Added Configs
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							| @@ -0,0 +1,135 @@ | ||||
| // sh-edraft.de | CS:GO - www.sh-edraft.de | ||||
| // CS:GO 1on1/1on1 Config | ||||
| // 26.02.2018 | ||||
|  | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 1on1 Ladder Config | ||||
| // 14.01.2016 | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 15                           	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 45                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 0					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 10                        	// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 5				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 30                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 1.92                       	// How many minutes each round takes. | ||||
| mp_roundtime_defuse 1.92                	// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 800                       	// amount of money each player gets when they reset | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 1                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 1                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
|  | ||||
|  | ||||
|  | ||||
| say ">sh-edraft.de | CS:GO 1on1 | Server geladen<" | ||||
							
								
								
									
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								lan/sh-edraft_1on1aim.cfg
									
									
									
									
									
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								lan/sh-edraft_1on1aim.cfg
									
									
									
									
									
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							| @@ -0,0 +1,139 @@ | ||||
| // sh-edraft.de | CS:GO - www.sh-edraft.de | ||||
| // CS:GO 1on1/1on1 Config | ||||
| // 26.02.2018 | ||||
|  | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 1on1/2on2 AIM Config | ||||
| // 14.01.2016 | ||||
|  | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 0                            	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 45                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 1					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 0                        		// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 5				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 30                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_respawn_immunitytime 0 | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 60                       		// How many minutes each round takes. | ||||
| mp_roundtime_defuse 0	                	// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 16000                       	// amount of money each player gets when they reset | ||||
| mp_spawnprotectiontime 0 | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 1                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 1                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
| mp_ct_default_secondary none			// disables ct default secondary weapon | ||||
| mp_t_default_secondary none			// disables t default secondary weapon | ||||
|  | ||||
|  | ||||
| say ">sh-edraft.de | CS:GO 1on1 | Server geladen<" | ||||
							
								
								
									
										137
									
								
								lan/sh-edraft_1on1awp.cfg
									
									
									
									
									
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								lan/sh-edraft_1on1awp.cfg
									
									
									
									
									
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							| @@ -0,0 +1,137 @@ | ||||
| // sh-edraft.de | CS:GO - www.sh-edraft.de | ||||
| // CS:GO 1on1/1on1 Config | ||||
| // 26.02.2018 | ||||
|  | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 1on1/2on2 AWP Config | ||||
| // 14.01.2016 | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 0                            	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 45                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 0					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 0                        		// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 5				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 18                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_respawn_immunitytime 0 | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 60                       		// How many minutes each round takes. | ||||
| mp_roundtime_defuse 0	                	// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 16000                       	// amount of money each player gets when they reset | ||||
| mp_spawnprotectiontime 0 | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 1                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 1                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
|  | ||||
|  | ||||
|  | ||||
| say ">sh-edraft.de | CS:GO 1on1 | Server geladen<" | ||||
							
								
								
									
										135
									
								
								lan/sh-edraft_1on1hg.cfg
									
									
									
									
									
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										135
									
								
								lan/sh-edraft_1on1hg.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,135 @@ | ||||
| // sh-edraft.de | CS:GO - www.sh-edraft.de | ||||
| // CS:GO 1on1/1on1 Config | ||||
| // 26.02.2018 | ||||
|  | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 1on1 Handgun Config | ||||
| // 14.01.2016 | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 15                           	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 45                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 1					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 5                        		// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 5				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 18                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 1.5                       		// How many minutes each round takes. | ||||
| mp_roundtime_defuse 1.5                		// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 800                       	// amount of money each player gets when they reset | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
| mp_maxmoney 1000 | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 1                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 1                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
|  | ||||
|  | ||||
| say ">sh-edraft.de | CS:GO 1on1 | Server geladen<" | ||||
							
								
								
									
										139
									
								
								lan/sh-edraft_1on1ka.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										139
									
