// sh-edraft.de | CS:GO - www.sh-edraft.de // CS:GO 3on3/5on5 Config // 26.02.2018 // Original: // ESL - www.eslgaming.com // CS:GO 3on3/5on5 Ladder Config // 14.01.2016 ammo_grenade_limit_default 1 ammo_grenade_limit_flashbang 2 ammo_grenade_limit_total 4 bot_quota "0" // Determines the total number of bots in the game cash_player_bomb_defused 300 cash_player_bomb_planted 300 cash_player_damage_hostage -30 cash_player_interact_with_hostage 150 cash_player_killed_enemy_default 300 cash_player_killed_enemy_factor 1 cash_player_killed_hostage -1000 cash_player_killed_teammate -300 cash_player_rescued_hostage 1000 cash_team_elimination_bomb_map 3250 cash_team_hostage_alive 150 cash_team_hostage_interaction 150 cash_team_loser_bonus 1400 cash_team_loser_bonus_consecutive_rounds 500 cash_team_planted_bomb_but_defused 800 cash_team_rescued_hostage 750 cash_team_terrorist_win_bomb 3500 cash_team_win_by_defusing_bomb 3500 cash_team_win_by_hostage_rescue 3500 cash_player_get_killed 0 cash_player_respawn_amount 0 cash_team_elimination_hostage_map_ct 2000 cash_team_elimination_hostage_map_t 1000 cash_team_win_by_time_running_out_bomb 3250 cash_team_win_by_time_running_out_hostage 3250 ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) // deathmatch rules mp_limitteams 0 mp_autoteambalance 0 mp_teammates_are_enemies 1 mp_death_drop_gun 0 mp_free_armor 1 sv_accelerate 5.5 // ( def. "10" ) client notify replicated sv_stopspeed 80 // sv_allow_votes 0 // Allow voting? sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. sv_cheats 0 // Allow cheats on server sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount sv_consistency 0 // Whether the server enforces file consistency for critical files sv_contact 0 // Contact email for server sysop sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed. sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents sv_deadtalk 0 // Dead players can speak (voice, text) to the living sv_forcepreload 0 // Force server side preloading. sv_friction 5.2 // World friction. sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) sv_lan 1 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_log_onefile 0 // Log server information to only one file. sv_logbans 1 // Log server bans in the server logs. sv_logecho 1 // Echo log information to the console. sv_logfile 1 // Log server information in the log file. sv_logflush 0 // Flush the log file to disk on each write (slow). sv_logsdir logfiles // Folder in the game directory where server logs will be stored. sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. sv_competitive_official_5v5 1 // Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls. sv_pausable 1 // Is the server pausable. sv_pure 1 sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. sv_voiceenable 1 sv_alltalk 0 sv_auto_full_alltalk_during_warmup_half_end 0 say ">sh-edraft.de | CS:GO Battle Royale | Server geladen<"