Merge pull request '0.3 - level create Befehl (#90)' (#95) from #90 into 0.3

Reviewed-on: sh-edraft.de/kd_discord_bot#95
Reviewed-by: Ebola-Chan <nick.jungmann@gmail.com>
Closes #90
This commit is contained in:
Sven Heidemann 2022-11-08 09:35:29 +01:00
commit 4ffbbd5b89
4 changed files with 140 additions and 4 deletions

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@ -45,6 +45,30 @@
"no_entry_point_error": "Fehler: Kein Eintrittspunkt!", "no_entry_point_error": "Fehler: Kein Eintrittspunkt!",
"extension_failed": "Fehler: Erweiterung ist fehlgeschlagen!", "extension_failed": "Fehler: Erweiterung ist fehlgeschlagen!",
"bot_not_ready_yet": "Ey Alter! Gedulde dich doch mal! ..." "bot_not_ready_yet": "Ey Alter! Gedulde dich doch mal! ..."
},
"colors": {
"blue": "Blau",
"dark_blue": "Dunkelblau",
"dark_gold": "Dunkelgold",
"dark_gray": "Dunkelgrau",
"dark_green": "Dunkelgrün",
"dark_grey": "Dunkelgrau",
"dark_magenta": "Dunkelmagenta",
"dark_orange": "Dunkelorange",
"dark_purple": "Dunkelviolett",
"dark_red": "Dunkelrot",
"dark_teal": "Dunkelblaugrün",
"default": "Standard",
"gold": "Gold",
"green": "Grün",
"greyple": "Graugrün",
"light_gray": "Hellgrau",
"magenta": "Magenta",
"orange": "Orange",
"purple": "Violett",
"red": "Rot",
"teal": "Blaugrün",
"yellow": "Gelb"
} }
}, },
"modules": { "modules": {
@ -152,7 +176,9 @@
"level": { "level": {
"new_level_message": "<@{}> ist nun Level {}", "new_level_message": "<@{}> ist nun Level {}",
"error": { "error": {
"nothing_found": "Keine auto-role Einträge gefunden." "nothing_found": "Keine Level Einträge gefunden.",
"level_with_name_already_exists": "Ein Level mit dem Namen {} existiert bereits!",
"level_with_xp_already_exists": "Das Level {} hat bereits die Mindest XP {}!"
}, },
"list": { "list": {
"title": "Level:", "title": "Level:",
@ -160,6 +186,12 @@
"name": "Name", "name": "Name",
"min_xp": "Mindest XP", "min_xp": "Mindest XP",
"permission_int": "Berechtigungen" "permission_int": "Berechtigungen"
},
"create": {
"created": "Level {} mit Berechtigungen {} wurde erstellt.",
"seeding_started": "Levelsystem wird neu geladen.",
"seeding_failed": "Levelsystem konnte nicht neu geladen werden.",
"seeding_finished": "Levelsystem wurde Erfolgreich neu geladen."
} }
}, },
"database": {}, "database": {},