								
								lan/sh-edraft_1on1ka.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,139 @@ | ||||
| // sh-edraft.de | CS:GO - www.sh-edraft.de | ||||
| // CS:GO 1on1/1on1 Config | ||||
| // 26.02.2018 | ||||
|  | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 1on1 Knife Config | ||||
| // 18.07.2016 | ||||
|  | ||||
|  ammo_grenade_limit_default 0 | ||||
|  ammo_grenade_limit_flashbang 0 | ||||
|  ammo_grenade_limit_total 0 | ||||
|  | ||||
|  bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
|  cash_player_bomb_defused 0 | ||||
|  cash_player_bomb_planted 0 | ||||
|  cash_player_damage_hostage 0 | ||||
|  cash_player_interact_with_hostage 0 | ||||
|  cash_player_killed_enemy_default 0 | ||||
|  cash_player_killed_enemy_factor 0 | ||||
|  cash_player_killed_hostage 0 | ||||
|  cash_player_killed_teammate 0 | ||||
|  cash_player_rescued_hostage 0 | ||||
|  cash_team_elimination_bomb_map 0 | ||||
|  cash_team_hostage_alive 0 | ||||
|  cash_team_hostage_interaction 0 | ||||
|  cash_team_loser_bonus 0 | ||||
|  cash_team_loser_bonus_consecutive_rounds 0 | ||||
|  cash_team_planted_bomb_but_defused 0 | ||||
|  cash_team_rescued_hostage 0 | ||||
|  cash_team_terrorist_win_bomb 0 | ||||
|  cash_team_win_by_defusing_bomb 0 | ||||
|  cash_team_win_by_hostage_rescue 0 | ||||
|  cash_player_get_killed 0 | ||||
|  cash_player_respawn_amount 0 | ||||
|  cash_team_elimination_hostage_map_ct 0 | ||||
|  cash_team_elimination_hostage_map_t 0 | ||||
|  cash_team_win_by_time_running_out_bomb 0 | ||||
|  cash_team_win_by_time_running_out_hostage 0 | ||||
|  | ||||
|  | ||||
|  ff_damage_reduction_grenade 0           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  ff_damage_reduction_bullets 0           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  ff_damage_reduction_grenade_self 0         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
|  mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
|  mp_autokick 0					// Kick idle/team-killing players | ||||
|  mp_autoteambalance 0 | ||||
|  mp_buytime 0                            	// How many seconds after round start players can buy items for. | ||||
|  mp_c4timer 0                           	// How long from when the C4 is armed until it blows | ||||
|  mp_death_drop_defuser 0				// Drop defuser on player death | ||||
|  mp_death_drop_grenade 0				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
|  mp_death_drop_gun 0				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
|  mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
|  mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
|  mp_forcecamera 0                        	// Restricts spectator modes for dead players | ||||
|  mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
|  mp_free_armor 1					// Determines whether armor and helmet are given automatically. | ||||
|  mp_freezetime 0                        		// How many seconds to keep players frozen when the round starts | ||||
|  mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
|  mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
|  mp_halftime_duration 5				// Number of seconds that halftime lasts | ||||
|  mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
|  mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
|  mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
|  mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
|  mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
|  mp_maxmoney 0				// maximum amount of money allowed in a player's account | ||||
|  mp_maxrounds 18                         	// max number of rounds to play before server changes maps | ||||
|  mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
|  mp_playercashawards 0				// Players can earn money by performing in-game actions | ||||
|  mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
|  mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
|  mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
|  mp_respawn_immunitytime 0 | ||||
|  mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
|  mp_roundtime 60                       		// How many minutes each round takes. | ||||
|  mp_roundtime_defuse 0	                	// How many minutes each round takes on defusal maps. | ||||
|  mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
|  mp_startmoney 0                       	// amount of money each player gets when they reset | ||||
|  mp_spawnprotectiontime 0 | ||||
|  mp_teamcashawards 0				// Teams can earn money by performing in-game actions | ||||
|  mp_timelimit 0                           	// game time per map in minutes | ||||
|  mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
|  mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
|  mp_weapons_allow_map_placed 0             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
|  mp_weapons_allow_zeus 0				// Determines whether the Zeus is purchasable or not. | ||||
|  mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
|  spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
|  spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
|  spec_freeze_time_lock 2 | ||||
|  spec_freeze_deathanim_time 0 | ||||
|  | ||||
|  sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
|  sv_stopspeed 80					// | ||||
|  sv_allow_votes 0				// Allow voting? | ||||
|  sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
|  sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
|  sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
|  sv_cheats 0                                     // Allow cheats on server | ||||
|  sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
|  sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
|  sv_contact 0					// Contact email for server sysop | ||||
|  sv_damage_print_enable 1                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
|  sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
|  sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
|  sv_forcepreload 0				// Force server side preloading. | ||||
|  sv_friction 5.2					// World friction. | ||||
|  sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
|  sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
|  sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
|  sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
|  sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
|  sv_lan 1                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
|  sv_log_onefile 0				// Log server information to only one file. | ||||
|  sv_logbans 1					// Log server bans in the server logs. | ||||
|  sv_logecho 1					// Echo log information to the console. | ||||
|  sv_logfile 1					// Log server information in the log file. | ||||
|  sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
|  sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
|  sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
|  sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
|  sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
|  sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
|  sv_pausable 1                                   // Is the server pausable. | ||||
|  sv_pure 1 | ||||
|  sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
|  sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
|  sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
|  sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
|  sv_voiceenable 0 | ||||
|  mp_ct_default_secondary none			// disables ct default secondary weapon | ||||
|  mp_t_default_secondary none			// disables t default secondary weapon | ||||
|  mp_give_player_c4 0					// disables c4 | ||||
|  | ||||
|  | ||||
| say ">sh-edraft.de | CS:GO 1on1 | Server geladen<" | ||||
							
								
								
									
										130
									
								
								lan/sh-edraft_2on2.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										130
									
								
								lan/sh-edraft_2on2.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,130 @@ | ||||
| // sh-edraft.de | CS:GO - www.sh-edraft.de | ||||
| // CS:GO 2on2 Config | ||||
| // 26.02.2018 | ||||
|  | ||||
| // 	Original: | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 2on2 Ladder Config | ||||
| // 14.01.2016 | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_killed_hostage -1000 | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 15                           	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 40                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 0					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 10                        	// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 15				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 30                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 1.92                       	// How many minutes each round takes. | ||||
| mp_roundtime_defuse 1.92                	// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 800                       	// amount of money each player gets when they reset | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 0                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 1                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| say ">sh-edraft.de | CS:GO 2on2 | Server geladen<" | ||||
							
								
								
									
										140
									
								
								lan/sh-edraft_2on2aim.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										140
									
								
								lan/sh-edraft_2on2aim.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,140 @@ | ||||
| // sh-edraft.de | CS:GO - www.sh-edraft.de | ||||
| // CS:GO 2on2 Config | ||||
| // 26.02.2018 | ||||
|  | ||||
| // 	Original: | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 1on1/2on2 AIM Config | ||||
| // 14.01.2016 | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 0                            	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 45                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 1					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 0                        		// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 5				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 30                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_respawn_immunitytime 0 | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 60                       		// How many minutes each round takes. | ||||
| mp_roundtime_defuse 0	                	// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 16000                       	// amount of money each player gets when they reset | ||||
| mp_spawnprotectiontime 0 | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 0                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 1                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
| mp_ct_default_secondary none			// disables ct default secondary weapon | ||||
| mp_t_default_secondary none			// disables t default secondary weapon | ||||
|  | ||||
|  | ||||
|  | ||||
| say ">sh-edraft.de | CS:GO 2on2 | Server geladen<" | ||||
							
								
								
									
										137
									
								
								lan/sh-edraft_2on2awp.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										137
									
								
								lan/sh-edraft_2on2awp.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,137 @@ | ||||
| // sh-edraft.de | CS:GO - www.sh-edraft.de | ||||
| // CS:GO 2on2 Config | ||||
| // 26.02.2018 | ||||
|  | ||||
| // 	Original: | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 1on1/2on2 AWP Config | ||||
| // 14.01.2016 | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 0                            	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 45                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 0					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 0                        		// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 5				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 18                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_respawn_immunitytime 0 | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 60                       		// How many minutes each round takes. | ||||
| mp_roundtime_defuse 0	                	// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 16000                       	// amount of money each player gets when they reset | ||||
| mp_spawnprotectiontime 0 | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 0                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 1                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
|  | ||||
|  | ||||
| say ">sh-edraft.de | CS:GO 2on2 | Server geladen<" | ||||
							
								
								
									
										136
									
								
								lan/sh-edraft_2on2hg.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										136
									
								
								lan/sh-edraft_2on2hg.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,136 @@ | ||||
| // sh-edraft.de | CS:GO - www.sh-edraft.de | ||||
| // CS:GO 2on2 Config | ||||
| // 26.02.2018 | ||||
|  | ||||
| // 	Original: | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 2on2 Handgun Config | ||||
| // 14.01.2016 | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 15                           	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 45                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 1 | ||||
| mp_freezetime 5                        		// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 5				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 18                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 1.5                       		// How many minutes each round takes. | ||||
| mp_roundtime_defuse 1.5                		// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 800                       	// amount of money each player gets when they reset | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
| mp_maxmoney 1000 | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 0                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 1                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
|  | ||||
|  | ||||
| say ">sh-edraft.de | CS:GO 2on2 | Server geladen<" | ||||
							
