Fixed user joined game server mutation #364
This commit is contained in:
		@@ -23,7 +23,7 @@ class GameServerRepositoryABC(ABC):
 | 
				
			|||||||
        pass
 | 
					        pass
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    @abstractmethod
 | 
					    @abstractmethod
 | 
				
			||||||
    def get_game_server_by_api_key_id(self, id: int) -> GameServer:
 | 
					    def get_game_servers_by_api_key_id(self, id: int) -> List[GameServer]:
 | 
				
			||||||
        pass
 | 
					        pass
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    @abstractmethod
 | 
					    @abstractmethod
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -68,13 +68,16 @@ class GameServerRepositoryService(GameServerRepositoryABC):
 | 
				
			|||||||
        result = self._context.select(GameServer.get_select_by_id_string(id))[0]
 | 
					        result = self._context.select(GameServer.get_select_by_id_string(id))[0]
 | 
				
			||||||
        return self._from_result(result)
 | 
					        return self._from_result(result)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    def get_game_server_by_api_key_id(self, id: int) -> GameServer:
 | 
					    def get_game_servers_by_api_key_id(self, id: int) -> List[GameServer]:
 | 
				
			||||||
        self._logger.trace(
 | 
					        self._logger.trace(
 | 
				
			||||||
            __name__,
 | 
					            __name__,
 | 
				
			||||||
            f"Send SQL command: {GameServer.get_select_by_api_key_id_string(id)}",
 | 
					            f"Send SQL command: {GameServer.get_select_by_api_key_id_string(id)}",
 | 
				
			||||||
        )
 | 
					        )
 | 
				
			||||||
        result = self._context.select(GameServer.get_select_by_api_key_id_string(id))[0]
 | 
					        game_servers = List(GameServer)
 | 
				
			||||||
        return self._from_result(result)
 | 
					        results = self._context.select(GameServer.get_select_by_api_key_id_string(id))
 | 
				
			||||||
 | 
					        for result in results:
 | 
				
			||||||
 | 
					            game_servers.append(self._from_result(result))
 | 
				
			||||||
 | 
					        return game_servers
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    def add_game_server(self, game_server: GameServer):
 | 
					    def add_game_server(self, game_server: GameServer):
 | 
				
			||||||
        self._logger.trace(__name__, f"Send SQL command: {game_server.insert_string}")
 | 
					        self._logger.trace(__name__, f"Send SQL command: {game_server.insert_string}")
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -75,12 +75,6 @@ class UserJoinedGameServerMutation(QueryABC):
 | 
				
			|||||||
        )
 | 
					        )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    def resolve_user_joined(self, *_, input: dict):
 | 
					    def resolve_user_joined(self, *_, input: dict):
 | 
				
			||||||
        api_key = self._get_api_key()
 | 
					 | 
				
			||||||
        if api_key is None:
 | 
					 | 
				
			||||||
            self._logger.warn(__name__, f"UserJoinedGameServer not saved. Api-Key not available!")
 | 
					 | 
				
			||||||
            return
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        game_server = self._game_servers.get_game_server_by_api_key_id(api_key.id)
 | 
					 | 
				
			||||||
        game_ident = self._user_game_idents.get_user_game_ident_by_ident(input["ident"])
 | 
					        game_ident = self._user_game_idents.get_user_game_ident_by_ident(input["ident"])
 | 
				
			||||||
        user = game_ident.user
 | 
					        user = game_ident.user
 | 
				
			||||||
        self._can_user_mutate_data(user.server, UserRoleEnum.admin)
 | 
					        self._can_user_mutate_data(user.server, UserRoleEnum.admin)
 | 
				
			||||||
@@ -93,18 +87,13 @@ class UserJoinedGameServerMutation(QueryABC):
 | 
				
			|||||||
            )
 | 
					            )
 | 
				
			||||||
            return
 | 
					            return
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        new = UserJoinedGameServer(user, game_server, datetime.now())
 | 
					        new = UserJoinedGameServer(user, game_ident.game_server, datetime.now())
 | 
				
			||||||
        self._user_joined_game_servers.add_user_joined_game_server(new)
 | 
					        self._user_joined_game_servers.add_user_joined_game_server(new)
 | 
				
			||||||
        self._db.save_changes()
 | 
					        self._db.save_changes()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        return self._user_joined_game_servers.get_active_user_joined_game_server_by_user_id(user.id)
 | 
					        return self._user_joined_game_servers.get_active_user_joined_game_server_by_user_id(user.id)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    def resolve_user_left(self, *_, input: dict):
 | 
					    def resolve_user_left(self, *_, input: dict):
 | 
				
			||||||
        api_key = self._get_api_key()
 | 
					 | 
				
			||||||
        if api_key is None:
 | 
					 | 
				
			||||||
            self._logger.warn(__name__, f"UserJoinedGameServer not saved. Api-Key not available!")
 | 
					 | 
				
			||||||
            return
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        game_ident = self._user_game_idents.find_user_game_ident_by_ident(input["ident"])
 | 
					        game_ident = self._user_game_idents.find_user_game_ident_by_ident(input["ident"])
 | 
				
			||||||
        if game_ident is None:
 | 
					        if game_ident is None:
 | 
				
			||||||
            return
 | 
					            return
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user