generated from sh-edraft.de/docker-garrysmod
@@ -31,9 +31,9 @@ jobs:
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- name: Build docker
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run: |
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docker build -t git.sh-edraft.de/sh-edraft.de/garrysmod .
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docker build -t git.sh-edraft.de/sh-edraft.de/unturned .
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- name: Push image
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run: |
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docker push git.sh-edraft.de/sh-edraft.de/garrysmod
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docker push git.sh-edraft.de/sh-edraft.de/unturned
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+31
-40
@@ -1,46 +1,37 @@
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FROM hackebein/srcds
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FROM cm2network/steamcmd:root
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ENV \
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# App
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APPS="4020 -validate -language en,232330 -validate -language en" \
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#
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# API
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# http://steamcommunity.com/dev/apikey
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AUTHKEY="" \
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#
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# Public access
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# automatic via API
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GLSTAPP="4000" \
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# manual
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# APPID: 4000
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# http://steamcommunity.com/dev/managegameservers
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GLST="" \
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#
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# Workshop server download (require API)
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WORKSHOP="\${WORKSHOPCOLLECTIONID:-}" \
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#
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# Workshop client download (require API)
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WORKSHOPDL="" \
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# Server identity
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INSTANCEID="Server1" \
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SERVERNAME="Unturned Server" \
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SERVERPASSWORD="" \
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ADMINPASSWORD="" \
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OWNER="0" \
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#
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# Server config
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GAME="garrysmod" \
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TICKRATE="66" \
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MAXPLAYERS="16" \
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GAMEMODE="sandbox" \
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GAMETYPE="0" \
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MAP="gm_flatgrass" \
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MAPGROUP="mg_active" \
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CONFIG="server.cfg" \
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MAP="PEI" \
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MAXPLAYERS="8" \
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PERSPECTIVE="Both" \
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PVP="true" \
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PORT="27015" \
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#
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# Anti-cheat
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VAC="true" \
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EASYANTICHEAT="true" \
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#
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# Workshop
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WORKSHOP="" \
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#
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# Start parameters
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SRCDSPARAMS="\
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-game \${GAME} \
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-tickrate \${TICKRATE} \
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-maxplayers \${MAXPLAYERS} \
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-authkey \${AUTHKEY} \
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+host_workshop_collection \${WORKSHOP} \
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+gamemode \${GAMEMODE} \
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+map \${MAP} \
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+servercfgfile \${CONFIG} \
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\${CUSTOMPARAMETERS} \
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"
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CUSTOMPARAMETERS=""
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WORKDIR /home/steam/unturned
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RUN steamcmd +force_install_dir /home/steam/unturned +login anonymous +app_update 1110390 validate +quit
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COPY entrypoint.sh /entrypoint.sh
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RUN chmod +x /entrypoint.sh
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EXPOSE 27015/udp 27015/tcp 27016/udp
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ENTRYPOINT ["/entrypoint.sh"]
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@@ -1,143 +1,91 @@
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# docker-garrysmod
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# docker-unturned
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A Docker image for running a [Garry's Mod](https://gmod.facepunch.com/) dedicated server, based on [hackebein/docker-srcds](https://github.com/Hackebein/docker-srcds).
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This repository is a fork of [Hackebein/docker-garrysmod](https://github.com/Hackebein/docker-garrysmod).
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Garry's Mod is a physics sandbox. There aren't any predefined aims or goals. The game gives you the tools and leaves you to play.
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A Docker image for running an [Unturned](https://unturned.smartlydressedgames.com/) dedicated server, using SteamCMD.
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The image is automatically built and pushed to:
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```text
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git.sh-edraft.de/sh-edraft.de/garrysmod
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git.sh-edraft.de/sh-edraft.de/unturned
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```
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## Table of Contents
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- [Quick Start](#quick-start)
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- [Enabling the Steam API](#enabling-the-steam-api)
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- [Public Listing](#public-listing)
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- [Workshop Collections](#workshop-collections)
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- [Custom Server Configuration](#custom-server-configuration)
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- [Example: Trouble in Terrorist Town (TTT)](#example-trouble-in-terrorist-town-ttt)
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- [Server Identity](#server-identity)
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- [Workshop Mods](#workshop-mods)
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- [Persisting Data](#persisting-data)
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- [Environment Variables](#environment-variables)
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- [Overlay Folder](#overlay-folder)
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- [Further Configuration](#further-configuration)
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## Quick Start
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Start a basic sandbox server on the default port (`27015`):
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Start a basic PEI server on the default port (`27015`):
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```bash
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docker run -it \
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-p 27015:27015/tcp \
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-p 27015:27015/udp \
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git.sh-edraft.de/sh-edraft.de/garrysmod
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-p 27016:27016/udp \
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git.sh-edraft.de/sh-edraft.de/unturned
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```
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## Enabling the Steam API
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## Server Identity
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Some features (public server listing, Workshop downloads) require a Steam Web API key.
