Improved game server handling for ontime #238
This commit is contained in:
parent
15dfc3f47c
commit
34c362a391
47
kdb-bot/src/bot_data/abc/user_game_ident_repository_abc.py
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47
kdb-bot/src/bot_data/abc/user_game_ident_repository_abc.py
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@ -0,0 +1,47 @@
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from abc import ABC, abstractmethod
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from cpl_query.extension import List
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from bot_data.model.user_game_ident import UserGameIdent
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class UserGameIdentRepositoryABC(ABC):
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@abstractmethod
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def __init__(self):
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pass
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@abstractmethod
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def get_user_game_idents(self) -> List[UserGameIdent]:
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pass
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@abstractmethod
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def get_user_game_ident_by_id(self, id: int) -> UserGameIdent:
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pass
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@abstractmethod
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def get_user_game_ident_by_ident(self, ident: str) -> UserGameIdent:
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pass
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@abstractmethod
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def find_user_game_ident_by_ident(self, ident: str) -> UserGameIdent:
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pass
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@abstractmethod
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def get_user_game_idents_by_user_id(self, user_id: int) -> List[UserGameIdent]:
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pass
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@abstractmethod
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def add_user_game_ident(self, user_game_ident: UserGameIdent):
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pass
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@abstractmethod
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def update_user_game_ident(self, user_game_ident: UserGameIdent):
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pass
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@abstractmethod
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def delete_user_game_ident(self, user_game_ident: UserGameIdent):
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pass
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@abstractmethod
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def delete_user_game_ident_by_user_id(self, user_id: int):
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pass
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@ -11,10 +11,6 @@ class UserJoinedGameServerRepositoryABC(ABC):
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def __init__(self):
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pass
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# @abstractmethod
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# def get_game_server_by_api_key(self) -> List[UserJoinedGameServer]:
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# pass
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@abstractmethod
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def get_user_joined_game_servers(self) -> List[UserJoinedGameServer]:
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pass
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@ -13,6 +13,7 @@ from bot_data.abc.game_server_repository_abc import GameServerRepositoryABC
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from bot_data.abc.known_user_repository_abc import KnownUserRepositoryABC
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from bot_data.abc.level_repository_abc import LevelRepositoryABC
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from bot_data.abc.server_repository_abc import ServerRepositoryABC
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from bot_data.abc.user_game_ident_repository_abc import UserGameIdentRepositoryABC
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from bot_data.abc.user_joined_game_server_repository_abc import UserJoinedGameServerRepositoryABC
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from bot_data.abc.user_joined_server_repository_abc import UserJoinedServerRepositoryABC
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from bot_data.abc.user_joined_voice_channel_repository_abc import (
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@ -32,6 +33,7 @@ from bot_data.service.known_user_repository_service import KnownUserRepositorySe
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from bot_data.service.level_repository_service import LevelRepositoryService
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from bot_data.service.seeder_service import SeederService
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from bot_data.service.server_repository_service import ServerRepositoryService
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from bot_data.service.user_game_ident_repository_service import UserGameIdentRepositoryService
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from bot_data.service.user_joined_game_server_repository_service import UserJoinedGameServerRepositoryService
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from bot_data.service.user_joined_server_repository_service import (
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UserJoinedServerRepositoryService,
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@ -71,5 +73,6 @@ class DataModule(ModuleABC):
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UserMessageCountPerHourRepositoryService,
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)
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services.add_transient(GameServerRepositoryABC, GameServerRepositoryService)
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services.add_transient(UserGameIdentRepositoryABC, UserGameIdentRepositoryService)
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services.add_transient(SeederService)
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@ -52,6 +52,26 @@ class UserJoinedGameServerMigration(MigrationABC):
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)
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)
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self._cursor.execute(
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str(
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f"""
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CREATE TABLE IF NOT EXISTS `UserGameIdents` (
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`Id` BIGINT NOT NULL AUTO_INCREMENT,
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`UserId` BIGINT NOT NULL,
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`GameServerId` BIGINT NOT NULL,
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`Ident` VARCHAR(255) NOT NULL,