								
								
									
										136
									
								
								lan/sh-edraft_3on3.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										136
									
								
								lan/sh-edraft_3on3.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,136 @@ | ||||
| // sh-edraft.de | CS:GO - www.sh-edraft.de | ||||
| // CS:GO 3on3/5on5 Config | ||||
| // 26.02.2018 | ||||
|  | ||||
| // 	Original: | ||||
| // 		ESL - www.eslgaming.com | ||||
| // 		CS:GO 3on3/5on5 Ladder Config | ||||
| // 		14.01.2016 | ||||
|  | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 15                           	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 40                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 0					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 12                        	// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 15				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 30                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 1.92                       	// How many minutes each round takes. | ||||
| mp_roundtime_defuse 1.92                	// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 800                       	// amount of money each player gets when they reset | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 0                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 1                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_competitive_official_5v5 1			// Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
|  | ||||
| say ">sh-edraft.de | CS:GO 3on3 | Server geladen<" | ||||
							
								
								
									
										139
									
								
								lan/sh-edraft_5on5.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										139
									
								
								lan/sh-edraft_5on5.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,139 @@ | ||||
| // sh-edraft.de | CS:GO - www.sh-edraft.de | ||||
| // CS:GO 3on3/5on5 Config | ||||
| // 26.02.2018 | ||||
|  | ||||
| // 	Original: | ||||
| // 		ESL - www.eslgaming.com | ||||
| // 		CS:GO 3on3/5on5 Ladder Config | ||||
| // 		14.01.2016 | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 15                           	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 40                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 0					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 12                        	// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 15				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 30                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 1.92                       	// How many minutes each round takes. | ||||
| mp_roundtime_defuse 1.92                	// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 800                       	// amount of money each player gets when they reset | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 0                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 1                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_competitive_official_5v5 1			// Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 1 | ||||
| sv_alltalk 0 | ||||
| sv_auto_full_alltalk_during_warmup_half_end 0 | ||||
|  | ||||
|  | ||||
|  | ||||
| say ">sh-edraft.de | CS:GO 5on5 | Server geladen<" | ||||
							
								
								
									
										135
									
								
								online/sh-edraft_1on1.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										135
									
								
								online/sh-edraft_1on1.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,135 @@ | ||||
| // sh-edraft.de | CS:GO - www.sh-edraft.de | ||||
| // CS:GO 1on1/1on1 Config | ||||
| // 26.02.2018 | ||||
|  | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 1on1 Ladder Config | ||||
| // 14.01.2016 | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 15                           	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 45                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 0					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 10                        	// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 5				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 30                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 1.92                       	// How many minutes each round takes. | ||||
| mp_roundtime_defuse 1.92                	// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 800                       	// amount of money each player gets when they reset | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 1                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 0                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
|  | ||||
|  | ||||
|  | ||||
| say ">sh-edraft.de | CS:GO 1on1 | Server geladen<" | ||||
							
								
								
									
										139
									
								
								online/sh-edraft_1on1aim.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										139
									
								
								online/sh-edraft_1on1aim.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,139 @@ | ||||
| // sh-edraft.de | CS:GO - www.sh-edraft.de | ||||
| // CS:GO 1on1/1on1 Config | ||||
| // 26.02.2018 | ||||
|  | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 1on1/2on2 AIM Config | ||||
| // 14.01.2016 | ||||
|  | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 0                            	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 45                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 1					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 0                        		// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 5				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 30                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_respawn_immunitytime 0 | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 60                       		// How many minutes each round takes. | ||||
| mp_roundtime_defuse 0	                	// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 16000                       	// amount of money each player gets when they reset | ||||
| mp_spawnprotectiontime 0 | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 1                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 0                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
| mp_ct_default_secondary none			// disables ct default secondary weapon | ||||
| mp_t_default_secondary none			// disables t default secondary weapon | ||||
|  | ||||
|  | ||||
| say ">sh-edraft.de | CS:GO 1on1 | Server geladen<" | ||||
							
								
								
									
										137
									
								
								online/sh-edraft_1on1awp.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										137
									
								
								online/sh-edraft_1on1awp.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,137 @@ | ||||
| // sh-edraft.de | CS:GO - www.sh-edraft.de | ||||
| // CS:GO 1on1/1on1 Config | ||||
| // 26.02.2018 | ||||
|  | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 1on1/2on2 AWP Config | ||||
| // 14.01.2016 | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 0                            	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 45                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 0					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 0                        		// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 5				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 18                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_respawn_immunitytime 0 | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 60                       		// How many minutes each round takes. | ||||
| mp_roundtime_defuse 0	                	// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 16000                       	// amount of money each player gets when they reset | ||||
| mp_spawnprotectiontime 0 | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 1                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 0                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
|  | ||||
|  | ||||
|  | ||||
| say ">sh-edraft.de | CS:GO 1on1 | Server geladen<" | ||||
							
								
								
									
										135
									
								
								online/sh-edraft_1on1hg.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										135
									
								
								online/sh-edraft_1on1hg.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,135 @@ | ||||
| // sh-edraft.de | CS:GO - www.sh-edraft.de | ||||
| // CS:GO 1on1/1on1 Config | ||||
| // 26.02.2018 | ||||
|  | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 1on1 Handgun Config | ||||
| // 14.01.2016 | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 15                           	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 45                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 1					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 5                        		// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 5				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 18                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 1.5                       		// How many minutes each round takes. | ||||
| mp_roundtime_defuse 1.5                		// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 800                       	// amount of money each player gets when they reset | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
| mp_maxmoney 1000 | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 1                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 0                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
|  | ||||
|  | ||||
| say ">sh-edraft.de | CS:GO 1on1 | Server geladen<" | ||||
							
								
								
