generated from sh-edraft.de/docker-garrysmod
Initial commit
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name: Build
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on:
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push:
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branches:
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- master
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schedule:
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- cron: 0 4 * * 7
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workflow_dispatch:
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jobs:
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latest:
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runs-on: [runner]
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container: git.sh-edraft.de/sh-edraft.de/act-runner:latest
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steps:
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- name: Clone Repository
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uses: https://github.com/actions/checkout@v3
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with:
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token: ${{ secrets.CI_ACCESS_TOKEN }}
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- name: Set up QEMU
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uses: docker/setup-qemu-action@v1
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- name: Login to registry git.sh-edraft.de
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uses: https://github.com/docker/login-action@v1
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with:
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registry: git.sh-edraft.de
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username: ${{ secrets.CI_USERNAME }}
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password: ${{ secrets.CI_ACCESS_TOKEN }}
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- name: Build docker
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run: |
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docker build -t git.sh-edraft.de/sh-edraft.de/garrysmod .
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- name: Push image
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run: |
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docker push git.sh-edraft.de/sh-edraft.de/garrysmod
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+46
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FROM hackebein/srcds
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ENV \
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# App
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APPS="4020 -validate -language en,232330 -validate -language en" \
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#
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# API
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# http://steamcommunity.com/dev/apikey
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AUTHKEY="" \
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#
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# Public access
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# automatic via API
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GLSTAPP="4000" \
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# manual
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# APPID: 4000
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# http://steamcommunity.com/dev/managegameservers
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GLST="" \
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#
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# Workshop server download (require API)
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WORKSHOP="\${WORKSHOPCOLLECTIONID:-}" \
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#
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# Workshop client download (require API)
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WORKSHOPDL="" \
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#
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# Server config
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GAME="garrysmod" \
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TICKRATE="66" \
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MAXPLAYERS="16" \
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GAMEMODE="sandbox" \
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GAMETYPE="0" \
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MAP="gm_flatgrass" \
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MAPGROUP="mg_active" \
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CONFIG="server.cfg" \
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#
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# Start parameters
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SRCDSPARAMS="\
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-game \${GAME} \
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-tickrate \${TICKRATE} \
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-maxplayers \${MAXPLAYERS} \
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-authkey \${AUTHKEY} \
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+host_workshop_collection \${WORKSHOP} \
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+gamemode \${GAMEMODE} \
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+map \${MAP} \
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+servercfgfile \${CONFIG} \
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\${CUSTOMPARAMETERS} \
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"
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# docker-garrysmod
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A Docker image for running a [Garry's Mod](https://gmod.facepunch.com/) dedicated server, based on [hackebein/docker-srcds](https://github.com/Hackebein/docker-srcds).
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This repository is a fork of [Hackebein/docker-garrysmod](https://github.com/Hackebein/docker-garrysmod).
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Garry's Mod is a physics sandbox. There aren't any predefined aims or goals. The game gives you the tools and leaves you to play.
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The image is automatically built and pushed to:
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```text
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git.sh-edraft.de/sh-edraft.de/garrysmod
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```
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## Table of Contents
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- [Quick Start](#quick-start)
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- [Enabling the Steam API](#enabling-the-steam-api)
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- [Public Listing](#public-listing)
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- [Workshop Collections](#workshop-collections)
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- [Custom Server Configuration](#custom-server-configuration)
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- [Example: Trouble in Terrorist Town (TTT)](#example-trouble-in-terrorist-town-ttt)
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- [Environment Variables](#environment-variables)
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- [Overlay Folder](#overlay-folder)
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- [Further Configuration](#further-configuration)
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## Quick Start
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Start a basic sandbox server on the default port (`27015`):
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```bash
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docker run -it \
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-p 27015:27015/tcp \
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-p 27015:27015/udp \
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git.sh-edraft.de/sh-edraft.de/garrysmod
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```
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## Enabling the Steam API
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Some features (public server listing, Workshop downloads) require a Steam Web API key.
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```bash
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docker run -it \
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-p 27015:27015/tcp \
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-p 27015:27015/udp \
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-e "AUTHKEY=..." \
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git.sh-edraft.de/sh-edraft.de/garrysmod
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```
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Get your `AUTHKEY` from <http://steamcommunity.com/dev/apikey>.