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`CreatedAt` DATETIME(6),
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`LastModifiedAt` DATETIME(6),
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FOREIGN KEY (`UserId`) REFERENCES Users(`UserId`),
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FOREIGN KEY (`GameServerId`) REFERENCES GameServers(`Id`),
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CONSTRAINT UC_UserGameIdent UNIQUE (`GameServerId`,`Ident`),
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PRIMARY KEY(`Id`)
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);
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"""
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)
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)
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def downgrade(self):
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self._cursor.execute("DROP TABLE `GameServers`;")
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self._cursor.execute("DROP TABLE `UserJoinedGameServer`;")
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self._cursor.execute("DROP TABLE `UserGameIdents`;")
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@ -4,6 +4,7 @@ from typing import Optional
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from cpl_core.database import TableABC
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from cpl_core.dependency_injection import ServiceProviderABC
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from cpl_discord.service import DiscordBotServiceABC
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from cpl_query.extension import List
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from bot_data.model.level import Level
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from bot_data.model.server import Server
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@ -90,6 +91,17 @@ class User(TableABC):
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ujs: UserJoinedServerRepositoryABC = services.get_service(UserJoinedServerRepositoryABC)
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return ujs.find_active_user_joined_server_by_user_id(self.id) is None
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@property
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@ServiceProviderABC.inject
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def game_idents(
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self,
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services: ServiceProviderABC,
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) -> List["UserGameIdent"]:
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from bot_data.abc.user_game_ident_repository_abc import UserGameIdentRepositoryABC
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game_idents_repo: UserGameIdentRepositoryABC = services.get_service(UserGameIdentRepositoryABC)
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return game_idents_repo.get_user_game_idents_by_user_id(self.id)
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@staticmethod
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def get_select_all_string() -> str:
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return str(
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131
kdb-bot/src/bot_data/model/user_game_ident.py
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131
kdb-bot/src/bot_data/model/user_game_ident.py
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@ -0,0 +1,131 @@
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from datetime import datetime
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from cpl_core.database import TableABC
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from bot_data.model.game_server import GameServer
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from bot_data.model.user import User
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class UserGameIdent(TableABC):
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def __init__(
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self,
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user: User,
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game_server: GameServer,
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ident: str,
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created_at: datetime = None,
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modified_at: datetime = None,
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id=0,
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):
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self._id = id
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self._user = user
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self._game_server = game_server
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self._ident = ident
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TableABC.__init__(self)
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self._created_at = created_at if created_at is not None else self._created_at
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self._modified_at = modified_at if modified_at is not None else self._modified_at
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@property
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def id(self) -> int:
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return self._id
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@property
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def user(self) -> User:
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return self._user
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@property
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def game_server(self) -> GameServer:
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return self._game_server
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@property
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def ident(self) -> str:
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return self._ident
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@staticmethod
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def get_select_all_string() -> str:
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return str(
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f"""
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SELECT * FROM `UserGameIdents`;
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"""
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)
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@staticmethod
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def get_select_by_id_string(id: int) -> str:
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return str(
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f"""
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SELECT * FROM `UserGameIdents`
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WHERE `Id` = {id};
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"""
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)
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@staticmethod
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def get_select_by_ident_string(ident: str) -> str:
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return str(
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f"""