									
										139
									
								
								online/sh-edraft_1on1ka.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										139
									
								
								online/sh-edraft_1on1ka.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,139 @@ | ||||
| // sh-edraft.de | CS:GO - www.sh-edraft.de | ||||
| // CS:GO 1on1/1on1 Config | ||||
| // 26.02.2018 | ||||
|  | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 1on1 Knife Config | ||||
| // 18.07.2016 | ||||
|  | ||||
|  ammo_grenade_limit_default 0 | ||||
|  ammo_grenade_limit_flashbang 0 | ||||
|  ammo_grenade_limit_total 0 | ||||
|  | ||||
|  bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
|  cash_player_bomb_defused 0 | ||||
|  cash_player_bomb_planted 0 | ||||
|  cash_player_damage_hostage 0 | ||||
|  cash_player_interact_with_hostage 0 | ||||
|  cash_player_killed_enemy_default 0 | ||||
|  cash_player_killed_enemy_factor 0 | ||||
|  cash_player_killed_hostage 0 | ||||
|  cash_player_killed_teammate 0 | ||||
|  cash_player_rescued_hostage 0 | ||||
|  cash_team_elimination_bomb_map 0 | ||||
|  cash_team_hostage_alive 0 | ||||
|  cash_team_hostage_interaction 0 | ||||
|  cash_team_loser_bonus 0 | ||||
|  cash_team_loser_bonus_consecutive_rounds 0 | ||||
|  cash_team_planted_bomb_but_defused 0 | ||||
|  cash_team_rescued_hostage 0 | ||||
|  cash_team_terrorist_win_bomb 0 | ||||
|  cash_team_win_by_defusing_bomb 0 | ||||
|  cash_team_win_by_hostage_rescue 0 | ||||
|  cash_player_get_killed 0 | ||||
|  cash_player_respawn_amount 0 | ||||
|  cash_team_elimination_hostage_map_ct 0 | ||||
|  cash_team_elimination_hostage_map_t 0 | ||||
|  cash_team_win_by_time_running_out_bomb 0 | ||||
|  cash_team_win_by_time_running_out_hostage 0 | ||||
|  | ||||
|  | ||||
|  ff_damage_reduction_grenade 0           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  ff_damage_reduction_bullets 0           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  ff_damage_reduction_grenade_self 0         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
|  mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
|  mp_autokick 0					// Kick idle/team-killing players | ||||
|  mp_autoteambalance 0 | ||||
|  mp_buytime 0                            	// How many seconds after round start players can buy items for. | ||||
|  mp_c4timer 0                           	// How long from when the C4 is armed until it blows | ||||
|  mp_death_drop_defuser 0				// Drop defuser on player death | ||||
|  mp_death_drop_grenade 0				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
|  mp_death_drop_gun 0				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
|  mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
|  mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
|  mp_forcecamera 0                        	// Restricts spectator modes for dead players | ||||
|  mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
|  mp_free_armor 1					// Determines whether armor and helmet are given automatically. | ||||
|  mp_freezetime 0                        		// How many seconds to keep players frozen when the round starts | ||||
|  mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
|  mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
|  mp_halftime_duration 5				// Number of seconds that halftime lasts | ||||
|  mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
|  mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
|  mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
|  mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
|  mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
|  mp_maxmoney 0				// maximum amount of money allowed in a player's account | ||||
|  mp_maxrounds 18                         	// max number of rounds to play before server changes maps | ||||
|  mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
|  mp_playercashawards 0				// Players can earn money by performing in-game actions | ||||
|  mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
|  mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
|  mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
|  mp_respawn_immunitytime 0 | ||||
|  mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
|  mp_roundtime 60                       		// How many minutes each round takes. | ||||
|  mp_roundtime_defuse 0	                	// How many minutes each round takes on defusal maps. | ||||
|  mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
|  mp_startmoney 0                       	// amount of money each player gets when they reset | ||||
|  mp_spawnprotectiontime 0 | ||||
|  mp_teamcashawards 0				// Teams can earn money by performing in-game actions | ||||
|  mp_timelimit 0                           	// game time per map in minutes | ||||
|  mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
|  mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
|  mp_weapons_allow_map_placed 0             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
|  mp_weapons_allow_zeus 0				// Determines whether the Zeus is purchasable or not. | ||||
|  mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
|  spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
|  spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
|  spec_freeze_time_lock 2 | ||||
|  spec_freeze_deathanim_time 0 | ||||
|  | ||||
|  sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
|  sv_stopspeed 80					// | ||||
|  sv_allow_votes 0				// Allow voting? | ||||
|  sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
|  sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
|  sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
|  sv_cheats 0                                     // Allow cheats on server | ||||
|  sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
|  sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
|  sv_contact 0					// Contact email for server sysop | ||||
|  sv_damage_print_enable 1                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
|  sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
|  sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
|  sv_forcepreload 0				// Force server side preloading. | ||||
|  sv_friction 5.2					// World friction. | ||||
|  sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
|  sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
|  sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
|  sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
|  sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
|  sv_lan 0                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
|  sv_log_onefile 0				// Log server information to only one file. | ||||
|  sv_logbans 1					// Log server bans in the server logs. | ||||
|  sv_logecho 1					// Echo log information to the console. | ||||
|  sv_logfile 1					// Log server information in the log file. | ||||
|  sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
|  sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
|  sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
|  sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
|  sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
|  sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
|  sv_pausable 1                                   // Is the server pausable. | ||||
|  sv_pure 1 | ||||
|  sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
|  sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
|  sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
|  sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
|  sv_voiceenable 0 | ||||
|  mp_ct_default_secondary none			// disables ct default secondary weapon | ||||
|  mp_t_default_secondary none			// disables t default secondary weapon | ||||
|  mp_give_player_c4 0					// disables c4 | ||||
|  | ||||
|  | ||||
| say ">sh-edraft.de | CS:GO 1on1 | Server geladen<" | ||||
							
								
								
									
										130
									
								
								online/sh-edraft_2on2.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										130
									
								
								online/sh-edraft_2on2.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,130 @@ | ||||
| // sh-edraft.de | CS:GO - www.sh-edraft.de | ||||
| // CS:GO 2on2 Config | ||||
| // 26.02.2018 | ||||
|  | ||||
| // 	Original: | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 2on2 Ladder Config | ||||
| // 14.01.2016 | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_killed_hostage -1000 | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 15                           	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 40                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 0					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 10                        	// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 15				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 30                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 1.92                       	// How many minutes each round takes. | ||||
| mp_roundtime_defuse 1.92                	// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 800                       	// amount of money each player gets when they reset | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 0                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 0                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| say ">sh-edraft.de | CS:GO 2on2 | Server geladen<" | ||||
							
								
								
									
										140
									
								
								online/sh-edraft_2on2aim.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										140
									
								
								online/sh-edraft_2on2aim.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,140 @@ | ||||
| // sh-edraft.de | CS:GO - www.sh-edraft.de | ||||
| // CS:GO 2on2 Config | ||||
| // 26.02.2018 | ||||
|  | ||||
| // 	Original: | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 1on1/2on2 AIM Config | ||||
| // 14.01.2016 | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 0                            	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 45                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 1					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 0                        		// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 5				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 30                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_respawn_immunitytime 0 | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 60                       		// How many minutes each round takes. | ||||
| mp_roundtime_defuse 0	                	// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 16000                       	// amount of money each player gets when they reset | ||||
| mp_spawnprotectiontime 0 | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 0                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 0                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
| mp_ct_default_secondary none			// disables ct default secondary weapon | ||||
| mp_t_default_secondary none			// disables t default secondary weapon | ||||
|  | ||||
|  | ||||
|  | ||||
| say ">sh-edraft.de | CS:GO 2on2 | Server geladen<" | ||||
							
