.command(name="list-members")
@commands.guild_only()
@CommandChecks.check_is_ready()
@CommandChecks.check_is_member_moderator()
async def list_members(self, ctx: Context, id: int, wait: int = None):
self._logger.debug(__name__, f"Received command game-server remove {ctx}: {id}")
if ctx.guild is None:
return
settings: ServerConfig = self._config.get_configuration(f"ServerConfig_{ctx.guild.id}")
if not FeatureFlagsSettings.get_flag_from_dict(settings.feature_flags, FeatureFlagsEnum.game_server):
await self._message_service.send_ctx_msg(ctx, self._t.transform("common.feature_not_activated"))
return
game_server = self._game_servers.get_game_server_by_id(id)
game_idents = self._user_game_idents.get_user_game_idents_by_game_server_id(game_server.id)
users = ""
for game_ident in game_idents:
users += f"\n{game_ident.user.name}"
embed = discord.Embed(
title=self._t.transform("modules.base.game_server.list_members.title"),
description=self._t.transform("modules.base.game_server.list_members.description"),
color=int("ef9d0d", 16),
)
embed.add_field(name=self._t.transform("modules.base.game_server.list_members.users"), value=users, inline=True)
await self._message_service.send_ctx_msg(ctx, embed, wait_before_delete=wait)
self._logger.trace(__name__, f"Finished command game-server remove")
@list_members.autocomplete("id")
async def id_autocomplete(self, interaction: discord.Interaction, current: str) -> TList[app_commands.Choice[str]]:
server = self._servers.get_server_by_discord_id(interaction.guild.id)
game_servers = self._game_servers.get_game_servers_by_server_id(server.id)
return [
app_commands.Choice(name=gs.name, value=gs.id)
for gs in self._client_utils.get_auto_complete_list(game_servers, current, lambda x: x.name)
]