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SELECT * FROM `UserGameIdents`
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WHERE `Ident` = '{ident}';
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"""
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)
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@staticmethod
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def get_select_by_user_id_string(id: int) -> str:
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return str(
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f"""
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SELECT * FROM `UserGameIdents`
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WHERE `UserId` = {id};
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"""
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)
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@staticmethod
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def get_select_active_by_user_id_string(id: int) -> str:
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return str(
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f"""
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SELECT * FROM `UserGameIdents`
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WHERE `UserId` = {id}
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AND `LeavedOn` IS NULL;
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"""
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)
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@property
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def insert_string(self) -> str:
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return str(
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f"""
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INSERT INTO `UserGameIdents` (
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`UserId`, `GameServerId`, `Ident`, `CreatedAt`, `LastModifiedAt`
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) VALUES (
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{self._user.id},
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'{self._game_server.id}',
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'{self._ident}',
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'{self._created_at}',
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'{self._modified_at}'
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);
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"""
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)
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@property
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def udpate_string(self) -> str:
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return str(
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f"""
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UPDATE `UserGameIdents`
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SET `LastModifiedAt` = '{self._modified_at}'
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WHERE `Id` = {self._id};
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"""
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)
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@property
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def delete_string(self) -> str:
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return str(
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f"""
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DELETE FROM `UserGameIdents`
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WHERE `Id` = {self._id};
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"""
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)
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@staticmethod
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def delete_by_user_id_string(id: int) -> str:
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return str(
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f"""
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DELETE FROM `UserGameIdents`
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WHERE `UserId` = {id}
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"""
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)
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@ -0,0 +1,111 @@
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from typing import Optional
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from cpl_core.database.context import DatabaseContextABC
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from cpl_query.extension import List
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from bot_core.logging.database_logger import DatabaseLogger
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from bot_data.abc.game_server_repository_abc import GameServerRepositoryABC
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from bot_data.abc.user_game_ident_repository_abc import (
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UserGameIdentRepositoryABC,
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)
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from bot_data.abc.user_repository_abc import UserRepositoryABC
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from bot_data.model.user_game_ident import UserGameIdent
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class UserGameIdentRepositoryService(UserGameIdentRepositoryABC):
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def __init__(
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self,
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logger: DatabaseLogger,
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db_context: DatabaseContextABC,
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users: UserRepositoryABC,
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game_servers: GameServerRepositoryABC,
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):
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self._logger = logger
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self._context = db_context
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self._users = users
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self._game_servers = game_servers
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UserGameIdentRepositoryABC.__init__(self)
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def _from_result(self, result: tuple) -> UserGameIdent:
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return UserGameIdent(
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self._users.get_user_by_id(result[1]),
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self._game_servers.get_game_server_by_id(result[2]),
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result[3],
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result[4],
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result[5],
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id=result[0],
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)
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def get_user_game_idents(self) -> List[UserGameIdent]:
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joins = List(UserGameIdent)
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self._logger.trace(
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__name__,