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Set a server name, instance id, password and owner SteamID64:
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```bash
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docker run -it \
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-p 27015:27015/tcp \
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-p 27015:27015/udp \
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-e "AUTHKEY=..." \
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git.sh-edraft.de/sh-edraft.de/garrysmod
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-p 27016:27016/udp \
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-e "INSTANCEID=MyServer" \
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-e "SERVERNAME=My Server" \
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-e "SERVERPASSWORD=secret" \
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-e "ADMINPASSWORD=adminsecret" \
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-e "OWNER=76561198000000000" \
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git.sh-edraft.de/sh-edraft.de/unturned
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```
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Get your `AUTHKEY` from <http://steamcommunity.com/dev/apikey>.
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## Workshop Mods
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## Public Listing
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If you've set `AUTHKEY`, your server is automatically listed publicly. Alternatively, you can register a Game Server Login Token (GLST) manually:
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Set a space-separated list of Workshop item/collection IDs to subscribe to on startup:
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```bash
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docker run -it \
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-p 27015:27015/tcp \
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-p 27015:27015/udp \
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-e "GLST=..." \
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git.sh-edraft.de/sh-edraft.de/garrysmod
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-p 27016:27016/udp \
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-e "WORKSHOP=123456789 987654321" \
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git.sh-edraft.de/sh-edraft.de/unturned
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```
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Get your `GLST` from <http://steamcommunity.com/dev/managegameservers> (App ID: `4000`).
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## Persisting Data
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## Workshop Collections
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Downloading Workshop content requires `AUTHKEY` to be set.
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Mount the `Servers` directory to persist save data, configs and workshop mods across container restarts:
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```bash
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docker run -it \
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-p 27015:27015/tcp \
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-p 27015:27015/udp \
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-e "AUTHKEY=..." \
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-e "WORKSHOPCOLLECTIONID=..." \
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git.sh-edraft.de/sh-edraft.de/garrysmod
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-p 27016:27016/udp \
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-v ./servers:/home/steam/unturned/Servers \
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git.sh-edraft.de/sh-edraft.de/unturned
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```
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## Custom Server Configuration
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Mount your own `server.cfg` into the container:
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```bash
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docker run -it \
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-p 27015:27015/tcp \
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-p 27015:27015/udp \
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-v ./server.cfg:/opt/steam/garrysmod/cfg/server.cfg \
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git.sh-edraft.de/sh-edraft.de/garrysmod
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```
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## Example: Trouble in Terrorist Town (TTT)
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```bash
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# make sure the server.cfg file exists
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touch ./server.cfg
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# start the container
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docker run -it \
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-p 27015:27015/tcp \
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-p 27015:27015/udp \
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-e "AUTHKEY=..." \
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-e "GAMEMODE=terrortown" \
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-e "MAP=ttt_minecraft_b5" \
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-e "WORKSHOP=843519054" \
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-e "WORKSHOPDL=843519054" \
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-v ./server.cfg:/opt/steam/garrysmod/cfg/server.cfg \
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-v ./overlay:/opt/overlay \
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git.sh-edraft.de/sh-edraft.de/garrysmod
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```
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This uses the [TTT Workshop Collection](https://steamcommunity.com/sharedfiles/filedetails/?id=843519054), downloaded both server-side (`WORKSHOP`) and client-side (`WORKSHOPDL`).
