Added played_on_game_server achievement logic #268_achievements

This commit is contained in:
2023-07-15 14:42:01 +02:00
parent 3fb951a748
commit 189128f0d3
21 changed files with 188 additions and 27 deletions

View File

@@ -4,6 +4,11 @@ import {Level} from "./level.model";
import {Client} from "./client.model";
import { AutoRole } from "./auto_role.model";
export interface GameServer {
id?: number;
name?: string;
}
export interface Server extends Data {
id?: number;
discordId?: String;

View File

@@ -46,6 +46,16 @@ export class Queries {
}
`;
static gameServerQuery = `
query GameServersList($serverId: ID) {
servers(filter: {id: $serverId}) {
gameServers {
name
}
}
}
`
static levelQuery = `
query LevelsList($serverId: ID, $filter: LevelFilter, $page: Page, $sort: Sort) {
servers(filter: {id: $serverId}) {
@@ -92,8 +102,8 @@ export class Queries {
static achievementTypeQuery = `
query AchievementType {
AchievementOperators
AchievementAttributes {
achievementOperators
achievementAttributes {
name
type
}

View File

@@ -1,4 +1,4 @@
import { Server } from "../data/server.model";
import { GameServer, Server } from "../data/server.model";
import { User } from "../data/user.model";
import { AutoRole, AutoRoleRule } from "../data/auto_role.model";
import { Guild } from "../data/discord.model";
@@ -19,14 +19,19 @@ export interface UserListQuery {
users: User[];
}
export interface GameServerListQuery {
gameServerCount: number;
gameServers: GameServer[];
}
export interface LevelListQuery {
levelCount: number;
levels: Level[];
}
export interface AchievementTypeQuery {
AchievementAttributes: AchievementAttribute[];
AchievementOperators: string[];
achievementAttributes: AchievementAttribute[];
achievementOperators: string[];
}
export interface AchievementListQuery {

View File

@@ -153,7 +153,7 @@
</td>
<td>
<p-cellEditor *ngIf="getAchievementAttributeByName(achievement.attribute).type === 'number'">
<p-cellEditor *ngIf="getAchievementAttributeByName(achievement.attribute)?.type === 'number'">
<ng-template pTemplate="input">
<input class="table-edit-input" pInputText min="0" type="number" [(ngModel)]="achievement.value">
</ng-template>
@@ -162,7 +162,7 @@
</ng-template>
</p-cellEditor>
<p-cellEditor *ngIf="getAchievementAttributeByName(achievement.attribute).type === 'Level'">
<p-cellEditor *ngIf="getAchievementAttributeByName(achievement.attribute)?.type === 'Level'">
<ng-template pTemplate="input">
<p-dropdown [options]="levels" [(ngModel)]="achievement.value" placeholder="{{'view.server.members.headers.level' | translate}}"></p-dropdown>
</ng-template>
@@ -170,6 +170,15 @@
{{achievement.value}}
</ng-template>
</p-cellEditor>
<p-cellEditor *ngIf="getAchievementAttributeByName(achievement.attribute)?.type === 'GameServer'">
<ng-template pTemplate="input">
<p-dropdown [options]="gameServers" [(ngModel)]="achievement.value" placeholder="{{'view.server.profile.joined_game_server.name' | translate}}"></p-dropdown>
</ng-template>
<ng-template pTemplate="output">
{{achievement.value}}
</ng-template>
</p-cellEditor>
</td>
<td>

View File

@@ -15,7 +15,7 @@ import { TranslateService } from "@ngx-translate/core";
import { DataService } from "../../../../../../services/data/data.service";
import { SidebarService } from "../../../../../../services/sidebar/sidebar.service";
import { ActivatedRoute } from "@angular/router";
import { AchievementListQuery, AchievementTypeQuery, LevelListQuery, Query } from "../../../../../../models/graphql/query.model";
import { AchievementListQuery, AchievementTypeQuery, GameServerListQuery, LevelListQuery, Query } from "../../../../../../models/graphql/query.model";
import { catchError, debounceTime, takeUntil } from "rxjs/operators";
import { LazyLoadEvent, MenuItem } from "primeng/api";
import { Table } from "primeng/table";
@@ -63,7 +63,9 @@ export class AchievementComponent implements OnInit, OnDestroy {
public operators: string[] = [];
public attributes: MenuItem[] = [];
private achievementsAttributes: AchievementAttribute[] = [];
levels!: MenuItem[];
public levels!: MenuItem[];
public gameServers!: MenuItem[];
query: string = Queries.achievementWithHistoryQuery;
@@ -94,7 +96,6 @@ export class AchievementComponent implements OnInit, OnDestroy {
this.unsubscriber.complete();
}
private loadLevels() {
this.data.query<LevelListQuery>(Queries.levelQuery, {
serverId: this.server.id
@@ -109,6 +110,20 @@ export class AchievementComponent implements OnInit, OnDestroy {
});
}
private loadGameServers() {
this.data.query<GameServerListQuery>(Queries.gameServerQuery, {
serverId: this.server.id
},
(data: Query) => {
return data.servers[0];
}
).subscribe(data => {
this.gameServers = data.gameServers.map(gameServer => {
return { label: gameServer.name, value: gameServer.name };
});
});
}
private loadNextData() {
this.data.query<AchievementListQuery>(Queries.achievementQuery, {
serverId: this.server.id, filter: this.filter, page: this.page, sort: this.sort
@@ -127,12 +142,13 @@ export class AchievementComponent implements OnInit, OnDestroy {
public loadNextPage(): void {
this.data.query<AchievementTypeQuery>(Queries.achievementTypeQuery
).subscribe(data => {
this.operators = data.AchievementOperators;
this.achievementsAttributes = data.AchievementAttributes;
this.attributes = data.AchievementAttributes.map(attribute => {
this.operators = data.achievementOperators;
this.achievementsAttributes = data.achievementAttributes;
this.attributes = data.achievementAttributes.map(attribute => {
return { label: attribute.name, value: attribute.name };
});
this.loadLevels();
this.loadGameServers();
this.loadNextData();
});
}