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f"Send SQL command: {UserGameIdent.get_select_all_string()}",
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)
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results = self._context.select(UserGameIdent.get_select_all_string())
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for result in results:
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self._logger.trace(__name__, f"Get UserGameIdent with id {result[0]}")
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joins.append(self._from_result(result))
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return joins
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def get_user_game_ident_by_id(self, id: int) -> UserGameIdent:
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self._logger.trace(
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__name__,
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f"Send SQL command: {UserGameIdent.get_select_by_id_string(id)}",
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)
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result = self._context.select(UserGameIdent.get_select_by_id_string(id))[0]
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return self._from_result(result)
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def get_user_game_ident_by_ident(self, ident: str) -> UserGameIdent:
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self._logger.trace(
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__name__,
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f"Send SQL command: {UserGameIdent.get_select_by_ident_string(ident)}",
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)
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result = self._context.select(UserGameIdent.get_select_by_ident_string(ident))[0]
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return self._from_result(result)
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def find_user_game_ident_by_ident(self, ident: str) -> Optional[UserGameIdent]:
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self._logger.trace(
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__name__,
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f"Send SQL command: {UserGameIdent.get_select_by_ident_string(ident)}",
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)
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result = self._context.select(UserGameIdent.get_select_by_ident_string(ident))
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if len(result) == 0:
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return None
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result = result[0]
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return self._from_result(result)
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def get_user_game_idents_by_user_id(self, user_id: int) -> List[UserGameIdent]:
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joins = List(UserGameIdent)
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self._logger.trace(
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__name__,
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f"Send SQL command: {UserGameIdent.get_select_by_user_id_string(user_id)}",
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)
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results = self._context.select(UserGameIdent.get_select_by_user_id_string(user_id))
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for result in results:
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joins.append(self._from_result(result))
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return joins
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def add_user_game_ident(self, user_game_ident: UserGameIdent):
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self._logger.trace(__name__, f"Send SQL command: {user_game_ident.insert_string}")
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self._context.cursor.execute(user_game_ident.insert_string)
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def update_user_game_ident(self, user_game_ident: UserGameIdent):
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self._logger.trace(__name__, f"Send SQL command: {user_game_ident.udpate_string}")
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self._context.cursor.execute(user_game_ident.udpate_string)
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def delete_user_game_ident(self, user_game_ident: UserGameIdent):
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self._logger.trace(__name__, f"Send SQL command: {user_game_ident.delete_string}")
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self._context.cursor.execute(user_game_ident.delete_string)
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def delete_user_game_ident_by_user_id(self, user_id: int):
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self._logger.trace(
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__name__,
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f"Send SQL command: {UserGameIdent.delete_by_user_id_string}",
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)
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self._context.cursor.execute(UserGameIdent.delete_by_user_id_string(user_id))
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@ -57,14 +57,7 @@ class UserJoinedGameServerRepositoryService(UserJoinedGameServerRepositoryABC):
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f"Send SQL command: {UserJoinedGameServer.get_select_by_id_string(id)}",
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)
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result = self._context.select(UserJoinedGameServer.get_select_by_id_string(id))[0]
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return UserJoinedGameServer(
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self._users.get_user_by_id(result[1]),
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result[2],
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result[3],
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result[4],
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result[5],
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id=result[0],
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)
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return self._from_result(result)
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def get_user_joined_game_servers_by_user_id(self, user_id: int) -> List[UserJoinedGameServer]:
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joins = List(UserJoinedGameServer)
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@ -74,16 +67,7 @@ class UserJoinedGameServerRepositoryService(UserJoinedGameServerRepositoryABC):
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)
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results = self._context.select(UserJoinedGameServer.get_select_by_user_id_string(user_id))
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for result in results:
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joins.append(
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UserJoinedGameServer(
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self._users.get_user_by_id(result[1]),
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result[2],
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result[3],
