Added GameServer handling & commands #238
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@@ -8,6 +8,7 @@ from bot_core.abc.module_abc import ModuleABC
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from bot_core.configuration.feature_flags_enum import FeatureFlagsEnum
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from modules.base.abc.base_helper_abc import BaseHelperABC
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from modules.base.command.afk_command import AFKCommand
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from modules.base.command.game_server_group import GameServerGroup
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from modules.base.command.help_command import HelpCommand
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from modules.base.command.info_command import InfoCommand
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from modules.base.command.mass_move_command import MassMoveCommand
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@@ -66,6 +67,7 @@ class BaseModule(ModuleABC):
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self._dc.add_command(UserGroup)
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self._dc.add_command(RegisterGroup)
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self._dc.add_command(UnregisterGroup)
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self._dc.add_command(GameServerGroup)
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# events
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self._dc.add_event(DiscordEventTypesEnum.on_command.value, BaseOnCommandEvent)
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self._dc.add_event(DiscordEventTypesEnum.on_command_error.value, BaseOnCommandErrorEvent)
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151
kdb-bot/src/modules/base/command/game_server_group.py
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151
kdb-bot/src/modules/base/command/game_server_group.py
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@@ -0,0 +1,151 @@
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from typing import List as TList
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import discord
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from cpl_core.database.context import DatabaseContextABC
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from cpl_discord.command import DiscordCommandABC
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from cpl_discord.service import DiscordBotServiceABC
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from cpl_translation import TranslatePipe
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from discord import app_commands
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from discord.ext import commands
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from discord.ext.commands import Context
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from bot_core.abc.client_utils_abc import ClientUtilsABC
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from bot_core.abc.message_service_abc import MessageServiceABC
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from bot_core.helper.command_checks import CommandChecks
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from bot_core.logging.command_logger import CommandLogger
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from bot_data.abc.api_key_repository_abc import ApiKeyRepositoryABC
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from bot_data.abc.game_server_repository_abc import GameServerRepositoryABC
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from bot_data.abc.server_repository_abc import ServerRepositoryABC
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from bot_data.model.game_server import GameServer
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from modules.permission.abc.permission_service_abc import PermissionServiceABC
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class GameServerGroup(DiscordCommandABC):
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def __init__(
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self,
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logger: CommandLogger,
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message_service: MessageServiceABC,
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bot: DiscordBotServiceABC,
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client_utils: ClientUtilsABC,
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translate: TranslatePipe,
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servers: ServerRepositoryABC,
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game_servers: GameServerRepositoryABC,
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api_keys: ApiKeyRepositoryABC,
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db: DatabaseContextABC,
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permission_service: PermissionServiceABC,
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):
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DiscordCommandABC.__init__(self)
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self._logger = logger
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self._message_service = message_service
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self._bot = bot
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self._client_utils = client_utils
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self._t = translate
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self._servers = servers
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self._game_servers = game_servers
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self._api_keys = api_keys
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self._db = db
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self._permissions = permission_service
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self._logger.trace(__name__, f"Loaded command service: {type(self).__name__}")
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@commands.hybrid_group(name="game-server")
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@commands.guild_only()
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async def game_server(self, ctx: Context):
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pass
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@game_server.command(alias="game-servers")
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@commands.guild_only()
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@CommandChecks.check_is_ready()
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@CommandChecks.check_is_member_moderator()
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async def list(self, ctx: Context, wait: int = None):
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self._logger.debug(__name__, f"Received command game_server list {ctx}")
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if ctx.guild is None:
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return
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server = self._servers.get_server_by_discord_id(ctx.guild.id)
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game_servers = self._game_servers.get_game_servers_by_server_id(server.id)
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if game_servers.count() < 1:
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await self._message_service.send_ctx_msg(
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ctx, self._t.transform("modules.base.game_server.error.nothing_found")
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)
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self._logger.trace(__name__, f"Finished command game_server list")
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return
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game_server_name = ""
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api_key = ""
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for game_server in game_servers:
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game_server: GameServer = game_server
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game_server_name += f"\n{game_server.name}"
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api_key += f"\n{game_server.api_key.identifier}"
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embed = discord.Embed(
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title=self._t.transform("modules.base.game_server.list.title"),
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description=self._t.transform("modules.base.game_server.list.description"),
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color=int("ef9d0d", 16),
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)
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embed.add_field(
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name=self._t.transform("modules.base.game_server.list.name"),
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value=game_server_name,
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inline=True,
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)
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embed.add_field(name=self._t.transform("modules.base.game_server.list.api_key"), value=api_key, inline=True)
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await self._message_service.send_ctx_msg(ctx, embed, wait_before_delete=wait)
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self._logger.trace(__name__, f"Finished command game_server list")
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@game_server.command()
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@commands.guild_only()
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@CommandChecks.check_is_ready()
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@CommandChecks.check_is_member_admin()
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async def add(self, ctx: Context, name: str, api_key_id: int):
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self._logger.debug(__name__, f"Received command game-server add {ctx}: {name} {api_key_id}")
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server = self._servers.get_server_by_discord_id(ctx.guild.id)
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api_key = self._api_keys.get_api_key_by_id(api_key_id)
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game_server = GameServer(name, server, api_key)
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self._game_servers.add_game_server(game_server)
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self._db.save_changes()
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await self._message_service.send_ctx_msg(
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ctx,
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self._t.transform("modules.base.game_server.add.success").format(name),
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)
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self._logger.trace(__name__, f"Finished command game-server add")
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@add.autocomplete("api_key_id")
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async def api_key_id_autocomplete(
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self, interaction: discord.Interaction, current: str
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) -> TList[app_commands.Choice[str]]:
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keys = self._api_keys.get_api_keys()
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return [
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app_commands.Choice(name=f"{key.identifier}: {key.key}", value=key.id)
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for key in self._client_utils.get_auto_complete_list(keys, current, lambda x: x.key)
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]
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@game_server.command()
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@commands.guild_only()
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@CommandChecks.check_is_ready()
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@CommandChecks.check_is_member_admin()
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async def remove(self, ctx: Context, id: int):
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self._logger.debug(__name__, f"Received command game-server remove {ctx}: {id}")
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game_server = self._game_servers.get_game_server_by_id(id)
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self._game_servers.delete_game_server(game_server)
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self._db.save_changes()
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await self._message_service.send_ctx_msg(ctx, self._t.transform("modules.base.game_server.remove.success"))
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self._logger.trace(__name__, f"Finished command game-server remove")
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@remove.autocomplete("id")
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async def id_autocomplete(self, interaction: discord.Interaction, current: str) -> TList[app_commands.Choice[str]]:
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server = self._servers.get_server_by_discord_id(interaction.guild.id)
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game_servers = self._game_servers.get_game_servers_by_server_id(server.id)
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return [
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app_commands.Choice(name=gs.name, value=gs.id)
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for gs in self._client_utils.get_auto_complete_list(game_servers, current, lambda x: x.name)
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]
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