Added GameServer handling & commands #238
This commit is contained in:
parent
a7c4765f55
commit
13b35b8034
@ -147,6 +147,23 @@
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"base": {
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"afk_command_channel_missing_message": "Zu unfähig einem Sprachkanal beizutreten?",
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"afk_command_move_message": "Ich verschiebe dich ja schon... (◔_◔)",
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"game_server": {
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"error": {
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"nothing_found": "Keine Level Einträge gefunden."
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},
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"list": {
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"title": "Gameserver",
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"description": "Konfigurierte Gameserver:",
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"name": "Name",
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"api_key": "API Key"
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},
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"add": {
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"success": "Gameserver {} wurde hinzugefügt :)"
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},
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"remove": {
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"success": "Gameserver wurde entfernt :D"
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}
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},
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"goodbye_message": "Schade, dass du uns so schnell verlässt :(",
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"info": {
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"description": "Informationen über mich",
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39
kdb-bot/src/bot_data/abc/game_server_repository_abc.py
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39
kdb-bot/src/bot_data/abc/game_server_repository_abc.py
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@ -0,0 +1,39 @@
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from abc import ABC, abstractmethod
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from cpl_query.extension import List
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from bot_data.model.game_server import GameServer
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class GameServerRepositoryABC(ABC):
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@abstractmethod
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def __init__(self):
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pass
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@abstractmethod
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def get_game_servers(self) -> List[GameServer]:
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pass
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@abstractmethod
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def get_game_server_by_id(self, id: int) -> GameServer:
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pass
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@abstractmethod
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def get_game_servers_by_server_id(self, id: int) -> List[GameServer]:
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pass
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@abstractmethod
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def get_game_server_by_api_key_id(self, id: int) -> GameServer:
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pass
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@abstractmethod
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def add_game_server(self, game_server: GameServer):
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pass
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@abstractmethod
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def update_game_server(self, game_server: GameServer):
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pass
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@abstractmethod
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def delete_game_server(self, game_server: GameServer):
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pass
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@ -11,6 +11,10 @@ class UserJoinedGameServerRepositoryABC(ABC):
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def __init__(self):
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pass
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# @abstractmethod
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# def get_game_server_by_api_key(self) -> List[UserJoinedGameServer]:
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# pass
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@abstractmethod
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def get_user_joined_game_servers(self) -> List[UserJoinedGameServer]:
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pass
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@ -9,6 +9,7 @@ from bot_data.abc.api_key_repository_abc import ApiKeyRepositoryABC
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from bot_data.abc.auth_user_repository_abc import AuthUserRepositoryABC
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from bot_data.abc.auto_role_repository_abc import AutoRoleRepositoryABC
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from bot_data.abc.client_repository_abc import ClientRepositoryABC
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from bot_data.abc.game_server_repository_abc import GameServerRepositoryABC
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from bot_data.abc.known_user_repository_abc import KnownUserRepositoryABC
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from bot_data.abc.level_repository_abc import LevelRepositoryABC
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from bot_data.abc.server_repository_abc import ServerRepositoryABC
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@ -26,6 +27,7 @@ from bot_data.service.api_key_repository_service import ApiKeyRepositoryService
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from bot_data.service.auth_user_repository_service import AuthUserRepositoryService
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from bot_data.service.auto_role_repository_service import AutoRoleRepositoryService
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from bot_data.service.client_repository_service import ClientRepositoryService
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from bot_data.service.game_server_repository_service import GameServerRepositoryService
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from bot_data.service.known_user_repository_service import KnownUserRepositoryService
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from bot_data.service.level_repository_service import LevelRepositoryService
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from bot_data.service.seeder_service import SeederService
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@ -68,5 +70,6 @@ class DataModule(ModuleABC):
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UserMessageCountPerHourRepositoryABC,
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UserMessageCountPerHourRepositoryService,
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)