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result[4],
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result[5],
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id=result[0],
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)
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)
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joins.append(self._from_result(result))
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return joins
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@ -93,14 +77,7 @@ class UserJoinedGameServerRepositoryService(UserJoinedGameServerRepositoryABC):
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f"Send SQL command: {UserJoinedGameServer.get_select_by_user_id_string(user_id)}",
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)
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result = self._context.select(UserJoinedGameServer.get_select_active_by_user_id_string(user_id))[0]
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return UserJoinedGameServer(
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self._users.get_user_by_id(result[1]),
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result[2],
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result[3],
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result[4],
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result[5],
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id=result[0],
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)
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return self._from_result(result)
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def find_active_user_joined_game_server_by_user_id(self, user_id: int) -> Optional[UserJoinedGameServer]:
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self._logger.trace(
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@ -113,14 +90,7 @@ class UserJoinedGameServerRepositoryService(UserJoinedGameServerRepositoryABC):
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result = result[0]
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return UserJoinedGameServer(
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self._users.get_user_by_id(result[1]),
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result[2],
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result[3],
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result[4],
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result[5],
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id=result[0],
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)
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return self._from_result(result)
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def find_active_user_joined_game_servers_by_user_id(self, user_id: int) -> List[Optional[UserJoinedGameServer]]:
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self._logger.trace(
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@ -131,16 +101,7 @@ class UserJoinedGameServerRepositoryService(UserJoinedGameServerRepositoryABC):
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db_results = self._context.select(UserJoinedGameServer.get_select_active_by_user_id_string(user_id))
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for db_result in db_results:
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result.append(
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UserJoinedGameServer(
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self._users.get_user_by_id(db_result[1]),
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db_result[2],
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db_result[3],
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db_result[4],
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db_result[5],
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id=db_result[0],
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)
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)
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result.append(self._from_result(db_result))
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return result
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|
@ -3,7 +3,6 @@ type User implements TableQuery {
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discordId: String
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name: String
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xp: Int
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minecraftId: String
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ontime: Float
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level: Level
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|
||||
@ -28,7 +27,6 @@ input UserFilter {
|
||||
discordId: String
|
||||
name: String
|
||||
xp: Int
|
||||
minecraftId: String
|
||||
ontime: Float
|
||||
level: LevelFilter
|
||||
server: ServerFilter
|
||||
|
@ -20,9 +20,9 @@ input UserJoinedGameServerFilter {
|
||||
|
||||
type UserJoinedGameServerMutation {
|
||||
userJoined(input: UserJoinedGameServerInput!): UserJoinedGameServer
|
||||
userLeaved(input: UserJoinedGameServerInput!): UserJoinedGameServer
|
||||
userLeft(input: UserJoinedGameServerInput!): UserJoinedGameServer
|
||||
}
|
||||
|
||||
input UserJoinedGameServerInput {
|
||||
userId: ID!
|
||||
ident: String!
|
||||
}
|
@ -11,6 +11,7 @@ from bot_api.configuration.authentication_settings import AuthenticationSettings
|
||||
from bot_data.abc.api_key_repository_abc import ApiKeyRepositoryABC
|
||||
from bot_data.abc.game_server_repository_abc import GameServerRepositoryABC
|
||||
from bot_data.abc.server_repository_abc import ServerRepositoryABC
|
||||
from bot_data.abc.user_game_ident_repository_abc import UserGameIdentRepositoryABC
|
||||
from bot_data.abc.user_joined_game_server_repository_abc import UserJoinedGameServerRepositoryABC
|
||||
from bot_data.abc.user_repository_abc import UserRepositoryABC
|
||||
from bot_data.model.api_key import ApiKey
|
||||
@ -32,6 +33,7 @@ class UserJoinedGameServerMutation(QueryABC):
|
||||
user_joined_game_servers: UserJoinedGameServerRepositoryABC,
|
||||
api_keys: ApiKeyRepositoryABC,
|
||||
game_servers: GameServerRepositoryABC,
|
||||
user_game_idents: UserGameIdentRepositoryABC,
|
||||
bot: DiscordBotServiceABC,
|
||||
db: DatabaseContextABC,
|
||||
permissions: PermissionService,
|
||||
@ -46,13 +48,14 @@ class UserJoinedGameServerMutation(QueryABC):
|
||||
self._user_joined_game_servers = user_joined_game_servers
|
||||
self._api_keys = api_keys
|
||||
self._game_servers = game_servers
|
||||
self._user_game_idents = user_game_idents
|
||||
self._bot = bot
|
||||
self._db = db
|
||||
self._permissions = permissions
|
||||
self._auth_settings = auth_settings
|
||||
|
||||
self.set_field("userJoined", self.resolve_user_joined)
|
||||
self.set_field("userLeaved", self.resolve_user_leaved)
|
||||
self.set_field("userLeft", self.resolve_user_left)
|
||||
|
||||
def _get_api_key_str(self, api_key: ApiKey) -> str:
|
||||
return hashlib.sha256(
|
||||
@ -72,7 +75,14 @@ class UserJoinedGameServerMutation(QueryABC):
|
||||
)
|
||||
|
||||
def resolve_user_joined(self, *_, input: dict):
|
||||
user = self._users.get_user_by_id(input["userId"])
|
||||
api_key = self._get_api_key()
|
||||
if api_key is None:
|
||||
self._logger.warn(__name__, f"UserJoinedGameServer not saved. Api-Key not available!")