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@ -1,8 +1,11 @@
from typing import List as TList
import discord import discord
from cpl_core.database.context import DatabaseContextABC from cpl_core.database.context import DatabaseContextABC
from cpl_discord.command import DiscordCommandABC from cpl_discord.command import DiscordCommandABC
from cpl_discord.service import DiscordBotServiceABC from cpl_discord.service import DiscordBotServiceABC
from cpl_translation import TranslatePipe from cpl_translation import TranslatePipe
from discord import app_commands
from discord.ext import commands from discord.ext import commands
from discord.ext.commands import Context from discord.ext.commands import Context
@ -11,6 +14,9 @@ from bot_core.abc.message_service_abc import MessageServiceABC
from bot_core.logging.command_logger import CommandLogger from bot_core.logging.command_logger import CommandLogger
from bot_data.abc.level_repository_abc import LevelRepositoryABC from bot_data.abc.level_repository_abc import LevelRepositoryABC
from bot_data.abc.server_repository_abc import ServerRepositoryABC from bot_data.abc.server_repository_abc import ServerRepositoryABC
from bot_data.model.level import Level
from modules.level.level_seeder import LevelSeeder
from modules.level.service.level_service import LevelService
from modules.permission.abc.permission_service_abc import PermissionServiceABC from modules.permission.abc.permission_service_abc import PermissionServiceABC
@ -27,6 +33,8 @@ class LevelGroup(DiscordCommandABC):
db_context: DatabaseContextABC, db_context: DatabaseContextABC,
levels: LevelRepositoryABC, levels: LevelRepositoryABC,
servers: ServerRepositoryABC, servers: ServerRepositoryABC,
level_service: LevelService,
level_seeder: LevelSeeder,
): ):
DiscordCommandABC.__init__(self) DiscordCommandABC.__init__(self)
@ -40,6 +48,9 @@ class LevelGroup(DiscordCommandABC):
self._levels = levels self._levels = levels
self._servers = servers self._servers = servers
self._level_service = level_service
self._level_seeder = level_seeder
self._logger.trace(__name__, f'Loaded command service: {type(self).__name__}') self._logger.trace(__name__, f'Loaded command service: {type(self).__name__}')
@commands.hybrid_group() @commands.hybrid_group()
@ -87,3 +98,88 @@ class LevelGroup(DiscordCommandABC):
embed.add_field(name=self._t.transform('modules.level.list.permission_int'), value=permissions, inline=True) embed.add_field(name=self._t.transform('modules.level.list.permission_int'), value=permissions, inline=True)
await self._message_service.send_ctx_msg(ctx, embed, wait_before_delete=wait) await self._message_service.send_ctx_msg(ctx, embed, wait_before_delete=wait)
self._logger.trace(__name__, f'Finished command level list') self._logger.trace(__name__, f'Finished command level list')
@level.command()
@commands.guild_only()
async def create(self, ctx: Context, name: str, color: str, min_xp: int, permissions: int):
self._logger.debug(__name__, f'Received command level create {ctx}')
try:
color = hex(discord.Colour.from_str(color).value)
except Exception as e:
self._logger.error(__name__, f'Error parsing color {color}', e)
return
try:
permissions = discord.Permissions(permissions).value
except Exception as e:
self._logger.error(__name__, f'Error parsing permissions {permissions}', e)
return
if not await self._client_utils.check_if_bot_is_ready_yet_and_respond(ctx):
return
if ctx.guild is None:
return
server = self._servers.get_server_by_discord_id(ctx.guild.id)
level = Level(name, color, min_xp, permissions, server)
levels = self._levels.get_levels_by_server_id(server.server_id)
if levels.where(lambda l: l.name == level.name).first_or_default() is not None:
self._logger.debug(__name__, f'Level with name {level.name} already exists')
await self._message_service.send_ctx_msg(ctx, self._t.transform('modules.level.error.level_with_name_already_exists').format(level.name))
elif levels.where(lambda l: l.min_xp == level.min_xp).first_or_default() is not None:
self._logger.debug(__name__, f'Level with min_xp {level.min_xp} already exists {level.name}')
found_level = levels.where(lambda l: l.min_xp == level.min_xp).first_or_default()
await self._message_service.send_ctx_msg(ctx, self._t.transform('modules.level.error.level_with_xp_already_exists').format(found_level.name, found_level.min_xp))
else:
try:
self._levels.add_level(level)
self._db_context.save_changes()
self._logger.info(__name__, f'Saved level {name} with color {color}, min_xp {min_xp} and permissions {permissions}')
except Exception as e:
self._logger.error(__name__, f'Could not save level {name} with color {color}, min_xp {min_xp} and permissions {permissions}', e)
else:
await self._message_service.send_ctx_msg(ctx, self._t.transform('modules.level.create.created').format(name, permissions))
# send message to ctx.channel because send_ctx_msg resolves ctx
try:
await self._message_service.send_channel_message(ctx.channel, self._t.transform('modules.level.create.seeding_started'))
await self._level_seeder.seed()
await self._message_service.send_channel_message(ctx.channel, self._t.transform('modules.level.create.seeding_finished'))
except Exception as e:
self._logger.error(__name__, f'Level seeding failed', e)
await self._message_service.send_channel_message(ctx.channel, self._t.transform('modules.level.create.seeding_failed'))
self._logger.trace(__name__, f'Finished command level create')
@create.autocomplete('color')
async def create_color_autocomplete(self, interaction: discord.Interaction, current: str) -> TList[app_commands.Choice[str]]:
colors = [
('blue', discord.Colour.blue().to_rgb()),
('dark_blue', discord.Colour.dark_blue().to_rgb()),
('dark_gold', discord.Colour.dark_gold().to_rgb()),
('dark_gray', discord.Colour.dark_gray().to_rgb()),
('dark_green', discord.Colour.dark_green().to_rgb()),
('dark_grey', discord.Colour.dark_grey().to_rgb()),
('dark_magenta', discord.Colour.dark_magenta().to_rgb()),
('dark_orange', discord.Colour.dark_orange().to_rgb()),
('dark_purple', discord.Colour.dark_purple().to_rgb()),
('dark_red', discord.Colour.dark_red().to_rgb()),
('dark_teal', discord.Colour.dark_teal().to_rgb()),
('default', discord.Colour.default().to_rgb()),
('gold', discord.Colour.gold().to_rgb()),
('green', discord.Colour.green().to_rgb()),
('greyple', discord.Colour.greyple().to_rgb()),
('light_grey', discord.Colour.light_grey().to_rgb()),
('magenta', discord.Colour.magenta().to_rgb()),
('orange', discord.Colour.orange().to_rgb()),
('purple', discord.Colour.purple().to_rgb()),
('red', discord.Colour.red().to_rgb()),
('teal', discord.Colour.teal().to_rgb()),
('yellow', discord.Colour.yellow().to_rgb())
]
# value in rg format see:
# https://discordpy.readthedocs.io/en/latest/api.html#discord.Colour.to_rgb
return [app_commands.Choice(name=self._t.transform(f'common.colors.{color}'), value=f'rgb({code[0]}, {code[1]}, {code[2]})') for color, code in colors]

