Fixed user joined game server mutation #364
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parent
481c0f881a
commit
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@ -23,7 +23,7 @@ class GameServerRepositoryABC(ABC):
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pass
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pass
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@abstractmethod
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@abstractmethod
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def get_game_server_by_api_key_id(self, id: int) -> GameServer:
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def get_game_servers_by_api_key_id(self, id: int) -> List[GameServer]:
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pass
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pass
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@abstractmethod
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@abstractmethod
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@ -68,13 +68,16 @@ class GameServerRepositoryService(GameServerRepositoryABC):
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result = self._context.select(GameServer.get_select_by_id_string(id))[0]
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result = self._context.select(GameServer.get_select_by_id_string(id))[0]
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return self._from_result(result)
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return self._from_result(result)
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def get_game_server_by_api_key_id(self, id: int) -> GameServer:
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def get_game_servers_by_api_key_id(self, id: int) -> List[GameServer]:
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self._logger.trace(
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self._logger.trace(
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__name__,
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__name__,
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f"Send SQL command: {GameServer.get_select_by_api_key_id_string(id)}",
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f"Send SQL command: {GameServer.get_select_by_api_key_id_string(id)}",
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)
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)
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result = self._context.select(GameServer.get_select_by_api_key_id_string(id))[0]
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game_servers = List(GameServer)
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return self._from_result(result)
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results = self._context.select(GameServer.get_select_by_api_key_id_string(id))
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for result in results:
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game_servers.append(self._from_result(result))
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return game_servers
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def add_game_server(self, game_server: GameServer):
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def add_game_server(self, game_server: GameServer):
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self._logger.trace(__name__, f"Send SQL command: {game_server.insert_string}")
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self._logger.trace(__name__, f"Send SQL command: {game_server.insert_string}")
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@ -75,12 +75,6 @@ class UserJoinedGameServerMutation(QueryABC):
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)
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)
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def resolve_user_joined(self, *_, input: dict):
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def resolve_user_joined(self, *_, input: dict):
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api_key = self._get_api_key()
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if api_key is None:
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self._logger.warn(__name__, f"UserJoinedGameServer not saved. Api-Key not available!")
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return
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game_server = self._game_servers.get_game_server_by_api_key_id(api_key.id)
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game_ident = self._user_game_idents.get_user_game_ident_by_ident(input["ident"])
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game_ident = self._user_game_idents.get_user_game_ident_by_ident(input["ident"])
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user = game_ident.user
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user = game_ident.user
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self._can_user_mutate_data(user.server, UserRoleEnum.admin)
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self._can_user_mutate_data(user.server, UserRoleEnum.admin)
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@ -93,18 +87,13 @@ class UserJoinedGameServerMutation(QueryABC):
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)
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)
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return
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return
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new = UserJoinedGameServer(user, game_server, datetime.now())
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new = UserJoinedGameServer(user, game_ident.game_server, datetime.now())
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self._user_joined_game_servers.add_user_joined_game_server(new)
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self._user_joined_game_servers.add_user_joined_game_server(new)
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self._db.save_changes()
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self._db.save_changes()
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return self._user_joined_game_servers.get_active_user_joined_game_server_by_user_id(user.id)
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return self._user_joined_game_servers.get_active_user_joined_game_server_by_user_id(user.id)
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def resolve_user_left(self, *_, input: dict):
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def resolve_user_left(self, *_, input: dict):
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api_key = self._get_api_key()
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if api_key is None:
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self._logger.warn(__name__, f"UserJoinedGameServer not saved. Api-Key not available!")
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return
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game_ident = self._user_game_idents.find_user_game_ident_by_ident(input["ident"])
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game_ident = self._user_game_idents.find_user_game_ident_by_ident(input["ident"])
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if game_ident is None:
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if game_ident is None:
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return
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return
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