|
||||
return
|
||||
|
||||
game_server = self._game_servers.get_game_server_by_api_key_id(api_key.id)
|
||||
game_ident = self._user_game_idents.get_user_game_ident_by_ident(input["ident"])
|
||||
user = game_ident.user
|
||||
self._can_user_mutate_data(user.server, UserRoleEnum.admin)
|
||||
|
||||
active = self._user_joined_game_servers.find_active_user_joined_game_server_by_user_id(user.id)
|
||||
@ -83,21 +93,27 @@ class UserJoinedGameServerMutation(QueryABC):
|
||||
)
|
||||
return
|
||||
|
||||
api_key = self._get_api_key()
|
||||
game_server = self._game_servers.get_game_server_by_api_key_id(api_key.id)
|
||||
new = UserJoinedGameServer(user, game_server, datetime.now())
|
||||
self._user_joined_game_servers.add_user_joined_game_server(new)
|
||||
self._db.save_changes()
|
||||
|
||||
return self._user_joined_game_servers.get_active_user_joined_game_server_by_user_id(user.id)
|
||||
|
||||
def resolve_user_leaved(self, *_, input: dict):
|
||||
user = self._users.get_user_by_id(input["userId"])
|
||||
def resolve_user_left(self, *_, input: dict):
|
||||
api_key = self._get_api_key()
|
||||
if api_key is None:
|
||||
self._logger.warn(__name__, f"UserJoinedGameServer not saved. Api-Key not available!")
|
||||
return
|
||||
|
||||
game_ident = self._user_game_idents.find_user_game_ident_by_ident(input["ident"])
|
||||
if game_ident is None:
|
||||
return
|
||||
user = game_ident.user
|
||||
self._can_user_mutate_data(user.server, UserRoleEnum.admin)
|
||||
|
||||
active = self._user_joined_game_servers.find_active_user_joined_game_server_by_user_id(user.id)
|
||||
if active is None:
|
||||
return None
|
||||
return
|
||||
active.leaved_on = datetime.now()
|
||||
|
||||
settings: BaseServerSettings = self._base_helper.get_config(user.server.discord_id)
|
||||
|
@ -38,7 +38,6 @@ class UserQuery(DataQueryABC):
|
||||
self.set_field("discordId", self.resolve_discord_id)
|
||||
self.set_field("name", self.resolve_name)
|
||||
self.set_field("xp", self.resolve_xp)
|
||||
self.set_field("minecraftId", self.resolve_minecraft_id)
|
||||
self.set_field("ontime", self.resolve_ontime)
|
||||
self.set_field("level", self.resolve_level)
|
||||
self.add_collection(
|
||||
@ -75,10 +74,6 @@ class UserQuery(DataQueryABC):
|
||||
def resolve_xp(user: User, *_):
|
||||
return user.xp
|
||||
|
||||
@staticmethod
|
||||
def resolve_minecraft_id(user: User, *_):
|
||||
return user.minecraft_id
|
||||
|
||||
@staticmethod
|
||||
def resolve_ontime(user: User, *_):
|
||||
return user.ontime
|
||||
|
@ -1,9 +1,12 @@
|
||||
from typing import List as TList
|
||||
|
||||
import discord
|
||||
import requests
|
||||
from cpl_core.database.context import DatabaseContextABC
|
||||
from cpl_discord.command import DiscordCommandABC
|
||||
from cpl_discord.service import DiscordBotServiceABC
|
||||
from cpl_translation import TranslatePipe
|
||||
from discord import app_commands
|
||||
from discord.ext import commands
|
||||
from discord.ext.commands import Context
|
||||
|
||||
@ -11,8 +14,11 @@ from bot_core.abc.client_utils_abc import ClientUtilsABC
|
||||
from bot_core.abc.message_service_abc import MessageServiceABC
|
||||
from bot_core.helper.command_checks import CommandChecks
|
||||
from bot_core.logging.command_logger import CommandLogger
|
||||
from bot_data.abc.game_server_repository_abc import GameServerRepositoryABC