								
								
									
										137
									
								
								online/sh-edraft_2on2awp.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										137
									
								
								online/sh-edraft_2on2awp.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,137 @@ | ||||
| // sh-edraft.de | CS:GO - www.sh-edraft.de | ||||
| // CS:GO 2on2 Config | ||||
| // 26.02.2018 | ||||
|  | ||||
| // 	Original: | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 1on1/2on2 AWP Config | ||||
| // 14.01.2016 | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 0                            	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 45                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 0					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 0                        		// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 5				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 18                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_respawn_immunitytime 0 | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 60                       		// How many minutes each round takes. | ||||
| mp_roundtime_defuse 0	                	// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 16000                       	// amount of money each player gets when they reset | ||||
| mp_spawnprotectiontime 0 | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 0                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 0                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
|  | ||||
|  | ||||
| say ">sh-edraft.de | CS:GO 2on2 | Server geladen<" | ||||
							
								
								
									
										136
									
								
								online/sh-edraft_2on2hg.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										136
									
								
								online/sh-edraft_2on2hg.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,136 @@ | ||||
| // sh-edraft.de | CS:GO - www.sh-edraft.de | ||||
| // CS:GO 2on2 Config | ||||
| // 26.02.2018 | ||||
|  | ||||
| // 	Original: | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 2on2 Handgun Config | ||||
| // 14.01.2016 | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 15                           	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 45                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 1 | ||||
| mp_freezetime 5                        		// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 5				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 18                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 1.5                       		// How many minutes each round takes. | ||||
| mp_roundtime_defuse 1.5                		// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 800                       	// amount of money each player gets when they reset | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
| mp_maxmoney 1000 | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 0                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 0                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
|  | ||||
|  | ||||
| say ">sh-edraft.de | CS:GO 2on2 | Server geladen<" | ||||
							
								
								
									
										136
									
								
								online/sh-edraft_3on3.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										136
									
								
								online/sh-edraft_3on3.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,136 @@ | ||||
| // sh-edraft.de | CS:GO - www.sh-edraft.de | ||||
| // CS:GO 3on3/5on5 Config | ||||
| // 26.02.2018 | ||||
|  | ||||
| // 	Original: | ||||
| // 		ESL - www.eslgaming.com | ||||
| // 		CS:GO 3on3/5on5 Ladder Config | ||||
| // 		14.01.2016 | ||||
|  | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 15                           	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 40                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 0					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 12                        	// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 15				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 30                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 1.92                       	// How many minutes each round takes. | ||||
| mp_roundtime_defuse 1.92                	// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 800                       	// amount of money each player gets when they reset | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 0                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 0                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_competitive_official_5v5 1			// Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
|  | ||||
| say ">sh-edraft.de | CS:GO 3on3 | Server geladen<" | ||||
							
								
								
									
										131
									
								
								orig/esl1on1.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										131
									
								
								orig/esl1on1.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,131 @@ | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 1on1 Ladder Config | ||||
| // 14.01.2016 | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 15                           	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 45                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 0					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 10                        	// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 5				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 30                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 1.92                       	// How many minutes each round takes. | ||||
| mp_roundtime_defuse 1.92                	// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 800                       	// amount of money each player gets when they reset | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 1                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 0                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
|  | ||||
|  | ||||
|  | ||||
| say "> ESL CS:GO 1on1 Ladder Config loaded - 14.01.2016 <" | ||||
							
								
								
									
										135
									
								
								orig/esl1on1aim.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										135
									
								
								orig/esl1on1aim.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,135 @@ | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 1on1/2on2 AIM Config | ||||
| // 14.01.2016 | ||||
|  | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 0                            	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 45                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 1					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 0                        		// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 5				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 30                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_respawn_immunitytime 0 | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 60                       		// How many minutes each round takes. | ||||
| mp_roundtime_defuse 0	                	// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 16000                       	// amount of money each player gets when they reset | ||||
| mp_spawnprotectiontime 0 | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 1                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 0                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
| mp_ct_default_secondary none			// disables ct default secondary weapon | ||||
| mp_t_default_secondary none			// disables t default secondary weapon | ||||
|  | ||||
|  | ||||
| say "> ESL CS:GO 1on1/2on2 AIM Config loaded - 14.01.2016 <" | ||||
							
								
								
									
										133
									
								
								orig/esl1on1awp.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										133
									
								
								orig/esl1on1awp.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,133 @@ | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 1on1/2on2 AWP Config | ||||
| // 14.01.2016 | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 0                            	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 45                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 0					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 0                        		// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 5				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 18                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_respawn_immunitytime 0 | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 60                       		// How many minutes each round takes. | ||||
| mp_roundtime_defuse 0	                	// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 16000                       	// amount of money each player gets when they reset | ||||
| mp_spawnprotectiontime 0 | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 1                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 0                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
|  | ||||
|  | ||||
|  | ||||
| say "> ESL CS:GO 1on1/2on2 AWP Config loaded - 14.01.2016<" | ||||
							
								
								
									
										131
									
								
								orig/esl1on1hg.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										131
									
								
								orig/esl1on1hg.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,131 @@ | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 1on1 Handgun Config | ||||
| // 14.01.2016 | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 15                           	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 45                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 1					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 5                        		// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 5				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 18                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 1.5                       		// How many minutes each round takes. | ||||
| mp_roundtime_defuse 1.5                		// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 800                       	// amount of money each player gets when they reset | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
| mp_maxmoney 1000 | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 1                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 0                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
|  | ||||
|  | ||||
| say "> ESL CS:GO 1on1 Handgun Config loaded - 14.01.2016 <" | ||||
							
								
								
