Added logic to list game ident users #366
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@ -21,6 +21,7 @@
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}
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},
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"common": {
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"feature_not_activated": "Diese Funktion ist deaktiviert",
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"bot_has_no_permission_message": "Ey!!!\nWas soll das?\nIch habe keine Berechtigungen :(\nScheiß System...",
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"colors": {
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"blue": "Blau",
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@ -170,6 +171,11 @@
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"error": {
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"nothing_found": "Keine Gameserver gefunden."
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},
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"list_members": {
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"title": "Mitglieder",
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"description": "Konfigurierte Mitglieder:",
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"users": "Mitglieder"
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},
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"list": {
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"title": "Gameserver",
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"description": "Konfigurierte Gameserver:",
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@ -20,3 +20,4 @@ class FeatureFlagsEnum(Enum):
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api_only = "ApiOnly"
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presence = "Presence"
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version_in_presence = "VersionInPresence"
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game_server = "GameServer"
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@ -22,6 +22,7 @@ class FeatureFlagsSettings(ConfigurationModelABC):
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FeatureFlagsEnum.api_only.value: False, # 13.10.2022 #70
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FeatureFlagsEnum.presence.value: True, # 03.10.2022 #56
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FeatureFlagsEnum.version_in_presence.value: False, # 21.03.2023 #253
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FeatureFlagsEnum.game_server.value: False, # 25.09.2023 #366
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}
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def __init__(self, **kwargs: dict):
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@ -14,6 +14,10 @@ class UserGameIdentRepositoryABC(ABC):
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def get_user_game_idents(self) -> List[UserGameIdent]:
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pass
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@abstractmethod
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def get_user_game_idents_by_game_server_id(self, id: int) -> List[UserGameIdent]:
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pass
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@abstractmethod
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def get_user_game_ident_by_id(self, id: int) -> UserGameIdent:
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pass
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@ -49,6 +49,15 @@ class UserGameIdent(TableABC):
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"""
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)
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@staticmethod
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def get_select_by_game_server_id_string(id: int) -> str:
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return str(
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f"""
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SELECT * FROM `UserGameIdents`
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WHERE `GameServerId` = {id};
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"""
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)
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@staticmethod
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def get_select_by_id_string(id: int) -> str:
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return str(
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@ -51,6 +51,19 @@ class UserGameIdentRepositoryService(UserGameIdentRepositoryABC):
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return joins
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def get_user_game_idents_by_game_server_id(self, game_server_id: int) -> List[UserGameIdent]:
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joins = List(UserGameIdent)
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self._logger.trace(
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__name__,
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f"Send SQL command: {UserGameIdent.get_select_by_game_server_id_string(game_server_id)}",
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)
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results = self._context.select(UserGameIdent.get_select_by_game_server_id_string(game_server_id))
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for result in results:
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self._logger.trace(__name__, f"Get UserGameIdent with id {result[0]}")
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joins.append(self._from_result(result))
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return joins
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def get_user_game_ident_by_id(self, id: int) -> UserGameIdent:
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self._logger.trace(
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__name__,
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@ -1,6 +1,7 @@
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from typing import List as TList
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import discord
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from cpl_core.configuration import ConfigurationABC
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from cpl_core.database.context import DatabaseContextABC
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from cpl_discord.command import DiscordCommandABC
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from cpl_discord.service import DiscordBotServiceABC
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@ -11,38 +12,49 @@ from discord.ext.commands import Context
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from bot_core.abc.client_utils_abc import ClientUtilsABC
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from bot_core.abc.message_service_abc import MessageServiceABC
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from bot_core.configuration.feature_flags_enum import FeatureFlagsEnum
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from bot_core.configuration.feature_flags_settings import FeatureFlagsSettings
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from bot_core.helper.command_checks import CommandChecks
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from bot_core.logging.command_logger import CommandLogger
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from bot_data.abc.api_key_repository_abc import ApiKeyRepositoryABC
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from bot_data.abc.game_server_repository_abc import GameServerRepositoryABC
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from bot_data.abc.server_repository_abc import ServerRepositoryABC
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from bot_data.abc.user_game_ident_repository_abc import UserGameIdentRepositoryABC
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from bot_data.abc.user_repository_abc import UserRepositoryABC
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from bot_data.model.game_server import GameServer
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from bot_data.model.server_config import ServerConfig
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from modules.permission.abc.permission_service_abc import PermissionServiceABC
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class GameServerGroup(DiscordCommandABC):
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def __init__(
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self,
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config: ConfigurationABC,
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logger: CommandLogger,
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message_service: MessageServiceABC,
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bot: DiscordBotServiceABC,
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client_utils: ClientUtilsABC,
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translate: TranslatePipe,
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servers: ServerRepositoryABC,
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user: UserRepositoryABC,