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services.add_transient(GameServerRepositoryABC, GameServerRepositoryService)
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services.add_transient(SeederService)
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@ -57,7 +57,7 @@ class GameServer(TableABC):
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def get_select_all_string() -> str:
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return str(
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f"""
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SELECT * FROM `GameServer`;
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SELECT * FROM `GameServers`;
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"""
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)
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@ -65,16 +65,34 @@ class GameServer(TableABC):
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def get_select_by_id_string(id: int) -> str:
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return str(
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f"""
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SELECT * FROM `GameServer`
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SELECT * FROM `GameServers`
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WHERE `Id` = {id};
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"""
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)
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@staticmethod
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def get_select_by_api_key_id_string(id: int) -> str:
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return str(
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f"""
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SELECT * FROM `GameServers`
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WHERE `ApiKeyId` = {id};
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"""
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)
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@staticmethod
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def get_select_by_server_id_string(id: int) -> str:
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return str(
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f"""
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SELECT * FROM `GameServers`
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WHERE `ServerId` = {id};
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"""
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)
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@staticmethod
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def get_select_by_user_id_string(id: int) -> str:
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return str(
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f"""
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SELECT * FROM `GameServer`
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SELECT * FROM `GameServers`
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WHERE `UserId` = {id};
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"""
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)
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@ -83,8 +101,8 @@ class GameServer(TableABC):
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def insert_string(self) -> str:
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return str(
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f"""
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INSERT INTO `GameServer` (
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`Name`, `ServerId`, `ApiKeyId`, CreatedAt`, `LastModifiedAt`
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INSERT INTO `GameServers` (
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`Name`, `ServerId`, `ApiKeyId`, `CreatedAt`, `LastModifiedAt`
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) VALUES (
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'{self._name}',
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{self._server.id},
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@ -99,7 +117,7 @@ class GameServer(TableABC):
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def udpate_string(self) -> str:
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return str(
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f"""
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UPDATE `GameServer`
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UPDATE `GameServers`
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SET `LastModifiedAt` = '{self._modified_at}'
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WHERE `Id` = {self._id};
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"""
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@ -109,7 +127,7 @@ class GameServer(TableABC):
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def delete_string(self) -> str:
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return str(
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f"""
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DELETE FROM `GameServer`
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DELETE FROM `GameServers`
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WHERE `Id` = {self._id};
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"""
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)
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@ -118,7 +136,7 @@ class GameServer(TableABC):
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def delete_by_user_id_string(id: int) -> str:
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return str(
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f"""
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DELETE FROM `GameServer`
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DELETE FROM `GameServers`
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WHERE `UserId` = {id}
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"""
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)
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@ -0,0 +1,89 @@
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from cpl_core.database.context import DatabaseContextABC
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from cpl_query.extension import List
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from bot_core.logging.database_logger import DatabaseLogger
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from bot_data.abc.api_key_repository_abc import ApiKeyRepositoryABC
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from bot_data.abc.game_server_repository_abc import GameServerRepositoryABC
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from bot_data.abc.server_repository_abc import ServerRepositoryABC
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from bot_data.model.game_server import GameServer
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class GameServerRepositoryService(GameServerRepositoryABC):
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def __init__(
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self,
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logger: DatabaseLogger,
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db_context: DatabaseContextABC,
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servers: ServerRepositoryABC,
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api_keys: ApiKeyRepositoryABC,
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):
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self._logger = logger
