forked from sh-edraft.de/sh_discord_bot
Improved logic to create roles for levels by default #25
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861a847088
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@ -25,7 +25,7 @@ class LevelSeeder(DataSeederABC):
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async def _create_level(self, level: Level, guild: Guild, server: Server):
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async def _create_level(self, level: Level, guild: Guild, server: Server):
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try:
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try:
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if guild.roles.where(lambda r: r.name == level.name).count() != 0:
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if guild.roles.where(lambda r: r.name == level.name).count() > 0:
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return
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return
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await guild.create_role(name=level.name, colour=Colour(int(level.color, 16)), hoist=False, mentionable=True, permissions=Permissions(level.permissions))
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await guild.create_role(name=level.name, colour=Colour(int(level.color, 16)), hoist=False, mentionable=True, permissions=Permissions(level.permissions))
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@ -36,19 +36,25 @@ class LevelSeeder(DataSeederABC):
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self._logger.error(__name__, f'Creating level failed', e)
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self._logger.error(__name__, f'Creating level failed', e)
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async def seed(self):
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async def seed(self):
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created_default = False
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# create levels
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for guild in self._bot.guilds:
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for guild in self._bot.guilds:
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created_default = False
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if guild.roles.where(lambda r: r.name == '___ Level ___').count() == 0:
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await guild.create_role(name='___ Level ___')
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server = self._servers.find_server_by_discord_id(guild.id)
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server = self._servers.find_server_by_discord_id(guild.id)
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if server is None:
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if server is None:
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continue
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continue
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levels = self._levels.find_levels_by_server_id(server.server_id)
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levels = self._levels.find_levels_by_server_id(server.server_id)
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if levels is not None and levels.count() > 0:
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if levels is not None and levels.count() > 0:
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# create levels from db
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for level in levels:
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for level in levels:
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await self._create_level(level, guild, server)
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await self._create_level(level, guild, server)
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continue
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self._logger.debug(__name__, f'Seeded levels')
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else:
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# create default levels
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for level in self._default_levels:
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for level in self._default_levels:
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created_default = True
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created_default = True
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await self._create_level(level, guild, server)
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await self._create_level(level, guild, server)
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@ -56,30 +62,16 @@ class LevelSeeder(DataSeederABC):
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self._logger.debug(__name__, f'Seeded default levels')
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self._logger.debug(__name__, f'Seeded default levels')
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if created_default:
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if created_default:
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return
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for guild in self._bot.guilds:
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server = self._servers.find_server_by_discord_id(guild.id)
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if server is None:
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continue
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continue
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levels = self._levels.find_levels_by_server_id(server.server_id)
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position_above_levels = guild.roles.where(lambda r: r.name == '~~~ Level ~~~').single().position
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roles: List[Role] = List(Role)
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for role in guild.roles.order_by_descending(lambda r: r.position):
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for role in guild.roles.order_by_descending(lambda r: r.position):
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if levels.where(lambda l: l.name == role.name).count() == 0:
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if levels.where(lambda l: l.name == role.name).count() == 0:
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continue
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continue
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roles.append(role)
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new_position = position_above_levels - (levels.index(levels.where(lambda l: l.name == role.name).single()) + 1)
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levels = levels.order_by(lambda l: l.min_xp)
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position_below_levels = roles.where(lambda r: r.name == levels.order_by(lambda l: l.min_xp).first().name).single().position - 1
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for role in roles:
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new_position = position_below_levels + (levels.index(levels.where(lambda l: l.name == role.name).single()) - 1)
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if new_position <= 0:
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if new_position <= 0:
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above_role: Role = roles.where(lambda r: r.position == 1).single()
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await above_role.edit(position=above_role.position + 1)
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new_position = 1
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new_position = 1
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try:
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try:
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self._logger.debug(__name__, f'Moved {role.name} from {role.position} to {new_position}')
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self._logger.debug(__name__, f'Moved {role.name} from {role.position} to {new_position}')
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await role.edit(position=new_position)
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await role.edit(position=new_position)
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