|
||||
from bot_data.abc.server_repository_abc import ServerRepositoryABC
|
||||
from bot_data.abc.user_game_ident_repository_abc import UserGameIdentRepositoryABC
|
||||
from bot_data.abc.user_repository_abc import UserRepositoryABC
|
||||
from bot_data.model.user_game_ident import UserGameIdent
|
||||
|
||||
|
||||
class RegisterGroup(DiscordCommandABC):
|
||||
@ -24,6 +30,8 @@ class RegisterGroup(DiscordCommandABC):
|
||||
client_utils: ClientUtilsABC,
|
||||
servers: ServerRepositoryABC,
|
||||
users: UserRepositoryABC,
|
||||
game_server: GameServerRepositoryABC,
|
||||
user_game_ident: UserGameIdentRepositoryABC,
|
||||
db: DatabaseContextABC,
|
||||
t: TranslatePipe,
|
||||
):
|
||||
@ -35,6 +43,8 @@ class RegisterGroup(DiscordCommandABC):
|
||||
self._client_utils = client_utils
|
||||
self._servers = servers
|
||||
self._users = users
|
||||
self._game_server = game_server
|
||||
self._user_game_ident = user_game_ident
|
||||
self._db = db
|
||||
self._t = t
|
||||
|
||||
@ -49,7 +59,7 @@ class RegisterGroup(DiscordCommandABC):
|
||||
@commands.guild_only()
|
||||
@CommandChecks.check_is_ready()
|
||||
@CommandChecks.check_is_member_moderator()
|
||||
async def minecraft(self, ctx: Context, member: discord.Member, name: str):
|
||||
async def minecraft(self, ctx: Context, member: discord.Member, game_server: int, name: str):
|
||||
self._logger.debug(__name__, f"Received command register minecraft {ctx}")
|
||||
|
||||
minecraft_id = None
|
||||
@ -74,8 +84,10 @@ class RegisterGroup(DiscordCommandABC):
|
||||
|
||||
server = self._servers.get_server_by_discord_id(ctx.guild.id)
|
||||
user = self._users.get_user_by_discord_id_and_server_id(member.id, server.id)
|
||||
user.minecraft_id = minecraft_id
|
||||
self._users.update_user(user)
|
||||
gs = self._game_server.get_game_server_by_id(game_server)
|
||||
|
||||
game_ident = UserGameIdent(user, gs, minecraft_id)
|
||||
self._user_game_ident.add_user_game_ident(game_ident)
|
||||
self._db.save_changes()
|
||||
|
||||
await self._message_service.send_interaction_msg(
|
||||
@ -83,3 +95,15 @@ class RegisterGroup(DiscordCommandABC):
|
||||
)
|
||||
|
||||
self._logger.trace(__name__, f"Finished register minecraft command")
|
||||
|
||||
@minecraft.autocomplete("game_server")
|
||||
async def game_server_autocomplete(
|
||||
self, interaction: discord.Interaction, current: str
|
||||
) -> TList[app_commands.Choice[str]]:
|
||||
server = self._servers.get_server_by_discord_id(interaction.guild.id)
|
||||
game_servers = self._game_server.get_game_servers_by_server_id(server.id)
|
||||
|
||||
return [
|
||||
app_commands.Choice(name=gs.name, value=gs.id)
|
||||
for gs in self._client_utils.get_auto_complete_list(game_servers, current, lambda x: x.name)
|
||||
]
|
||||
|
@ -1,8 +1,11 @@
|
||||
from typing import List as TList
|
||||
|
||||
import discord
|
||||
from cpl_core.database.context import DatabaseContextABC
|
||||
from cpl_discord.command import DiscordCommandABC
|
||||
from cpl_discord.service import DiscordBotServiceABC
|
||||
from cpl_translation import TranslatePipe
|
||||
from discord import app_commands
|
||||
from discord.ext import commands
|
||||
from discord.ext.commands import Context
|
||||
|
||||
@ -10,7 +13,9 @@ from bot_core.abc.client_utils_abc import ClientUtilsABC
|
||||