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self._context = db_context
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self._servers = servers
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self._api_keys = api_keys
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GameServerRepositoryABC.__init__(self)
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def _from_result(self, result: tuple):
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return GameServer(
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result[1],
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self._servers.get_server_by_id(result[2]),
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self._api_keys.get_api_key_by_id(result[3]),
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result[4],
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result[5],
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id=result[0],
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)
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def get_game_servers(self) -> List[GameServer]:
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game_servers = List(GameServer)
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self._logger.trace(
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__name__,
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f"Send SQL command: {GameServer.get_select_all_string()}",
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)
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results = self._context.select(GameServer.get_select_all_string())
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for result in results:
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self._logger.trace(__name__, f"Get user-joined-game-server with id {result[0]}")
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game_servers.append(self._from_result(result))
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return game_servers
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def get_game_servers_by_server_id(self, id: int) -> List[GameServer]:
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game_servers = List(GameServer)
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self._logger.trace(
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__name__,
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f"Send SQL command: {GameServer.get_select_by_server_id_string(id)}",
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)
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results = self._context.select(GameServer.get_select_by_server_id_string(id))
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for result in results:
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self._logger.trace(__name__, f"Get user-joined-game-server with id {result[0]}")
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game_servers.append(self._from_result(result))
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return game_servers
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def get_game_server_by_id(self, id: int) -> GameServer:
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self._logger.trace(
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__name__,
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f"Send SQL command: {GameServer.get_select_by_id_string(id)}",
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)
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result = self._context.select(GameServer.get_select_by_id_string(id))[0]
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return self._from_result(result)
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def get_game_server_by_api_key_id(self, id: int) -> GameServer:
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self._logger.trace(
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__name__,
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f"Send SQL command: {GameServer.get_select_by_api_key_id_string(id)}",
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)
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result = self._context.select(GameServer.get_select_by_api_key_id_string(id))[0]
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return self._from_result(result)
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def add_game_server(self, game_server: GameServer):
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self._logger.trace(__name__, f"Send SQL command: {game_server.insert_string}")
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self._context.cursor.execute(game_server.insert_string)
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def update_game_server(self, game_server: GameServer):
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self._logger.trace(__name__, f"Send SQL command: {game_server.udpate_string}")
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self._context.cursor.execute(game_server.udpate_string)
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def delete_game_server(self, game_server: GameServer):
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self._logger.trace(__name__, f"Send SQL command: {game_server.delete_string}")
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self._context.cursor.execute(game_server.delete_string)
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@ -4,13 +4,11 @@ from cpl_core.database.context import DatabaseContextABC
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from cpl_query.extension import List
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from bot_core.logging.database_logger import DatabaseLogger
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from bot_data.abc.api_key_repository_abc import ApiKeyRepositoryABC
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from bot_data.abc.server_repository_abc import ServerRepositoryABC
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from bot_data.abc.game_server_repository_abc import GameServerRepositoryABC
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from bot_data.abc.user_joined_game_server_repository_abc import (
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UserJoinedGameServerRepositoryABC,
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)
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from bot_data.abc.user_repository_abc import UserRepositoryABC
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from bot_data.model.game_server import GameServer
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from bot_data.model.user_joined_game_server import UserJoinedGameServer
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@ -20,38 +18,20 @@ class UserJoinedGameServerRepositoryService(UserJoinedGameServerRepositoryABC):
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logger: DatabaseLogger,
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db_context: DatabaseContextABC,
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users: UserRepositoryABC,
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servers: ServerRepositoryABC,
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api_keys: ApiKeyRepositoryABC,
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game_servers: GameServerRepositoryABC,
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):
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self._logger = logger
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self._context = db_context
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self._users = users
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self._servers = servers
