// sh-edraft.de | CS:GO - www.sh-edraft.de
// CS:GO 2on2 Config
// 26.02.2018

// 	Original:
// ESL - www.eslgaming.com
// CS:GO 2on2 Ladder Config
// 14.01.2016

ammo_grenade_limit_default 1
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4

bot_quota "0"					// Determines the total number of bots in the game

cash_team_terrorist_win_bomb 3500
cash_team_elimination_bomb_map 3250
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 3500
cash_team_loser_bonus 1400
cash_team_loser_bonus_consecutive_rounds 500
cash_team_rescued_hostage 750
cash_team_hostage_alive 150
cash_team_planted_bomb_but_defused 800
cash_team_hostage_interaction 150
cash_player_killed_teammate -300
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_bomb_planted 300
cash_player_bomb_defused 300
cash_player_rescued_hostage 1000
cash_player_interact_with_hostage 150
cash_player_damage_hostage -30
cash_player_killed_hostage -1000

ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)

mp_afterroundmoney 0				// amount of money awared to every player after each round
mp_autokick 0					// Kick idle/team-killing players
mp_autoteambalance 0
mp_buytime 15                           	// How many seconds after round start players can buy items for.
mp_c4timer 40                           	// How long from when the C4 is armed until it blows
mp_death_drop_defuser 1				// Drop defuser on player death
mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match.
mp_forcecamera 1                        	// Restricts spectator modes for dead players
mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed 
mp_free_armor 0					// Determines whether armor and helmet are given automatically.
mp_freezetime 10                        	// How many seconds to keep players frozen when the round starts
mp_friendlyfire 1                       	// Allows team members to injure other members of their team
mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event.
mp_halftime_duration 15				// Number of seconds that halftime lasts
mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game
mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check)
mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map
mp_maxmoney 16000				// maximum amount of money allowed in a player's account
mp_maxrounds 30                         	// max number of rounds to play before server changes maps
mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it
mp_playercashawards 1				// Players can earn money by performing in-game actions
mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names 
mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar
mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar
mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win
mp_roundtime 1.92                       	// How many minutes each round takes.
mp_roundtime_defuse 1.92                	// How many minutes each round takes on defusal maps.
mp_solid_teammates 1 				// Determines whether teammates are solid or not.
mp_startmoney 800                       	// amount of money each player gets when they reset
mp_teamcashawards 1				// Teams can earn money by performing in-game actions
mp_timelimit 0                           	// game time per map in minutes
mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes}
mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow
mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map.
mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not.
mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs

spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam.
spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done.
spec_freeze_time_lock 2
spec_freeze_deathanim_time 0

sv_accelerate 5.5			        // ( def. "10" ) client notify replicated 
sv_stopspeed 80					//
sv_allow_votes 0				// Allow voting?
sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server.
sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions
sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks.
sv_cheats 0                                     // Allow cheats on server
sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency 0				// Whether the server enforces file consistency for critical files
sv_contact 0					// Contact email for server sysop
sv_damage_print_enable 0                        // Turn this off to disable the player's damage feed in the console after getting killed.
sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents
sv_deadtalk 0					// Dead players can speak (voice, text) to the living
sv_forcepreload 0				// Force server side preloading.
sv_friction 5.2					// World friction.
sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player
sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors.
sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages
sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes)
sv_lan 1                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 0				// Log server information to only one file.
sv_logbans 1					// Log server bans in the server logs.
sv_logecho 1					// Echo log information to the console.
sv_logfile 1					// Log server information in the log file.
sv_logflush 0					// Flush the log file to disk on each write (slow).
sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored.
sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited
sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
sv_pausable 1                                   // Is the server pausable.
sv_pure 1
sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR
sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
sv_voiceenable 0




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