									
										135
									
								
								orig/esl1on1ka.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										135
									
								
								orig/esl1on1ka.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,135 @@ | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 1on1 Knife Config | ||||
| // 18.07.2016 | ||||
|  | ||||
|  ammo_grenade_limit_default 0 | ||||
|  ammo_grenade_limit_flashbang 0 | ||||
|  ammo_grenade_limit_total 0 | ||||
|  | ||||
|  bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
|  cash_player_bomb_defused 0 | ||||
|  cash_player_bomb_planted 0 | ||||
|  cash_player_damage_hostage 0 | ||||
|  cash_player_interact_with_hostage 0 | ||||
|  cash_player_killed_enemy_default 0 | ||||
|  cash_player_killed_enemy_factor 0 | ||||
|  cash_player_killed_hostage 0 | ||||
|  cash_player_killed_teammate 0 | ||||
|  cash_player_rescued_hostage 0 | ||||
|  cash_team_elimination_bomb_map 0 | ||||
|  cash_team_hostage_alive 0 | ||||
|  cash_team_hostage_interaction 0 | ||||
|  cash_team_loser_bonus 0 | ||||
|  cash_team_loser_bonus_consecutive_rounds 0 | ||||
|  cash_team_planted_bomb_but_defused 0 | ||||
|  cash_team_rescued_hostage 0 | ||||
|  cash_team_terrorist_win_bomb 0 | ||||
|  cash_team_win_by_defusing_bomb 0 | ||||
|  cash_team_win_by_hostage_rescue 0 | ||||
|  cash_player_get_killed 0 | ||||
|  cash_player_respawn_amount 0 | ||||
|  cash_team_elimination_hostage_map_ct 0 | ||||
|  cash_team_elimination_hostage_map_t 0 | ||||
|  cash_team_win_by_time_running_out_bomb 0 | ||||
|  cash_team_win_by_time_running_out_hostage 0 | ||||
|  | ||||
|  | ||||
|  ff_damage_reduction_grenade 0           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  ff_damage_reduction_bullets 0           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  ff_damage_reduction_grenade_self 0         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
|  mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
|  mp_autokick 0					// Kick idle/team-killing players | ||||
|  mp_autoteambalance 0 | ||||
|  mp_buytime 0                            	// How many seconds after round start players can buy items for. | ||||
|  mp_c4timer 0                           	// How long from when the C4 is armed until it blows | ||||
|  mp_death_drop_defuser 0				// Drop defuser on player death | ||||
|  mp_death_drop_grenade 0				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
|  mp_death_drop_gun 0				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
|  mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
|  mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
|  mp_forcecamera 0                        	// Restricts spectator modes for dead players | ||||
|  mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
|  mp_free_armor 1					// Determines whether armor and helmet are given automatically. | ||||
|  mp_freezetime 0                        		// How many seconds to keep players frozen when the round starts | ||||
|  mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
|  mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
|  mp_halftime_duration 5				// Number of seconds that halftime lasts | ||||
|  mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
|  mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
|  mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
|  mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
|  mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
|  mp_maxmoney 0				// maximum amount of money allowed in a player's account | ||||
|  mp_maxrounds 18                         	// max number of rounds to play before server changes maps | ||||
|  mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
|  mp_playercashawards 0				// Players can earn money by performing in-game actions | ||||
|  mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
|  mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
|  mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
|  mp_respawn_immunitytime 0 | ||||
|  mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
|  mp_roundtime 60                       		// How many minutes each round takes. | ||||
|  mp_roundtime_defuse 0	                	// How many minutes each round takes on defusal maps. | ||||
|  mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
|  mp_startmoney 0                       	// amount of money each player gets when they reset | ||||
|  mp_spawnprotectiontime 0 | ||||
|  mp_teamcashawards 0				// Teams can earn money by performing in-game actions | ||||
|  mp_timelimit 0                           	// game time per map in minutes | ||||
|  mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
|  mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
|  mp_weapons_allow_map_placed 0             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
|  mp_weapons_allow_zeus 0				// Determines whether the Zeus is purchasable or not. | ||||
|  mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
|  spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
|  spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
|  spec_freeze_time_lock 2 | ||||
|  spec_freeze_deathanim_time 0 | ||||
|  | ||||
|  sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
|  sv_stopspeed 80					// | ||||
|  sv_allow_votes 0				// Allow voting? | ||||
|  sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
|  sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
|  sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
|  sv_cheats 0                                     // Allow cheats on server | ||||
|  sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
|  sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
|  sv_contact 0					// Contact email for server sysop | ||||
|  sv_damage_print_enable 1                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
|  sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
|  sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
|  sv_forcepreload 0				// Force server side preloading. | ||||
|  sv_friction 5.2					// World friction. | ||||
|  sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
|  sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
|  sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
|  sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
|  sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
|  sv_lan 0                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
|  sv_log_onefile 0				// Log server information to only one file. | ||||
|  sv_logbans 1					// Log server bans in the server logs. | ||||
|  sv_logecho 1					// Echo log information to the console. | ||||
|  sv_logfile 1					// Log server information in the log file. | ||||
|  sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
|  sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
|  sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
|  sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
|  sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
|  sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
|  sv_pausable 1                                   // Is the server pausable. | ||||
|  sv_pure 1 | ||||
|  sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
|  sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
|  sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
|  sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
|  sv_voiceenable 0 | ||||
|  mp_ct_default_secondary none			// disables ct default secondary weapon | ||||
|  mp_t_default_secondary none			// disables t default secondary weapon | ||||
|  mp_give_player_c4 0					// disables c4 | ||||
|  | ||||
|  | ||||
|  say "> ESL CS:GO 1on1/2on2 Knife Config loaded - 18.07.2016 <" | ||||
							
								
								
									
										125
									
								
								orig/esl2on2.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										125
									
								
								orig/esl2on2.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,125 @@ | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 2on2 Ladder Config | ||||
| // 14.01.2016 | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_killed_hostage -1000 | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 15                           	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 40                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 0					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 10                        	// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 15				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 30                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 1.92                       	// How many minutes each round takes. | ||||
| mp_roundtime_defuse 1.92                	// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 800                       	// amount of money each player gets when they reset | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 0                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 0                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| say "> ESL CS:GO 2on2 Ladder Config loaded - 14.01.2016 <" | ||||
							
								
								
									
										135
									
								
								orig/esl2on2aim.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										135
									
								
								orig/esl2on2aim.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,135 @@ | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 1on1/2on2 AIM Config | ||||
| // 14.01.2016 | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 0                            	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 45                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 1					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 0                        		// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 5				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 30                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_respawn_immunitytime 0 | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 60                       		// How many minutes each round takes. | ||||
| mp_roundtime_defuse 0	                	// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 16000                       	// amount of money each player gets when they reset | ||||
| mp_spawnprotectiontime 0 | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 0                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 0                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
| mp_ct_default_secondary none			// disables ct default secondary weapon | ||||
| mp_t_default_secondary none			// disables t default secondary weapon | ||||
|  | ||||
|  | ||||
|  | ||||
| say "> ESL CS:GO 1on1/2on2 AIM Config loaded - 14.01.2016 <" | ||||
							