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self._api_keys = api_keys
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self._game_servers = game_servers
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UserJoinedGameServerRepositoryABC.__init__(self)
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def _game_server_from_id(self, id: int):
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self._logger.trace(
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__name__,
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f"Send SQL command: {GameServer.get_select_by_id_string(id)}",
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)
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result = self._context.select(GameServer.get_select_by_id_string(id))[0]
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return GameServer(
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result[1],
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self._servers.get_server_by_id(result[2]),
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self._api_keys.get_api_key_by_id(result[3]),
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result[4],
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result[5],
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id=result[0],
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)
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def _from_result(self, result: tuple) -> UserJoinedGameServer:
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return UserJoinedGameServer(
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self._users.get_user_by_id(result[1]),
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self._game_server_from_id(result[2]),
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self._game_servers.get_game_server_by_id(result[2]),
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result[3],
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result[4],
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result[5],
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@ -82,7 +82,7 @@ class QueryABC(ObjectType):
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break
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elif type(element) == AutoRoleRule:
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element: AutoRole = element.auto_role
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element: AutoRole = element.game_server
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for u in user.users:
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u: User = u
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guild = bot.get_guild(u.server.discord_id)
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@ -57,7 +57,7 @@ class AutoRoleRuleFilter(FilterABC):
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query = query.where(get_role_name)
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if self._auto_role is not None:
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auto_roles = self._auto_role.filter(query.select(lambda x: x.auto_role)).select(lambda x: x.id)
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query = query.where(lambda x: x.auto_role.id in auto_roles)
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auto_roles = self._auto_role.filter(query.select(lambda x: x.game_server)).select(lambda x: x.id)
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query = query.where(lambda x: x.game_server.id in auto_roles)
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return query
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@ -22,7 +22,7 @@ class UserJoinedGameServerQuery(DataQueryABC):
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@staticmethod
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def resolve_game_server(x: UserJoinedGameServer, *_):
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return x.game_server
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return x.game_server.name
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@staticmethod
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def resolve_user(x: UserJoinedGameServer, *_):
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@ -8,6 +8,7 @@ from bot_core.abc.module_abc import ModuleABC
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from bot_core.configuration.feature_flags_enum import FeatureFlagsEnum
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from modules.base.abc.base_helper_abc import BaseHelperABC
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from modules.base.command.afk_command import AFKCommand
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from modules.base.command.game_server_group import GameServerGroup
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from modules.base.command.help_command import HelpCommand
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from modules.base.command.info_command import InfoCommand
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from modules.base.command.mass_move_command import MassMoveCommand
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@ -66,6 +67,7 @@ class BaseModule(ModuleABC):
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self._dc.add_command(UserGroup)
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self._dc.add_command(RegisterGroup)
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self._dc.add_command(UnregisterGroup)
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self._dc.add_command(GameServerGroup)
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# events
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self._dc.add_event(DiscordEventTypesEnum.on_command.value, BaseOnCommandEvent)
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self._dc.add_event(DiscordEventTypesEnum.on_command_error.value, BaseOnCommandErrorEvent)
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|
151
kdb-bot/src/modules/base/command/game_server_group.py
Normal file
151
kdb-bot/src/modules/base/command/game_server_group.py
Normal file
@ -0,0 +1,151 @@
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from typing import List as TList
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import discord
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from cpl_core.database.context import DatabaseContextABC
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from cpl_discord.command import DiscordCommandABC
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from cpl_discord.service import DiscordBotServiceABC
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from cpl_translation import TranslatePipe
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from discord import app_commands
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from discord.ext import commands
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from discord.ext.commands import Context
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from bot_core.abc.client_utils_abc import ClientUtilsABC
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from bot_core.abc.message_service_abc import MessageServiceABC
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from bot_core.helper.command_checks import CommandChecks
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from bot_core.logging.command_logger import CommandLogger
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from bot_data.abc.api_key_repository_abc import ApiKeyRepositoryABC
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from bot_data.abc.game_server_repository_abc import GameServerRepositoryABC