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## Environment Variables
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| Variable | Description | Default |
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| --- | --- | --- |
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| `AUTHKEY` | Steam Web API key. Required for the public server list and Workshop downloads. Get one at <http://steamcommunity.com/dev/apikey> | _(empty)_ |
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| `GLST` | Game Server Login Token for public listing. Get one at <http://steamcommunity.com/dev/managegameservers> (App ID `4000`). Not needed if `AUTHKEY` is set | _(empty)_ |
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| `GAME` | Game mod directory | `garrysmod` |
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| `GAMEMODE` | Gamemode to run on server start | `sandbox` |
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| `MAP` | Map to load on server start | `gm_flatgrass` |
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| `MAPGROUP` | Map group / map cycle group | `mg_active` |
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| `GAMETYPE` | Game type passed to the server | `0` |
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| `MAXPLAYERS` | Maximum number of players | `16` |
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| `TICKRATE` | Server tickrate. **Note:** changing this is not recommended | `66` |
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| `CONFIG` | Server config file, relative to `cfg/`. **Note:** changing this is not recommended | `server.cfg` |
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| `WORKSHOP` | Workshop collection ID to download for the server | _(empty)_ |
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| `WORKSHOPDL` | Workshop collection ID for clients to download before joining | _(empty)_ |
|
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| `INSTANCEID` | Server instance id, used as the directory name under `Servers/` | `Server1` |
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| `SERVERNAME` | Name shown in the server browser | `Unturned Server` |
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| `SERVERPASSWORD` | Password required to join the server | _(empty)_ |
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| `ADMINPASSWORD` | Password required for admin access | _(empty)_ |
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| `OWNER` | SteamID64 of the server owner | `0` |
|
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| `MAP` | Map to load on server start | `PEI` |
|
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| `MAXPLAYERS` | Maximum number of players | `8` |
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| `PERSPECTIVE` | Allowed perspectives (`Both`, `First`, `Third`) | `Both` |
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| `PVP` | Enable player-vs-player damage | `true` |
|
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| `PORT` | Game port | `27015` |
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| `VAC` | Enable Valve Anti-Cheat | `true` |
|
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| `EASYANTICHEAT` | Enable Easy Anti-Cheat | `true` |
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| `WORKSHOP` | Space-separated Workshop item/collection IDs to download | _(empty)_ |
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| `CUSTOMPARAMETERS` | Additional raw command-line parameters appended to the server start command | _(empty)_ |
|
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|
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## Overlay Folder
|
||||
|
||||
You can use an overlay folder to add or overwrite files provided by Steam (e.g. addons, configs, maps) without rebuilding the image:
|
||||
|
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```bash
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-v ./overlay:/opt/overlay
|
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```
|
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|
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See [hackebein/docker-srcds: Overlay folder](https://github.com/Hackebein/docker-srcds#overlay-folder) for details.
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## Further Configuration
|
||||
|
||||
This image inherits all environment variables and options from the parent image. See [hackebein/docker-srcds](https://github.com/Hackebein/docker-srcds) for the full list of available configuration options.
|
||||
|
||||
@@ -0,0 +1,26 @@
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#!/bin/bash
|
||||
set -e
|
||||
|
||||
SERVERDIR="/home/steam/unturned/Servers/${INSTANCEID}/Server"
|
||||
mkdir -p "${SERVERDIR}"
|
||||
|
||||
cat > "${SERVERDIR}/Commands.dat" <<EOF
|
||||
ServerName "${SERVERNAME}"
|
||||
ServerPassword "${SERVERPASSWORD}"
|
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ServerPasswordAdmin "${ADMINPASSWORD}"
|
||||
Owner ${OWNER}
|
||||
Map "${MAP}"
|
||||
MaxPlayers ${MAXPLAYERS}
|
||||
Perspective ${PERSPECTIVE}
|
||||
PVP ${PVP}
|
||||
Port ${PORT}
|
||||
VAC ${VAC}
|
||||
EasyAntiCheat ${EASYANTICHEAT}
|
||||
EOF
|
||||
|
||||
if [ -n "${WORKSHOP}" ]; then
|
||||
echo "Workshop ${WORKSHOP}" >> "${SERVERDIR}/Commands.dat"
|
||||
fi
|
||||
|
||||
cd /home/steam/unturned
|
||||
exec ./Unturned_Headless.x86_64 -batchmode -nographics -nolog +InstanceId="${INSTANCEID}" ${CUSTOMPARAMETERS}
|
||||
Reference in New Issue
Block a user