								
								
									
										132
									
								
								orig/esl2on2awp.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										132
									
								
								orig/esl2on2awp.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,132 @@ | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 1on1/2on2 AWP Config | ||||
| // 14.01.2016 | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 0                            	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 45                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 0					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 0                        		// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 5				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 18                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_respawn_immunitytime 0 | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 60                       		// How many minutes each round takes. | ||||
| mp_roundtime_defuse 0	                	// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 16000                       	// amount of money each player gets when they reset | ||||
| mp_spawnprotectiontime 0 | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 0                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 0                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
|  | ||||
|  | ||||
| say "> ESL CS:GO 1on1/2on2 AWP Config loaded - 14.01.2016<" | ||||
							
								
								
									
										131
									
								
								orig/esl2on2hg.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										131
									
								
								orig/esl2on2hg.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,131 @@ | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 2on2 Handgun Config | ||||
| // 14.01.2016 | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 15                           	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 45                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 1 | ||||
| mp_freezetime 5                        		// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 5				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 18                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 1.5                       		// How many minutes each round takes. | ||||
| mp_roundtime_defuse 1.5                		// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 800                       	// amount of money each player gets when they reset | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
| mp_maxmoney 1000 | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 0                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 0                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
|  | ||||
|  | ||||
| say "> ESL CS:GO 2on2 Handgun Config loaded - 14.01.2016 <" | ||||
							
								
								
									
										131
									
								
								orig/esl3on3.cfg.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										131
									
								
								orig/esl3on3.cfg.cfg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,131 @@ | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 3on3/5on5 Ladder Config | ||||
| // 14.01.2016 | ||||
|  | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 15                           	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 40                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 0					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 12                        	// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 15				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 30                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 1.92                       	// How many minutes each round takes. | ||||
| mp_roundtime_defuse 1.92                	// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 800                       	// amount of money each player gets when they reset | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 0                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 0                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_competitive_official_5v5 1			// Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 0 | ||||
|  | ||||
| say "> ESL CS:GO 3on3/5on5 Ladder Config loaded - 14.01.2016<" | ||||
							
								
								
									
										135
									
								
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										135
									
								
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							| @@ -0,0 +1,135 @@ | ||||
| // ESL - www.eslgaming.com | ||||
| // CS:GO 3on3/5on5 Ladder Config | ||||
| // 14.01.2016 | ||||
|  | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| mp_afterroundmoney 0				// amount of money awared to every player after each round | ||||
| mp_autokick 0					// Kick idle/team-killing players | ||||
| mp_autoteambalance 0 | ||||
| mp_buytime 15                           	// How many seconds after round start players can buy items for. | ||||
| mp_c4timer 40                           	// How long from when the C4 is armed until it blows | ||||
| mp_death_drop_defuser 1				// Drop defuser on player death | ||||
| mp_death_drop_grenade 2				// Which grenade to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best | ||||
| mp_defuser_allocation 0				// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | ||||
| mp_do_warmup_period 1				// Whether or not to do a warmup period at the start of a match. | ||||
| mp_forcecamera 1                        	// Restricts spectator modes for dead players | ||||
| mp_force_pick_time 160				// The amount of time a player has on the team screen to make a selection before being auto-teamed  | ||||
| mp_free_armor 0					// Determines whether armor and helmet are given automatically. | ||||
| mp_freezetime 12                        	// How many seconds to keep players frozen when the round starts | ||||
| mp_friendlyfire 1                       	// Allows team members to injure other members of their team | ||||
| mp_halftime 1					// Determines whether or not the match has a team-swapping halftime event. | ||||
| mp_halftime_duration 15				// Number of seconds that halftime lasts | ||||
| mp_join_grace_time 30				// Number of seconds after round start to allow a player to join a game | ||||
| mp_limitteams 0                         	// Max # of players 1 team can have over another (0 disables check) | ||||
| mp_logdetail 3                          	// Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) | ||||
| mp_match_can_clinch 1				// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | ||||
| mp_match_end_restart 1				// At the end of the match, perform a restart instead of loading a new map | ||||
| mp_maxmoney 16000				// maximum amount of money allowed in a player's account | ||||
| mp_maxrounds 30                         	// max number of rounds to play before server changes maps | ||||
| mp_molotovusedelay 0                    	// Number of seconds to delay before the molotov can be used after acquiring it | ||||
| mp_playercashawards 1				// Players can earn money by performing in-game actions | ||||
| mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names  | ||||
| mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar | ||||
| mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar | ||||
| mp_round_restart_delay 5			// Number of seconds to delay before restarting a round after a win | ||||
| mp_roundtime 1.92                       	// How many minutes each round takes. | ||||
| mp_roundtime_defuse 1.92                	// How many minutes each round takes on defusal maps. | ||||
| mp_solid_teammates 1 				// Determines whether teammates are solid or not. | ||||
| mp_startmoney 800                       	// amount of money each player gets when they reset | ||||
| mp_teamcashawards 1				// Teams can earn money by performing in-game actions | ||||
| mp_timelimit 0                           	// game time per map in minutes | ||||
| mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes} | ||||
| mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow | ||||
| mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map. | ||||
| mp_weapons_allow_zeus 1				// Determines whether the Zeus is purchasable or not. | ||||
| mp_win_panel_display_time 15	                // The amount of time to show the win panel between matches / halfs | ||||
|  | ||||
| spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam. | ||||
| spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done. | ||||
| spec_freeze_time_lock 2 | ||||
| spec_freeze_deathanim_time 0 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 0                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 0                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_competitive_official_5v5 1			// Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 1 | ||||
| sv_alltalk 0 | ||||
| sv_auto_full_alltalk_during_warmup_half_end 0 | ||||
|  | ||||
|  | ||||
|  | ||||
| say ">sh-edraft.de | CS:GO 5on5 | Server geladen<" | ||||
							
								
								