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game_servers: GameServerRepositoryABC,
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user_game_idents: UserGameIdentRepositoryABC,
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api_keys: ApiKeyRepositoryABC,
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db: DatabaseContextABC,
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permission_service: PermissionServiceABC,
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):
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DiscordCommandABC.__init__(self)
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self._config = config
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self._logger = logger
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self._message_service = message_service
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self._bot = bot
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self._client_utils = client_utils
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self._t = translate
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self._servers = servers
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self._user = user
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self._game_servers = game_servers
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self._user_game_idents = user_game_idents
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self._api_keys = api_keys
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self._db = db
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self._permissions = permission_service
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@ -64,6 +76,11 @@ class GameServerGroup(DiscordCommandABC):
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if ctx.guild is None:
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return
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settings: ServerConfig = self._config.get_configuration(f"ServerConfig_{ctx.guild.id}")
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if not FeatureFlagsSettings.get_flag_from_dict(settings.feature_flags, FeatureFlagsEnum.game_server):
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await self._message_service.send_ctx_msg(ctx, self._t.transform("common.feature_not_activated"))
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return
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server = self._servers.get_server_by_discord_id(ctx.guild.id)
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game_servers = self._game_servers.get_game_servers_by_server_id(server.id)
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if game_servers.count() < 1:
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@ -102,6 +119,14 @@ class GameServerGroup(DiscordCommandABC):
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async def add(self, ctx: Context, name: str, api_key_id: int):
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self._logger.debug(__name__, f"Received command game-server add {ctx}: {name} {api_key_id}")
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if ctx.guild is None:
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return
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settings: ServerConfig = self._config.get_configuration(f"ServerConfig_{ctx.guild.id}")
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if not FeatureFlagsSettings.get_flag_from_dict(settings.feature_flags, FeatureFlagsEnum.game_server):
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await self._message_service.send_ctx_msg(ctx, self._t.transform("common.feature_not_activated"))
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return
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server = self._servers.get_server_by_discord_id(ctx.guild.id)
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api_key = self._api_keys.get_api_key_by_id(api_key_id)
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game_server = GameServer(name, server, api_key)
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@ -133,6 +158,14 @@ class GameServerGroup(DiscordCommandABC):
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async def remove(self, ctx: Context, id: int):
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self._logger.debug(__name__, f"Received command game-server remove {ctx}: {id}")
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if ctx.guild is None:
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return
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settings: ServerConfig = self._config.get_configuration(f"ServerConfig_{ctx.guild.id}")
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if not FeatureFlagsSettings.get_flag_from_dict(settings.feature_flags, FeatureFlagsEnum.game_server):
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await self._message_service.send_ctx_msg(ctx, self._t.transform("common.feature_not_activated"))
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return
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game_server = self._game_servers.get_game_server_by_id(id)
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self._game_servers.delete_game_server(game_server)
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self._db.save_changes()
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@ -149,3 +182,44 @@ class GameServerGroup(DiscordCommandABC):
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app_commands.Choice(name=gs.name, value=gs.id)
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for gs in self._client_utils.get_auto_complete_list(game_servers, current, lambda x: x.name)
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]
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@game_server.command(name="list-members")
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@commands.guild_only()
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@CommandChecks.check_is_ready()
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@CommandChecks.check_is_member_moderator()
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async def list_members(self, ctx: Context, id: int, wait: int = None):
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self._logger.debug(__name__, f"Received command game-server remove {ctx}: {id}")
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if ctx.guild is None:
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return
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settings: ServerConfig = self._config.get_configuration(f"ServerConfig_{ctx.guild.id}")
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if not FeatureFlagsSettings.get_flag_from_dict(settings.feature_flags, FeatureFlagsEnum.game_server):
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await self._message_service.send_ctx_msg(ctx, self._t.transform("common.feature_not_activated"))
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return
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game_server = self._game_servers.get_game_server_by_id(id)
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game_idents = self._user_game_idents.get_user_game_idents_by_game_server_id(game_server.id)
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users = ""
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for game_ident in game_idents:
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users += f"\n{game_ident.user.name}"
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embed = discord.Embed(
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title=self._t.transform("modules.base.game_server.list_members.title"),
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description=self._t.transform("modules.base.game_server.list_members.description"),
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color=int("ef9d0d", 16),
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)
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embed.add_field(name=self._t.transform("modules.base.game_server.list_members.users"), value=users, inline=True)
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await self._message_service.send_ctx_msg(ctx, embed, wait_before_delete=wait)
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self._logger.trace(__name__, f"Finished command game-server remove")
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@list_members.autocomplete("id")
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async def id_autocomplete(self, interaction: discord.Interaction, current: str) -> TList[app_commands.Choice[str]]:
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server = self._servers.get_server_by_discord_id(interaction.guild.id)
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game_servers = self._game_servers.get_game_servers_by_server_id(server.id)
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return [
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app_commands.Choice(name=gs.name, value=gs.id)
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for gs in self._client_utils.get_auto_complete_list(game_servers, current, lambda x: x.name)
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]
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