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@ -1,3 +1,4 @@
import discord
from cpl_discord.container import Guild, Role from cpl_discord.container import Guild, Role
from cpl_discord.service import DiscordBotServiceABC from cpl_discord.service import DiscordBotServiceABC
from cpl_query.extension import List from cpl_query.extension import List
@ -26,14 +27,20 @@ class LevelSeeder(DataSeederABC):
self._default_levels = levels.levels.order_by_descending(lambda l: l.min_xp) self._default_levels = levels.levels.order_by_descending(lambda l: l.min_xp)
async def _create_level(self, level: Level, guild: Guild, server: Server): async def _create_level(self, level: Level, guild: Guild, server: Server):
level.server = server
try: try:
if guild.roles.where(lambda r: r.name == level.name).first_or_default() is not None: if guild.roles.where(lambda r: r.name == level.name).first_or_default() is not None:
return return
await guild.create_role(name=level.name, colour=Colour(int(level.color, 16)), hoist=False, mentionable=True, permissions=Permissions(level.permissions)) await guild.create_role(name=level.name, colour=Colour(int(level.color, 16)), hoist=False, mentionable=True, permissions=Permissions(level.permissions))
self._logger.info(__name__, f'Created level {level.name}') self._logger.info(__name__, f'Created level {level.name}')
level.server = server
if self._levels.find_levels_by_server_id(server.server_id).where(lambda l: l == level).first_or_default() is not None:
self._levels.add_level(level) self._levels.add_level(level)
except discord.errors.Forbidden as e:
self._logger.error(__name__, f'Creating level failed', e)
level.permissions = 0
self._levels.update_level(level)
except Exception as e: except Exception as e:
self._logger.error(__name__, f'Creating level failed', e) self._logger.error(__name__, f'Creating level failed', e)
@ -66,6 +73,7 @@ class LevelSeeder(DataSeederABC):
if created_default: if created_default:
continue continue
levels = levels.order_by_descending(lambda l: l.min_xp)
position_above_levels = guild.roles.where(lambda r: r.name == self._level_header).single().position position_above_levels = guild.roles.where(lambda r: r.name == self._level_header).single().position
for role in guild.roles.order_by_descending(lambda r: r.position): for role in guild.roles.order_by_descending(lambda r: r.position):
if levels.where(lambda l: l.name == role.name).count() == 0: if levels.where(lambda l: l.name == role.name).count() == 0:

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@ -76,7 +76,7 @@ class LevelService:
level_settings: LevelServerSettings = self._config.get_configuration(f'LevelServerSettings_{guild.id}') level_settings: LevelServerSettings = self._config.get_configuration(f'LevelServerSettings_{guild.id}')
await self._message_service.send_channel_message( await self._message_service.send_channel_message(
self._bot.get_channel(level_settings.changed_level_notification_channel), self._bot.get_channel(level_settings.changed_level_notification_channel),
self._t.transform('modules.level.new_level_message'.format(member.id, level.name)), self._t.transform('modules.level.new_level_message').format(member.id, level.name),
is_persistent=True is_persistent=True
) )