									
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							| @@ -0,0 +1,31 @@ | ||||
| // ESL - www.eslgaming.com | ||||
| // GOTV Config | ||||
| // 14.01.2016 | ||||
|  | ||||
|  | ||||
| sv_hibernate_postgame_delay 180 | ||||
|  | ||||
| tv_allow_camera_man 1        	// Auto director allows spectators to become camera man | ||||
| tv_allow_static_shots 1        	// Auto director uses fixed level cameras for shots | ||||
| tv_autorecord 1            	// Automatically records all games as GOTV demos. | ||||
| tv_chatgroupsize 0        	// Set the default chat group size | ||||
| tv_chattimelimit 8        	// Limits spectators to chat only every n seconds | ||||
| tv_debug 0                	// GOTV debug info. | ||||
| tv_delay 90                	// GOTV broadcast delay in seconds | ||||
| tv_delaymapchange 1        	// Delays map change until broadcast is complete | ||||
| tv_deltacache 2            	// Enable delta entity bit stream cache | ||||
| tv_dispatchmode 1            	// Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always | ||||
| tv_enable 1                	// Activates GOTV on server. | ||||
| tv_maxclients 10            	// Maximum client number on GOTV server. | ||||
| tv_maxrate 20000            	// Max GOTV spectator bandwidth rate allowed, 0 == unlimited | ||||
| tv_name "ESL - GOTV"    	// GOTV host name | ||||
| tv_overridemaster 0        	// Overrides the GOTV master root address. | ||||
| tv_port 27020            	// Host SourceTV port | ||||
| tv_relaypassword schmetterling 	// GOTV password for relay proxies | ||||
| tv_relayvoice 0            	// Relay voice data: 0=off, 1=on | ||||
| tv_snapshotrate 24        	// Snapshots broadcasted per second | ||||
| tv_timeout 60            	// GOTV connection timeout in seconds. | ||||
| tv_title "ESL - GOTV"    	// Set title for GOTV spectator UI | ||||
| tv_transmitall 1            	// Transmit all entities (not only director view) | ||||
|  | ||||
| say "> ESL GOTV Config loaded - 14.01.2016 <" | ||||
							
								
								
									
										99
									
								
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										Normal file
									
								
							
							
						
						
									
										99
									
								
								sh-edraft_br.cfg
									
									
									
									
									
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							| @@ -0,0 +1,99 @@ | ||||
| // sh-edraft.de | CS:GO - www.sh-edraft.de | ||||
| // CS:GO 3on3/5on5 Config | ||||
| // 26.02.2018 | ||||
|  | ||||
| // 	Original: | ||||
| // 		ESL - www.eslgaming.com | ||||
| // 		CS:GO 3on3/5on5 Ladder Config | ||||
| // 		14.01.2016 | ||||
|  | ||||
| ammo_grenade_limit_default 1 | ||||
| ammo_grenade_limit_flashbang 2 | ||||
| ammo_grenade_limit_total 4 | ||||
|  | ||||
| bot_quota "0"					// Determines the total number of bots in the game | ||||
|  | ||||
| cash_player_bomb_defused 300 | ||||
| cash_player_bomb_planted 300 | ||||
| cash_player_damage_hostage -30 | ||||
| cash_player_interact_with_hostage 150 | ||||
| cash_player_killed_enemy_default 300 | ||||
| cash_player_killed_enemy_factor 1 | ||||
| cash_player_killed_hostage -1000 | ||||
| cash_player_killed_teammate -300 | ||||
| cash_player_rescued_hostage 1000 | ||||
| cash_team_elimination_bomb_map 3250 | ||||
| cash_team_hostage_alive 150 | ||||
| cash_team_hostage_interaction 150 | ||||
| cash_team_loser_bonus 1400 | ||||
| cash_team_loser_bonus_consecutive_rounds 500 | ||||
| cash_team_planted_bomb_but_defused 800 | ||||
| cash_team_rescued_hostage 750 | ||||
| cash_team_terrorist_win_bomb 3500 | ||||
| cash_team_win_by_defusing_bomb 3500 | ||||
| cash_team_win_by_hostage_rescue 3500 | ||||
| cash_player_get_killed 0 | ||||
| cash_player_respawn_amount 0 | ||||
| cash_team_elimination_hostage_map_ct 2000 | ||||
| cash_team_elimination_hostage_map_t 1000 | ||||
| cash_team_win_by_time_running_out_bomb 3250 | ||||
| cash_team_win_by_time_running_out_hostage 3250 | ||||
|  | ||||
|  | ||||
| ff_damage_reduction_grenade 0.85           	// How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_bullets 0.33           	// How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_other 0.4              	// How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
| ff_damage_reduction_grenade_self 1         	// How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | ||||
|  | ||||
| // deathmatch rules | ||||
| mp_limitteams 0 | ||||
| mp_autoteambalance 0 | ||||
| mp_teammates_are_enemies 1 | ||||
| mp_death_drop_gun 0 | ||||
| mp_free_armor 1 | ||||
|  | ||||
| sv_accelerate 5.5			        // ( def. "10" ) client notify replicated  | ||||
| sv_stopspeed 80					// | ||||
| sv_allow_votes 0				// Allow voting? | ||||
| sv_allow_wait_command 0			        // Allow or disallow the wait command on clients connected to this server. | ||||
| sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions | ||||
| sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks. | ||||
| sv_cheats 0                                     // Allow cheats on server | ||||
| sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||
| sv_consistency 0				// Whether the server enforces file consistency for critical files | ||||
| sv_contact 0					// Contact email for server sysop | ||||
| sv_damage_print_enable 0                        // Turn this off to disable the player's damage feed in the console after getting killed. | ||||
| sv_dc_friends_reqd 0			        // Set this to 0 to allow direct connects to a game in progress even if no presents | ||||
| sv_deadtalk 0					// Dead players can speak (voice, text) to the living | ||||
| sv_forcepreload 0				// Force server side preloading. | ||||
| sv_friction 5.2					// World friction. | ||||
| sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player | ||||
| sv_gameinstructor_disable 1		        // Force all clients to disable their game instructors. | ||||
| sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages | ||||
| sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | ||||
| sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes) | ||||
| sv_lan 1                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||||
| sv_log_onefile 0				// Log server information to only one file. | ||||
| sv_logbans 1					// Log server bans in the server logs. | ||||
| sv_logecho 1					// Echo log information to the console. | ||||
| sv_logfile 1					// Log server information in the log file. | ||||
| sv_logflush 0					// Flush the log file to disk on each write (slow). | ||||
| sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored. | ||||
| sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||
| sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited | ||||
| sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | ||||
| sv_competitive_official_5v5 1			// Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls. | ||||
| sv_pausable 1                                   // Is the server pausable. | ||||
| sv_pure 1 | ||||
| sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||||
| sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR | ||||
| sv_spawn_afk_bomb_drop_time 30                 	// Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | ||||
| sv_steamgroup_exclusive 0                     	// If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | ||||
| sv_voiceenable 1 | ||||
| sv_alltalk 0 | ||||
| sv_auto_full_alltalk_during_warmup_half_end 0 | ||||
|  | ||||
|  | ||||
|  | ||||
| say ">sh-edraft.de | CS:GO Battle Royale | Server geladen<" | ||||
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