Reload levelsystem after mutate levels #245
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@ -1,24 +1,30 @@
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from cpl_core.database.context import DatabaseContextABC
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from cpl_discord.service import DiscordBotServiceABC
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from bot_data.abc.level_repository_abc import LevelRepositoryABC
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from bot_data.abc.server_repository_abc import ServerRepositoryABC
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from bot_data.model.level import Level
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from bot_data.model.user_role_enum import UserRoleEnum
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from bot_graphql.abc.query_abc import QueryABC
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from modules.level.level_seeder import LevelSeeder
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class LevelMutation(QueryABC):
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def __init__(
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self,
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bot: DiscordBotServiceABC,
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servers: ServerRepositoryABC,
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levels: LevelRepositoryABC,
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db: DatabaseContextABC,
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level_seeder: LevelSeeder,
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):
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QueryABC.__init__(self, "LevelMutation")
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self._bot = bot
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self._servers = servers
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self._levels = levels
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self._db = db
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self._level_seeder = level_seeder
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self.set_field("createLevel", self.resolve_create_level)
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self.set_field("updateLevel", self.resolve_update_level)
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@ -46,6 +52,7 @@ class LevelMutation(QueryABC):
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and l.permissions == level.permissions
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)
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self._bot.loop.create_task(self._level_seeder.seed())
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return self._levels.get_levels_by_server_id(level.server.id).where(get_new_level).last()
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def resolve_update_level(self, *_, input: dict):
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@ -60,6 +67,7 @@ class LevelMutation(QueryABC):
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self._levels.update_level(level)
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self._db.save_changes()
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self._bot.loop.create_task(self._level_seeder.seed())
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level = self._levels.get_level_by_id(input["id"])
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return level
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@ -69,4 +77,6 @@ class LevelMutation(QueryABC):
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self._levels.delete_level(level)
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self._db.save_changes()
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self._bot.loop.create_task(self._level_seeder.seed())
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return level
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