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from bot_data.abc.server_repository_abc import ServerRepositoryABC
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from bot_data.model.game_server import GameServer
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from modules.permission.abc.permission_service_abc import PermissionServiceABC
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class GameServerGroup(DiscordCommandABC):
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def __init__(
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self,
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logger: CommandLogger,
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message_service: MessageServiceABC,
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bot: DiscordBotServiceABC,
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client_utils: ClientUtilsABC,
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translate: TranslatePipe,
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servers: ServerRepositoryABC,
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game_servers: GameServerRepositoryABC,
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api_keys: ApiKeyRepositoryABC,
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db: DatabaseContextABC,
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permission_service: PermissionServiceABC,
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):
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DiscordCommandABC.__init__(self)
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self._logger = logger
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self._message_service = message_service
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self._bot = bot
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self._client_utils = client_utils
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self._t = translate
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self._servers = servers
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self._game_servers = game_servers
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self._api_keys = api_keys
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self._db = db
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self._permissions = permission_service
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self._logger.trace(__name__, f"Loaded command service: {type(self).__name__}")
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@commands.hybrid_group(name="game-server")
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@commands.guild_only()
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async def game_server(self, ctx: Context):
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pass
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@game_server.command(alias="game-servers")
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@commands.guild_only()
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@CommandChecks.check_is_ready()
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@CommandChecks.check_is_member_moderator()
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async def list(self, ctx: Context, wait: int = None):
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self._logger.debug(__name__, f"Received command game_server list {ctx}")
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if ctx.guild is None:
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return
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server = self._servers.get_server_by_discord_id(ctx.guild.id)
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game_servers = self._game_servers.get_game_servers_by_server_id(server.id)
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if game_servers.count() < 1:
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await self._message_service.send_ctx_msg(
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ctx, self._t.transform("modules.base.game_server.error.nothing_found")
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||||
)
|
||||
self._logger.trace(__name__, f"Finished command game_server list")
|
||||
return
|
||||
|
||||
game_server_name = ""
|
||||
api_key = ""
|
||||
for game_server in game_servers:
|
||||
game_server: GameServer = game_server
|
||||
game_server_name += f"\n{game_server.name}"
|
||||
api_key += f"\n{game_server.api_key.identifier}"
|
||||
|
||||
embed = discord.Embed(
|
||||
title=self._t.transform("modules.base.game_server.list.title"),
|
||||
description=self._t.transform("modules.base.game_server.list.description"),
|
||||
color=int("ef9d0d", 16),
|
||||
)
|
||||
embed.add_field(
|
||||
name=self._t.transform("modules.base.game_server.list.name"),
|
||||
value=game_server_name,
|
||||
inline=True,
|
||||
)
|
||||
embed.add_field(name=self._t.transform("modules.base.game_server.list.api_key"), value=api_key, inline=True)
|
||||
|
||||
await self._message_service.send_ctx_msg(ctx, embed, wait_before_delete=wait)
|
||||
self._logger.trace(__name__, f"Finished command game_server list")
|
||||
|
||||
@game_server.command()
|
||||
@commands.guild_only()
|
||||
@CommandChecks.check_is_ready()
|
||||
@CommandChecks.check_is_member_admin()
|
||||
async def add(self, ctx: Context, name: str, api_key_id: int):
|
||||
self._logger.debug(__name__, f"Received command game-server add {ctx}: {name} {api_key_id}")
|
||||
|
||||
server = self._servers.get_server_by_discord_id(ctx.guild.id)
|
||||
api_key = self._api_keys.get_api_key_by_id(api_key_id)
|
||||
game_server = GameServer(name, server, api_key)
|
||||
|
||||
self._game_servers.add_game_server(game_server)
|
||||
self._db.save_changes()
|
||||
await self._message_service.send_ctx_msg(
|
||||
ctx,
|
||||
self._t.transform("modules.base.game_server.add.success").format(name),
|
||||
)
|
||||
|
||||
self._logger.trace(__name__, f"Finished command game-server add")
|
||||
|
||||
@add.autocomplete("api_key_id")
|
||||
async def api_key_id_autocomplete(
|
||||
self, interaction: discord.Interaction, current: str
|
||||
) -> TList[app_commands.Choice[str]]:
|
||||
keys = self._api_keys.get_api_keys()
|
||||
|
||||
return [
|
||||
app_commands.Choice(name=f"{key.identifier}: {key.key}", value=key.id)
|
||||
for key in self._client_utils.get_auto_complete_list(keys, current, lambda x: x.key)
|
||||
]
|
||||
|
||||
@game_server.command()
|
||||
@commands.guild_only()
|
||||
@CommandChecks.check_is_ready()
|
||||
@CommandChecks.check_is_member_admin()
|
||||
async def remove(self, ctx: Context, id: int):
|
||||
self._logger.debug(__name__, f"Received command game-server remove {ctx}: {id}")
|
||||
|
||||
game_server = self._game_servers.get_game_server_by_id(id)
|
||||
self._game_servers.delete_game_server(game_server)
|
||||
self._db.save_changes()
|
||||
await self._message_service.send_ctx_msg(ctx, self._t.transform("modules.base.game_server.remove.success"))
|
||||
|
||||
self._logger.trace(__name__, f"Finished command game-server remove")
|
||||
|
||||
@remove.autocomplete("id")
|
||||
async def id_autocomplete(self, interaction: discord.Interaction, current: str) -> TList[app_commands.Choice[str]]:
|
||||
server = self._servers.get_server_by_discord_id(interaction.guild.id)
|
||||
game_servers = self._game_servers.get_game_servers_by_server_id(server.id)
|
||||
|
||||
return [
|
||||
app_commands.Choice(name=gs.name, value=gs.id)
|
||||
for gs in self._client_utils.get_auto_complete_list(game_servers, current, lambda x: x.name)
|
||||
]
|
Loading…
Reference in New Issue
Block a user