from bot_core.abc.message_service_abc import MessageServiceABC
|
||||
from bot_core.helper.command_checks import CommandChecks
|
||||
from bot_core.logging.command_logger import CommandLogger
|
||||
from bot_data.abc.game_server_repository_abc import GameServerRepositoryABC
|
||||
from bot_data.abc.server_repository_abc import ServerRepositoryABC
|
||||
from bot_data.abc.user_game_ident_repository_abc import UserGameIdentRepositoryABC
|
||||
from bot_data.abc.user_repository_abc import UserRepositoryABC
|
||||
|
||||
|
||||
@ -23,6 +28,8 @@ class UnregisterGroup(DiscordCommandABC):
|
||||
client_utils: ClientUtilsABC,
|
||||
servers: ServerRepositoryABC,
|
||||
users: UserRepositoryABC,
|
||||
game_server: GameServerRepositoryABC,
|
||||
user_game_idents: UserGameIdentRepositoryABC,
|
||||
db: DatabaseContextABC,
|
||||
t: TranslatePipe,
|
||||
):
|
||||
@ -34,26 +41,29 @@ class UnregisterGroup(DiscordCommandABC):
|
||||
self._client_utils = client_utils
|
||||
self._servers = servers
|
||||
self._users = users
|
||||
self._game_server = game_server
|
||||
self._user_game_idents = user_game_idents
|
||||
self._db = db
|
||||
self._t = t
|
||||
|
||||
self._logger.trace(__name__, f"Loaded command service: {type(self).__name__}")
|
||||
|
||||
@commands.hybrid_group()
|
||||
@commands.guild_only()
|
||||
async def unregister(self, ctx: Context):
|
||||
pass
|
||||
# @commands.hybrid_group()
|
||||
# @commands.guild_only()
|
||||
# async def unregister(self, ctx: Context):
|
||||
# pass
|
||||
|
||||
@unregister.command()
|
||||
@commands.hybrid_command()
|
||||
@commands.guild_only()
|
||||
@CommandChecks.check_is_ready()
|
||||
@CommandChecks.check_is_member_moderator()
|
||||
async def minecraft(self, ctx: Context, member: discord.Member):
|
||||
self._logger.debug(__name__, f"Received command register minecraft {ctx}")
|
||||
async def unregister(self, ctx: Context, member: discord.Member, game_server: int):
|
||||
self._logger.debug(__name__, f"Received command unregister {ctx}")
|
||||
|
||||
server = self._servers.get_server_by_discord_id(ctx.guild.id)
|
||||
user = self._users.get_user_by_discord_id_and_server_id(member.id, server.id)
|
||||
user.minecraft_id = None
|
||||
ident = user.game_idents.where(lambda x: x.game_server.id == game_server).single()
|
||||
self._user_game_idents.delete_user_game_ident(ident)
|
||||
self._users.update_user(user)
|
||||
self._db.save_changes()
|
||||
|
||||
@ -61,4 +71,16 @@ class UnregisterGroup(DiscordCommandABC):
|
||||
ctx.interaction, self._t.transform("modules.base.unregister.success")
|
||||
)
|
||||
|
||||
self._logger.trace(__name__, f"Finished register minecraft command")
|
||||
self._logger.trace(__name__, f"Finished unregister command")
|
||||
|
||||
@unregister.autocomplete("game_server")
|
||||
async def game_server_autocomplete(
|
||||
self, interaction: discord.Interaction, current: str
|
||||
) -> TList[app_commands.Choice[str]]:
|
||||
server = self._servers.get_server_by_discord_id(interaction.guild.id)
|
||||
game_servers = self._game_server.get_game_servers_by_server_id(server.id)
|
||||
|
||||
return [
|
||||
app_commands.Choice(name=gs.name, value=gs.id)
|
||||
for gs in self._client_utils.get_auto_complete_list(game_servers, current, lambda x: x.name)
|
||||
]
|
||||
|
Loading…
Reference in New Issue
Block a user