// ESL - www.eslgaming.com // CS:GO 1on1 Handgun Config // 14.01.2016 ammo_grenade_limit_default 1 ammo_grenade_limit_flashbang 2 ammo_grenade_limit_total 4 bot_quota "0" // Determines the total number of bots in the game cash_player_bomb_defused 300 cash_player_bomb_planted 300 cash_player_damage_hostage -30 cash_player_interact_with_hostage 150 cash_player_killed_enemy_default 300 cash_player_killed_enemy_factor 1 cash_player_killed_hostage -1000 cash_player_killed_teammate -300 cash_player_rescued_hostage 1000 cash_team_elimination_bomb_map 3250 cash_team_hostage_alive 150 cash_team_hostage_interaction 150 cash_team_loser_bonus 1400 cash_team_loser_bonus_consecutive_rounds 500 cash_team_planted_bomb_but_defused 800 cash_team_rescued_hostage 750 cash_team_terrorist_win_bomb 3500 cash_team_win_by_defusing_bomb 3500 cash_team_win_by_hostage_rescue 3500 cash_player_get_killed 0 cash_player_respawn_amount 0 cash_team_elimination_hostage_map_ct 2000 cash_team_elimination_hostage_map_t 1000 cash_team_win_by_time_running_out_bomb 3250 cash_team_win_by_time_running_out_hostage 3250 ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) mp_afterroundmoney 0 // amount of money awared to every player after each round mp_autokick 0 // Kick idle/team-killing players mp_autoteambalance 0 mp_buytime 15 // How many seconds after round start players can buy items for. mp_c4timer 45 // How long from when the C4 is armed until it blows mp_death_drop_defuser 1 // Drop defuser on player death mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match. mp_forcecamera 1 // Restricts spectator modes for dead players mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed mp_free_armor 1 // Determines whether armor and helmet are given automatically. mp_freezetime 5 // How many seconds to keep players frozen when the round starts mp_friendlyfire 1 // Allows team members to injure other members of their team mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. mp_halftime_duration 5 // Number of seconds that halftime lasts mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map mp_maxmoney 16000 // maximum amount of money allowed in a player's account mp_maxrounds 18 // max number of rounds to play before server changes maps mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it mp_playercashawards 1 // Players can earn money by performing in-game actions mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win mp_roundtime 1.5 // How many minutes each round takes. mp_roundtime_defuse 1.5 // How many minutes each round takes on defusal maps. mp_solid_teammates 1 // Determines whether teammates are solid or not. mp_startmoney 800 // amount of money each player gets when they reset mp_teamcashawards 1 // Teams can earn money by performing in-game actions mp_timelimit 0 // game time per map in minutes mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not. mp_win_panel_display_time 15 // The amount of time to show the win panel between matches / halfs mp_maxmoney 1000 spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. spec_freeze_time_lock 2 spec_freeze_deathanim_time 0 sv_accelerate 5.5 // ( def. "10" ) client notify replicated sv_stopspeed 80 // sv_allow_votes 0 // Allow voting? sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. sv_cheats 0 // Allow cheats on server sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount sv_consistency 0 // Whether the server enforces file consistency for critical files sv_contact 0 // Contact email for server sysop sv_damage_print_enable 1 // Turn this off to disable the player's damage feed in the console after getting killed. sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents sv_deadtalk 0 // Dead players can speak (voice, text) to the living sv_forcepreload 0 // Force server side preloading. sv_friction 5.2 // World friction. sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_log_onefile 0 // Log server information to only one file. sv_logbans 1 // Log server bans in the server logs. sv_logecho 1 // Echo log information to the console. sv_logfile 1 // Log server information in the log file. sv_logflush 0 // Flush the log file to disk on each write (slow). sv_logsdir logfiles // Folder in the game directory where server logs will be stored. sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. sv_pausable 1 // Is the server pausable. sv_pure 1 sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. sv_voiceenable 0 say "> ESL CS:GO 1on1 Handgun Config loaded - 14.01.2016 <"