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## Public Listing
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If you've set `AUTHKEY`, your server is automatically listed publicly. Alternatively, you can register a Game Server Login Token (GLST) manually:
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```bash
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docker run -it \
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-p 27015:27015/tcp \
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-p 27015:27015/udp \
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-e "GLST=..." \
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git.sh-edraft.de/sh-edraft.de/garrysmod
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```
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Get your `GLST` from <http://steamcommunity.com/dev/managegameservers> (App ID: `4000`).
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## Workshop Collections
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Downloading Workshop content requires `AUTHKEY` to be set.
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```bash
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docker run -it \
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-p 27015:27015/tcp \
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-p 27015:27015/udp \
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-e "AUTHKEY=..." \
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-e "WORKSHOPCOLLECTIONID=..." \
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git.sh-edraft.de/sh-edraft.de/garrysmod
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```
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## Custom Server Configuration
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Mount your own `server.cfg` into the container:
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```bash
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docker run -it \
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-p 27015:27015/tcp \
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-p 27015:27015/udp \
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-v ./server.cfg:/opt/steam/garrysmod/cfg/server.cfg \
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git.sh-edraft.de/sh-edraft.de/garrysmod
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```
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## Example: Trouble in Terrorist Town (TTT)
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```bash
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# make sure the server.cfg file exists
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touch ./server.cfg
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# start the container
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docker run -it \
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-p 27015:27015/tcp \
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-p 27015:27015/udp \
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-e "AUTHKEY=..." \
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-e "GAMEMODE=terrortown" \
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-e "MAP=ttt_minecraft_b5" \
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-e "WORKSHOP=843519054" \
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-e "WORKSHOPDL=843519054" \
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-v ./server.cfg:/opt/steam/garrysmod/cfg/server.cfg \
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-v ./overlay:/opt/overlay \
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git.sh-edraft.de/sh-edraft.de/garrysmod
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```
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This uses the [TTT Workshop Collection](https://steamcommunity.com/sharedfiles/filedetails/?id=843519054), downloaded both server-side (`WORKSHOP`) and client-side (`WORKSHOPDL`).
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## Environment Variables
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| Variable | Description | Default |
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| --- | --- | --- |
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| `AUTHKEY` | Steam Web API key. Required for the public server list and Workshop downloads. Get one at <http://steamcommunity.com/dev/apikey> | _(empty)_ |
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| `GLST` | Game Server Login Token for public listing. Get one at <http://steamcommunity.com/dev/managegameservers> (App ID `4000`). Not needed if `AUTHKEY` is set | _(empty)_ |
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| `GAME` | Game mod directory | `garrysmod` |
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| `GAMEMODE` | Gamemode to run on server start | `sandbox` |
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| `MAP` | Map to load on server start | `gm_flatgrass` |
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| `MAPGROUP` | Map group / map cycle group | `mg_active` |
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| `GAMETYPE` | Game type passed to the server | `0` |
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| `MAXPLAYERS` | Maximum number of players | `16` |
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| `TICKRATE` | Server tickrate. **Note:** changing this is not recommended | `66` |
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| `CONFIG` | Server config file, relative to `cfg/`. **Note:** changing this is not recommended | `server.cfg` |
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| `WORKSHOP` | Workshop collection ID to download for the server | _(empty)_ |
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| `WORKSHOPDL` | Workshop collection ID for clients to download before joining | _(empty)_ |
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| `CUSTOMPARAMETERS` | Additional raw command-line parameters appended to the server start command | _(empty)_ |
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## Overlay Folder
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You can use an overlay folder to add or overwrite files provided by Steam (e.g. addons, configs, maps) without rebuilding the image:
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```bash
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-v ./overlay:/opt/overlay
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```
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See [hackebein/docker-srcds: Overlay folder](https://github.com/Hackebein/docker-srcds#overlay-folder) for details.
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## Further Configuration
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This image inherits all environment variables and options from the parent image. See [hackebein/docker-srcds](https://github.com/Hackebein/docker-srcds) for the full list of available configuration options.
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